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594 lines
14 KiB
C
594 lines
14 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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\*---------------------------------------------------------------------------*/
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#include "searchableBox.H"
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#include "addToRunTimeSelectionTable.H"
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#include "SortableList.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(searchableBox, 0);
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addToRunTimeSelectionTable(searchableSurface, searchableBox, dict);
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}
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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void Foam::searchableBox::projectOntoCoordPlane
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(
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const direction dir,
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const point& planePt,
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pointIndexHit& info
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) const
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{
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// Set point
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info.rawPoint()[dir] = planePt[dir];
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// Set face
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if (planePt[dir] == min()[dir])
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{
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info.setIndex(dir*2);
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}
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else if (planePt[dir] == max()[dir])
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{
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info.setIndex(dir*2+1);
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}
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else
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{
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FatalErrorIn("searchableBox::projectOntoCoordPlane(..)")
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<< "Point on plane " << planePt
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<< " is not on coordinate " << min()[dir]
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<< " nor " << max()[dir] << abort(FatalError);
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}
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}
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// Returns miss or hit with face (0..5) and region(always 0)
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Foam::pointIndexHit Foam::searchableBox::findNearest
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(
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const point& bbMid,
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const point& sample,
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const scalar nearestDistSqr
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) const
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{
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// Point can be inside or outside. For every component direction can be
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// left of min, right of max or inbetween.
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// - outside points: project first one x plane (either min().x()
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// or max().x()), then onto y plane and finally z. You should be left
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// with intersection point
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// - inside point: find nearest side (compare to mid point). Project onto
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// that.
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// The face is set to the last projected face.
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// Outside point projected onto cube. Assume faces 0..5.
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pointIndexHit info(true, sample, -1);
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bool outside = false;
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// (for internal points) per direction what nearest cube side is
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point near;
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for (direction dir = 0; dir < vector::nComponents; dir++)
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{
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if (info.rawPoint()[dir] < min()[dir])
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{
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projectOntoCoordPlane(dir, min(), info);
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outside = true;
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}
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else if (info.rawPoint()[dir] > max()[dir])
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{
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projectOntoCoordPlane(dir, max(), info);
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outside = true;
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}
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else if (info.rawPoint()[dir] > bbMid[dir])
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{
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near[dir] = max()[dir];
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}
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else
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{
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near[dir] = min()[dir];
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}
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}
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// For outside points the info will be correct now. Handle inside points
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// using the three near distances. Project onto the nearest plane.
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if (!outside)
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{
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vector dist(cmptMag(info.rawPoint() - near));
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if (dist.x() < dist.y())
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{
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if (dist.x() < dist.z())
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{
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// Project onto x plane
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projectOntoCoordPlane(vector::X, near, info);
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}
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else
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{
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projectOntoCoordPlane(vector::Z, near, info);
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}
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}
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else
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{
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if (dist.y() < dist.z())
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{
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projectOntoCoordPlane(vector::Y, near, info);
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}
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else
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{
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projectOntoCoordPlane(vector::Z, near, info);
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}
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}
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}
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// Check if outside. Optimisation: could do some checks on distance already
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// on components above
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if (magSqr(info.rawPoint() - sample) > nearestDistSqr)
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{
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info.setMiss();
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info.setIndex(-1);
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}
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return info;
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::searchableBox::searchableBox
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(
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const IOobject& io,
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const treeBoundBox& bb
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)
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:
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searchableSurface(io),
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treeBoundBox(bb)
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{
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if (!contains(midpoint()))
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{
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FatalErrorIn
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(
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"Foam::searchableBox::searchableBox\n"
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"(\n"
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" const IOobject& io,\n"
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" const treeBoundBox& bb\n"
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")\n"
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) << "Illegal bounding box specification : "
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<< static_cast<const treeBoundBox>(*this) << exit(FatalError);
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}
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}
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Foam::searchableBox::searchableBox
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(
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const IOobject& io,
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const dictionary& dict
