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2008-04-15 18:56:58 +01:00

441 lines
9.9 KiB
C

/*
* Copyright 1997, Regents of the University of Minnesota
*
* fpqueue.c
*
* This file contains functions for manipulating the bucket list
* representation of the gains associated with each vertex in a graph.
* These functions are used by the refinement algorithms
*
* Started 9/2/94
* George
*
* $Id: fpqueue.c,v 1.2 2003/07/21 17:18:48 karypis Exp $
*
*/
#include <parmetislib.h>
/*************************************************************************
* This function initializes the data structures of the priority queue
**************************************************************************/
void FPQueueInit(FPQueueType *queue, int maxnodes)
{
queue->nnodes = 0;
queue->maxnodes = maxnodes;
queue->heap = NULL;
queue->locator = NULL;
queue->heap = (FKeyValueType *) malloc(sizeof(FKeyValueType)*maxnodes);
queue->locator = (idxtype *) malloc(sizeof(idxtype)*maxnodes);
idxset(maxnodes, -1, queue->locator);
}
/*************************************************************************
* This function resets the buckets
**************************************************************************/
void FPQueueReset(FPQueueType *queue)
{
queue->nnodes = 0;
idxset(queue->maxnodes, -1, queue->locator);
}
/*************************************************************************
* This function frees the buckets
**************************************************************************/
void FPQueueFree(FPQueueType *queue)
{
free(queue->heap);
free(queue->locator);
queue->maxnodes = 0;
}
/*************************************************************************
* This function returns the number of nodes in the queue
**************************************************************************/
int FPQueueGetSize(FPQueueType *queue)
{
return queue->nnodes;
}
/*************************************************************************
* This function adds a node of certain gain into a partition
**************************************************************************/
int FPQueueInsert(FPQueueType *queue, int node, float gain)
{
int i, j;
idxtype *locator;
FKeyValueType *heap;
ASSERTS(CheckHeapFloat(queue));
heap = queue->heap;
locator = queue->locator;
ASSERTS(locator[node] == -1);
i = queue->nnodes++;
while (i > 0) {
j = (i-1)/2;
if (heap[j].key < gain) {
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else
break;
}
ASSERTS(i >= 0);
heap[i].key = gain;
heap[i].val = node;
locator[node] = i;
ASSERTS(CheckHeapFloat(queue));
return 0;
}
/*************************************************************************
* This function deletes a node from a partition and reinserts it with
* an updated gain
**************************************************************************/
int FPQueueDelete(FPQueueType *queue, int node)
{
int i, j;
float newgain, oldgain;
idxtype *locator;
FKeyValueType *heap;
heap = queue->heap;
locator = queue->locator;
ASSERTS(locator[node] != -1);
ASSERTS(heap[locator[node]].val == node);
ASSERTS(CheckHeapFloat(queue));
i = locator[node];
locator[node] = -1;
if (--queue->nnodes > 0 && heap[queue->nnodes].val != node) {
node = heap[queue->nnodes].val;
newgain = heap[queue->nnodes].key;
oldgain = heap[i].key;
if (oldgain < newgain) {
/* Filter-up */
while (i > 0) {
j = (i-1)>>1;
if (heap[j].key < newgain) {
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else
break;
}
}
else {
/* Filter down */
while ((j=2*i+1) < queue->nnodes) {
if (heap[j].key > newgain) {
if (j+1 < queue->nnodes && heap[j+1].key > heap[j].key)
j = j+1;
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else if (j+1 < queue->nnodes && heap[j+1].key > newgain) {
j = j+1;
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else
break;
}
}
heap[i].key = newgain;
heap[i].val = node;
locator[node] = i;
}
ASSERTS(CheckHeapFloat(queue));
return 0;
}
/*************************************************************************
* This function deletes a node from a partition and reinserts it with
* an updated gain
**************************************************************************/
int FPQueueUpdate(FPQueueType *queue, int node, float oldgain, float newgain)
{
int i, j;
idxtype *locator;
FKeyValueType *heap;
if (oldgain == newgain)
return 0;
heap = queue->heap;
locator = queue->locator;
ASSERTS(locator[node] != -1);
ASSERTS(heap[locator[node]].val == node);
ASSERTS(fabs(heap[locator[node]].key - oldgain) < SMALLFLOAT);
ASSERTS(CheckHeapFloat(queue));
i = locator[node];
if (oldgain < newgain) {
/* Filter-up */
