Files
openfoam/src/meshTools/cellDist/patchWave/patchWave.C
2008-12-31 19:01:56 +01:00

226 lines
5.5 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
\*---------------------------------------------------------------------------*/
#include "patchWave.H"
#include "polyMesh.H"
#include "wallPoint.H"
#include "MeshWave.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void Foam::patchWave::setChangedFaces
(
const labelHashSet& patchIDs,
labelList& changedFaces,
List<wallPoint>& faceDist
) const
{
const polyMesh& mesh = cellDistFuncs::mesh();
label nChangedFaces = 0;
forAll(mesh.boundaryMesh(), patchI)
{
if (patchIDs.found(patchI))
{
const polyPatch& patch = mesh.boundaryMesh()[patchI];
forAll(patch.faceCentres(), patchFaceI)
{
label meshFaceI = patch.start() + patchFaceI;
changedFaces[nChangedFaces] = meshFaceI;
faceDist[nChangedFaces] =
wallPoint
(
patch.faceCentres()[patchFaceI],
0.0
);
nChangedFaces++;
}
}
}
}
Foam::label Foam::patchWave::getValues(const MeshWave<wallPoint>& waveInfo)
{
const List<wallPoint>& cellInfo = waveInfo.allCellInfo();
const List<wallPoint>& faceInfo = waveInfo.allFaceInfo();
label nIllegal = 0;
// Copy cell values
distance_.setSize(cellInfo.size());
forAll(cellInfo, cellI)
{
scalar dist = cellInfo[cellI].distSqr();
if (cellInfo[cellI].valid())
{
distance_[cellI] = Foam::sqrt(dist);
}
else
{
distance_[cellI] = dist;
nIllegal++;
}
}
// Copy boundary values
forAll(patchDistance_, patchI)
{
const polyPatch& patch = mesh().boundaryMesh()[patchI];
// Allocate storage for patchDistance
scalarField* patchDistPtr = new scalarField(patch.size());
patchDistance_.set(patchI, patchDistPtr);
scalarField& patchField = *patchDistPtr;
forAll(patchField, patchFaceI)
{
label meshFaceI = patch.start() + patchFaceI;
scalar dist = faceInfo[meshFaceI].distSqr();
if (faceInfo[meshFaceI].valid())
{
// Adding SMALL to avoid problems with /0 in the turbulence
// models
patchField[patchFaceI] = Foam::sqrt(dist) + SMALL;
}
else
{
patchField[patchFaceI] = dist;
nIllegal++;
}
}
}
return nIllegal;
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Construct from components
Foam::patchWave::patchWave
(
const polyMesh& mesh,
const labelHashSet& patchIDs,
const bool correctWalls
)
:
cellDistFuncs(mesh),
patchIDs_(patchIDs),
correctWalls_(correctWalls),
nUnset_(0),
distance_(mesh.nCells()),
patchDistance_(mesh.boundaryMesh().size())
{
patchWave::correct();
}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
Foam::patchWave::~patchWave()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
// Correct for mesh geom/topo changes. Might be more intelligent in the
// future (if only small topology change)
void Foam::patchWave::correct()
{
//
// Set initial changed faces: set wallPoint for wall faces to wall centre
//
// Count walls
label nWalls = sumPatchSize(patchIDs_);
List<wallPoint> faceDist(nWalls);
labelList changedFaces(nWalls);
// Set to faceDist information to facecentre on walls.
setChangedFaces(patchIDs_, changedFaces, faceDist);
//
// Do calculate wall distance by 'growing' from faces.
//
MeshWave<wallPoint> waveInfo
(
mesh(),
changedFaces,
faceDist,
mesh().nCells() // max iterations
);
//
// Copy distance into return field
//
nUnset_ = getValues(waveInfo);
//
// Correct wall cells for true distance
//
if (correctWalls_)
{
Map<label> nearestFace(2 * nWalls);
correctBoundaryFaceCells
(
patchIDs_,
distance_,
nearestFace
);
correctBoundaryPointCells
(
patchIDs_,
distance_,
nearestFace
);
}
}
// ************************************************************************* //