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)
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:
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searchableSurface(io),
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treeBoundBox(dict.lookup("min"), dict.lookup("max"))
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{
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if (!contains(midpoint()))
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{
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FatalErrorIn
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(
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"Foam::searchableBox::searchableBox\n"
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"(\n"
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" const IOobject& io,\n"
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" const treeBoundBox& bb\n"
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")\n"
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) << "Illegal bounding box specification : "
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<< static_cast<const treeBoundBox>(*this) << exit(FatalError);
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}
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::searchableBox::~searchableBox()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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const Foam::wordList& Foam::searchableBox::regions() const
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{
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if (regions_.empty())
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{
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regions_.setSize(1);
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regions_[0] = "region0";
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}
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return regions_;
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}
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Foam::pointField Foam::searchableBox::coordinates() const
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{
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pointField ctrs(6);
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const pointField pts = treeBoundBox::points();
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const faceList& fcs = treeBoundBox::faces;
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forAll(fcs, i)
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{
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ctrs[i] = fcs[i].centre(pts);
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}
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return ctrs;
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}
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Foam::pointIndexHit Foam::searchableBox::findNearest
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(
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const point& sample,
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const scalar nearestDistSqr
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) const
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{
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return findNearest(midpoint(), sample, nearestDistSqr);
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}
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Foam::pointIndexHit Foam::searchableBox::findNearestOnEdge
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(
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const point& sample,
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const scalar nearestDistSqr
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) const
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{
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const point bbMid(midpoint());
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// Outside point projected onto cube. Assume faces 0..5.
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pointIndexHit info(true, sample, -1);
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bool outside = false;
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// (for internal points) per direction what nearest cube side is
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point near;
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for (direction dir = 0; dir < vector::nComponents; dir++)
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{
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if (info.rawPoint()[dir] < min()[dir])
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{
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projectOntoCoordPlane(dir, min(), info);
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outside = true;
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}
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else if (info.rawPoint()[dir] > max()[dir])
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{
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projectOntoCoordPlane(dir, max(), info);
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outside = true;
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}
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else if (info.rawPoint()[dir] > bbMid[dir])
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{
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near[dir] = max()[dir];
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}
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else
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{
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near[dir] = min()[dir];
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}
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}
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// For outside points the info will be correct now. Handle inside points
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// using the three near distances. Project onto the nearest two planes.
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if (!outside)
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{
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// Get the per-component distance to nearest wall
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vector dist(cmptMag(info.rawPoint() - near));
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SortableList<scalar> sortedDist(3);
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sortedDist[0] = dist[0];
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sortedDist[1] = dist[1];
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sortedDist[2] = dist[2];
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sortedDist.sort();
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// Project onto nearest
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projectOntoCoordPlane(sortedDist.indices()[0], near, info);
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// Project onto second nearest
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projectOntoCoordPlane(sortedDist.indices()[1], near, info);
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}
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// Check if outside. Optimisation: could do some checks on distance already
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// on components above
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if (magSqr(info.rawPoint() - sample) > nearestDistSqr)
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{
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info.setMiss();
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info.setIndex(-1);
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}
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return info;
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}
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Foam::pointIndexHit Foam::searchableBox::findNearest
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(
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const linePointRef& ln,
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treeBoundBox& tightest,
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point& linePoint
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) const
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{
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notImplemented
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(
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"searchableBox::findNearest"
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"(const linePointRef&, treeBoundBox&, point&)"
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);
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return pointIndexHit();
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}
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Foam::pointIndexHit Foam::searchableBox::findLine
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(
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const point& start,
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const point& end
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) const
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{
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pointIndexHit info(false, start, -1);
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bool foundInter;
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if (posBits(start) == 0)
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{
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if (posBits(end) == 0)
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{
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// Both start and end inside.
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foundInter = false;
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}
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else
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{
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// end is outside. Clip to bounding box.
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foundInter = intersects(end, start, info.rawPoint());
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}
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}
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else
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{
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// start is outside. Clip to bounding box.