while (i > 0) {
j = (i-1)>>1;
if (heap[j].key < newgain) {
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else
break;
}
}
else {
/* Filter down */
while ((j=2*i+1) < queue->nnodes) {
if (heap[j].key > newgain) {
if (j+1 < queue->nnodes && heap[j+1].key > heap[j].key)
j = j+1;
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else if (j+1 < queue->nnodes && heap[j+1].key > newgain) {
j = j+1;
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else
break;
}
}
heap[i].key = newgain;
heap[i].val = node;
locator[node] = i;
ASSERTS(CheckHeapFloat(queue));
return 0;
}
/*************************************************************************
* This function deletes a node from a partition and reinserts it with
* an updated gain
**************************************************************************/
void FPQueueUpdateUp(FPQueueType *queue, int node, float oldgain, float newgain)
{
int i, j;
idxtype *locator;
FKeyValueType *heap;
if (oldgain == newgain)
return;
heap = queue->heap;
locator = queue->locator;
ASSERTS(locator[node] != -1);
ASSERTS(heap[locator[node]].val == node);
ASSERTS(heap[locator[node]].key == oldgain);
ASSERTS(CheckHeapFloat(queue));
/* Here we are just filtering up since the newgain is greater than the oldgain */
i = locator[node];
while (i > 0) {
j = (i-1)>>1;
if (heap[j].key < newgain) {
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else
break;
}
heap[i].key = newgain;
heap[i].val = node;
locator[node] = i;
ASSERTS(CheckHeapFloat(queue));
}
/*************************************************************************
* This function returns the vertex with the largest gain from a partition
* and removes the node from the bucket list
**************************************************************************/
int FPQueueGetMax(FPQueueType *queue)
{
int vtx, i, j, node;
float gain;
idxtype *locator;
FKeyValueType *heap;
if (queue->nnodes == 0)
return -1;
queue->nnodes--;
heap = queue->heap;
locator = queue->locator;
vtx = heap[0].val;
locator[vtx] = -1;
if ((i = queue->nnodes) > 0) {
gain = heap[i].key;
node = heap[i].val;
i = 0;
while ((j=2*i+1) < queue->nnodes) {
if (heap[j].key > gain) {
if (j+1 < queue->nnodes && heap[j+1].key > heap[j].key)
j = j+1;
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else if (j+1 < queue->nnodes && heap[j+1].key > gain) {
j = j+1;
heap[i] = heap[j];
locator[heap[i].val] = i;
i = j;
}
else
break;
}
heap[i].key = gain;
heap[i].val = node;
locator[node] = i;
}
ASSERTS(CheckHeapFloat(queue));
return vtx;
}
/*************************************************************************
* This function returns the vertex with the largest gain from a partition
**************************************************************************/
int FPQueueSeeMaxVtx(FPQueueType *queue)
{
int vtx;
if (queue->nnodes == 0)
return -1;
vtx = queue->heap[0].val;
return vtx;
}
/*************************************************************************
* This function returns the vertex with the largest gain from a partition
**************************************************************************/
float FPQueueSeeMaxGain(FPQueueType *queue)
{
float gain;
if (queue->nnodes == 0)
return 0.0;
gain = queue->heap[0].key;
return gain;
}
/*************************************************************************
* This function returns the vertex with the largest gain from a partition
**************************************************************************/
float FPQueueGetKey(FPQueueType *queue)
{
int key;
if (queue->nnodes == 0)
return -1;
key = queue->heap[0].key;
return key;
}
/*************************************************************************
* This function returns the number of nodes in the queue
**************************************************************************/
int FPQueueGetQSize(FPQueueType *queue)
{
return queue->nnodes;
}
/*************************************************************************
* This functions checks the consistency of the heap
**************************************************************************/
int CheckHeapFloat(FPQueueType *queue)
{
int i, j, nnodes;
idxtype *locator;
FKeyValueType *heap;
heap = queue->heap;
locator = queue->locator;
nnodes = queue->nnodes;
if (nnodes == 0)
return 1;
ASSERTS(locator[heap[0].val] == 0);
for (i=1; i<nnodes; i++) {
ASSERTS(locator[heap[i].val] == i);
ASSERTS(heap[i].key <= heap[(i-1)/2].key);
}
for (i=1; i<nnodes; i++)
ASSERTS(heap[i].key <= heap[0].key);
for (j=i=0; i<queue->maxnodes; i++) {
if (locator[i] != -1)
j++;
}
ASSERTS(j == nnodes);
return 1;
}