Files
openfoam/applications/test/Matrix/Test-Matrix.C
Mark Olesen 061eb53fb5 ENH: improvements, modernization of matrix containers (#1220)
- add iterators, begin/end, empty() methods for STL behaviour.
  Use standard algorithms where possible
     * std::fill, std::copy
     * std::min_element, std::max_element

- access methods consistent with other OpenFOAM containers:
     * data(), cdata(), uniform()

- Use ListPolicy to impose output line breaks

- Can recover matrix storage for re-use elsewhere.
  For example, to populate values with 2D i-j addressing and later
  release it as flat linear storage.

- construct/assign moveable

- added minMax() function for Matrix

- additional inplace +=, -=, *=, /= operations

- add named methods at() and rowData() to Matrix.
  Allows a better distinction between linear and row-based addressing

- low-level matrix solve on List/UList instead of Field
2019-05-22 12:18:31 +01:00

228 lines
6.3 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2019 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
| Copyright (C) 2011-2016 OpenFOAM Foundation
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "scalarMatrices.H"
#include "LUscalarMatrix.H"
#include "LLTMatrix.H"
#include "QRMatrix.H"
#include "vector.H"
#include "tensor.H"
#include "IFstream.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
// SquareMatrix
{
Info<< nl << "Test SquareMatrix" << nl;
SquareMatrix<scalar> square1(3);
square1(0, 0) = -3.0;
square1(0, 1) = 10.0;
square1(0, 2) = -4.0;
square1(1, 0) = 2.0;
square1(1, 1) = 3.0;
square1(1, 2) = 10.0;
square1(2, 0) = 2.0;
square1(2, 1) = 6.0;
square1(2, 2) = 1.0;
Info<< "matrix: " << square1
<< " begin: " << long(square1.cdata()) << nl;
//Info<< square1 - 2.0*(-square1) << nl;
Info<< "min:" << min(square1) << " max:" << max(square1) << nl;
Info<< "min/max: " << minMax(square1) << nl;
// Steal matrix contents
List<scalar> stole(square1.release());
Info<< "matrix: " << square1
<< " begin: " << long(square1.cdata()) << nl;
Info<< "List: " << stole << nl;
Info<< "min/max: " << minMax(square1) << nl;
square1 = 100;
Info<< "matrix: " << square1
<< " begin: " << long(square1.cdata()) << nl;
SquareMatrix<scalar> square2(3, I);
square1 = square2;
Info<< nl << "After copy assign from Identity:" << nl << square1 << nl;
square1 += 1.25*square2;
Info<< nl << "After +=" << nl << square1 << nl;
square1 -= square2.T();
Info<< nl << "After -=" << nl << square1 << nl;
square1 *= 10;
Info<< nl << "After *=" << nl << square1 << nl;
square1 /= 8;
Info<< nl << "After /=" << nl << square1 << nl;
SquareMatrix<scalar> square4;
square4 = square2;
Info<< nl << square4 << endl;
SquareMatrix<scalar> square5;
square4 = square5;
Info<< nl << square5 << endl;
}
// RectangularMatrix
{
Info<< nl << "Test RectangularMatrix" << nl;
RectangularMatrix<scalar> rm1(5, 6, 3.1);
rm1(0, 1) = 4.5;
RectangularMatrix<scalar> rm1b(rm1.block(2, 2, 0, 0));
Info<< "rm1b = " << rm1b << endl;
}
{
scalarSymmetricSquareMatrix symmMatrix(3, Zero);
symmMatrix(0, 0) = 4;
symmMatrix(1, 0) = 12;
symmMatrix(1, 1) = 37;
symmMatrix(2, 0) = -16;
symmMatrix(2, 1) = -43;
symmMatrix(2, 2) = 98;
Info<< "Symmetric Square Matrix = " << symmMatrix << endl;
Info<< "Inverse = " << inv(symmMatrix) << endl;
Info<< "Determinant = " << det(symmMatrix) << endl;
scalarSymmetricSquareMatrix symmMatrix2(symmMatrix);
LUDecompose(symmMatrix2);
Info<< "Inverse = " << invDecomposed(symmMatrix2) << endl;
Info<< "Determinant = " << detDecomposed(symmMatrix2) << endl;
scalarDiagonalMatrix rhs(3, 0);
rhs[0] = 1;
rhs[1] = 2;
rhs[2] = 3;
LUsolve(symmMatrix, rhs);
Info<< "Decomposition = " << symmMatrix << endl;
Info<< "Solution = " << rhs << endl;
}
scalarSquareMatrix squareMatrix(3, Zero);
squareMatrix(0, 0) = 4;
squareMatrix(0, 1) = 12;
squareMatrix(0, 2) = -16;
squareMatrix(1, 0) = 12;
squareMatrix(1, 1) = 37;
squareMatrix(1, 2) = -43;
squareMatrix(2, 0) = -16;
squareMatrix(2, 1) = -43;
squareMatrix(2, 2) = 98;
Info<< nl << "Square Matrix = " << squareMatrix << endl;
const scalarField source(3, 1);
{
{
scalarSquareMatrix sm(squareMatrix);
Info<< "det = " << det(sm) << endl;
}
scalarSquareMatrix sm(squareMatrix);
labelList rhs(3, 0);
label sign;
LUDecompose(sm, rhs, sign);
Info<< "Decomposition = " << sm << endl;
Info<< "Pivots = " << rhs << endl;
Info<< "Sign = " << sign << endl;
Info<< "det = " << detDecomposed(sm, sign) << endl;
}
{
LUscalarMatrix LU(squareMatrix);
scalarField x(LU.solve(source));
Info<< "LU solve residual " << (squareMatrix*x - source) << endl;
scalarSquareMatrix inv(3);
LU.inv(inv);
Info<< "LU inv " << inv << endl;
Info<< "LU inv*squareMatrix " << (inv*squareMatrix) << endl;
}
{
LLTMatrix<scalar> LLT(squareMatrix);
scalarField x(LLT.solve(source));
Info<< "LLT solve residual " << (squareMatrix*x - source) << endl;
}
{
QRMatrix<scalarSquareMatrix> QR(squareMatrix);
scalarField x(QR.solve(source));
Info<< "QR solve residual "
<< (squareMatrix*x - source) << endl;
Info<< "QR inverse solve residual "
<< (x - QR.inv()*source) << endl;
Info<< "QR inv *squareMatrix " << (QR.inv()*squareMatrix) << endl;
}
Info<< "\nEnd\n" << endl;
return 0;
}
// ************************************************************************* //