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foundInter = intersects(start, end, info.rawPoint());
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}
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// Classify point
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if (foundInter)
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{
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info.setHit();
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for (direction dir = 0; dir < vector::nComponents; dir++)
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{
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if (info.rawPoint()[dir] == min()[dir])
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{
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info.setIndex(2*dir);
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break;
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}
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else if (info.rawPoint()[dir] == max()[dir])
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{
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info.setIndex(2*dir+1);
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break;
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}
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}
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if (info.index() == -1)
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{
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FatalErrorIn("searchableBox::findLine(const point&, const point&)")
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<< "point " << info.rawPoint()
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<< " on segment " << start << end
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<< " should be on face of " << *this
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<< " but it isn't." << abort(FatalError);
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}
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}
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return info;
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}
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Foam::pointIndexHit Foam::searchableBox::findLineAny
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(
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const point& start,
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const point& end
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) const
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{
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return findLine(start, end);
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}
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void Foam::searchableBox::findNearest
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(
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const pointField& samples,
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const scalarField& nearestDistSqr,
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List<pointIndexHit>& info
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) const
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{
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info.setSize(samples.size());
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const point bbMid(midpoint());
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forAll(samples, i)
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{
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info[i] = findNearest(bbMid, samples[i], nearestDistSqr[i]);
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}
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}
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void Foam::searchableBox::findLine
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(
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const pointField& start,
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const pointField& end,
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List<pointIndexHit>& info
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) const
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{
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info.setSize(start.size());
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forAll(start, i)
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{
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info[i] = findLine(start[i], end[i]);
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}
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}
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void Foam::searchableBox::findLineAny
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(
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const pointField& start,
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const pointField& end,
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List<pointIndexHit>& info
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) const
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{
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info.setSize(start.size());
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forAll(start, i)
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{
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info[i] = findLineAny(start[i], end[i]);
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}
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}
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void Foam::searchableBox::findLineAll
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(
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const pointField& start,
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const pointField& end,
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List<List<pointIndexHit> >& info
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) const
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{
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info.setSize(start.size());
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// Work array
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DynamicList<pointIndexHit, 1, 1> hits;
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// Tolerances:
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// To find all intersections we add a small vector to the last intersection
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// This is chosen such that
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// - it is significant (SMALL is smallest representative relative tolerance;
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// we need something bigger since we're doing calculations)
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// - if the start-end vector is zero we still progress
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const vectorField dirVec(end-start);
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const scalarField magSqrDirVec(magSqr(dirVec));
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const vectorField smallVec
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(
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Foam::sqrt(SMALL)*dirVec
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+ vector(ROOTVSMALL,ROOTVSMALL,ROOTVSMALL)
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);
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forAll(start, pointI)
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{
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// See if any intersection between pt and end
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pointIndexHit inter = findLine(start[pointI], end[pointI]);
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if (inter.hit())
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{
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hits.clear();
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hits.append(inter);
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point pt = inter.hitPoint() + smallVec[pointI];
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while (((pt-start[pointI])&dirVec[pointI]) <= magSqrDirVec[pointI])
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{
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// See if any intersection between pt and end
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pointIndexHit inter = findLine(pt, end[pointI]);
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// Check for not hit or hit same face as before (can happen
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// if vector along surface of face)
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if
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(
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!inter.hit()
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|| (inter.index() == hits.last().index())
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)
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{
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break;
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}
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hits.append(inter);
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pt = inter.hitPoint() + smallVec[pointI];
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}
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info[pointI].transfer(hits);
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}
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else
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{
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info[pointI].clear();
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}
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}
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}
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void Foam::searchableBox::getRegion
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(
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const List<pointIndexHit>& info,
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labelList& region
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) const
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{
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region.setSize(info.size());
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region = 0;
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}
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void Foam::searchableBox::getNormal
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(
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const List<pointIndexHit>& info,
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vectorField& normal
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) const
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{
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normal.setSize(info.size());
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normal = vector::zero;
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forAll(info, i)
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{
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if (info[i].hit())
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{
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normal[i] = treeBoundBox::faceNormals[info[i].index()];
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}
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else
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{
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// Set to what?
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}
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}
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}
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void Foam::searchableBox::getVolumeType
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(
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const pointField& points,
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List<volumeType>& volType
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) const
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{
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volType.setSize(points.size());
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volType = INSIDE;
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forAll(points, pointI)
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{
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const point& pt = points[pointI];
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for (direction dir = 0; dir < vector::nComponents; dir++)
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{
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if (pt[dir] < min()[dir] || pt[dir] > max()[dir])
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{
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volType[pointI] = OUTSIDE;
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break;
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}
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}
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}
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}
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// ************************************************************************* //
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