Files
openfoam/src/OpenFOAM/meshes/polyMesh/polyMesh.H
2009-01-15 18:29:08 +00:00

510 lines
14 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2008 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
Foam::polyMesh
Description
Mesh consisting of general polyhedral cells.
SourceFiles
polyMesh.C
polyMeshInitMesh.C
polyMeshClear.C
polyMeshFromShapeMesh.C
polyMeshIO.C
polyMeshUpdate.C
\*---------------------------------------------------------------------------*/
#ifndef polyMesh_H
#define polyMesh_H
#include "objectRegistry.H"
#include "primitiveMesh.H"
#include "pointField.H"
#include "faceList.H"
#include "cellList.H"
#include "cellShapeList.H"
#include "pointIOField.H"
#include "faceIOList.H"
#include "labelIOList.H"
#include "polyBoundaryMesh.H"
#include "boundBox.H"
#include "pointZoneMesh.H"
#include "faceZoneMesh.H"
#include "cellZoneMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class globalMeshData;
class mapPolyMesh;
/*---------------------------------------------------------------------------*\
Class polyMesh Declaration
\*---------------------------------------------------------------------------*/
class polyMesh
:
public objectRegistry,
public primitiveMesh
{
public:
// Public data types
//- Enumeration defining the state of the mesh after a read update.
// Used for post-processing applications, where the mesh
// needs to update based on the files written in time
// directores
enum readUpdateState
{
UNCHANGED,
POINTS_MOVED,
TOPO_CHANGE,
TOPO_PATCH_CHANGE
};
private:
// Permanent data
// Primitive mesh data
//- Points
pointIOField points_;
//- Faces
faceIOList faces_;
//- Face owner
labelIOList owner_;
//- Face neighbour
labelIOList neighbour_;
//- Have the primitives been cleared
bool clearedPrimitives_;
//- Boundary mesh
mutable polyBoundaryMesh boundary_;
//- Mesh bounding-box. created from points on construction
// and updated when the mesh moves
boundBox bounds_;
//- vector of valid directions in mesh
// defined according to the presence of empty patches
mutable Vector<label> directions_;
// Zoning information
//- Point zones
pointZoneMesh pointZones_;
//- Face zones
faceZoneMesh faceZones_;
//- Cell zones
cellZoneMesh cellZones_;
//- Parallel info
mutable globalMeshData* globalMeshDataPtr_;
// Mesh motion related data
//- Is the mesh moving
bool moving_;
//- Is the mesh changing (moving and/or topology changing)
bool changing_;
//- Current time index for mesh motion
mutable label curMotionTimeIndex_;
//- Old points (for the last mesh motion)
mutable pointField* oldPointsPtr_;
// Private member functions
//- Disallow construct as copy
polyMesh(const polyMesh&);
//- Disallow default bitwise assignment
void operator=(const polyMesh&);
//- Initialise the polyMesh from the primitive data
void initMesh();
//- Initialise the polyMesh from the given set of cells
void initMesh(cellList& c);
//- Calculate the valid directions in the mesh from the boundaries
void calcDirections() const;
//- Calculate the cell shapes from the primitive
// polyhedral information
void calcCellShapes() const;
// Helper functions for constructor from cell shapes
labelListList cellShapePointCells(const cellShapeList&) const;
labelList facePatchFaceCells
(
const faceList& patchFaces,
const labelListList& pointCells,
const faceListList& cellsFaceShapes,
const label patchID
) const;
void setTopology
(
const cellShapeList& cellsAsShapes,
const faceListList& boundaryFaces,
const wordList& boundaryPatchNames,
labelList& patchSizes,
labelList& patchStarts,
label& defaultPatchStart,
label& nFaces,
cellList& cells
);
public:
// Public typedefs
typedef polyMesh Mesh;
typedef polyBoundaryMesh BoundaryMesh;
//- Runtime type information
TypeName("polyMesh");
//- Return the default region name
static word defaultRegion;
//- Return the mesh sub-directory name (usually "polyMesh")
static word meshSubDir;
// Constructors
//- Construct from IOobject
explicit polyMesh(const IOobject& io);
//- Construct from components without boundary.
// Boundary is added using addPatches() member function
polyMesh
(
const IOobject& io,
const pointField& points,
const faceList& faces,
const labelList& owner,
const labelList& neighbour,
const bool syncPar = true
);
//- Construct from components with cells rather than owner
// and neighbourwithout boundary.
// Boundary is added using addPatches() member function
polyMesh
(
const IOobject& io,
const pointField& points,
const faceList& faces,
const cellList& cells,
const bool syncPar = true
);
//- Construct from cell shapes
polyMesh
(
const IOobject& io,
const pointField& points,
const cellShapeList& shapes,
const faceListList& boundaryFaces,
const wordList& boundaryPatchNames,
const wordList& boundaryPatchTypes,
const word& defaultBoundaryPatchName,
const word& defaultBoundaryPatchType,
const wordList& boundaryPatchPhysicalTypes,
const bool syncPar = true
);
//- Construct from cell shapes with patch information in dictionary
// format.
polyMesh
(
const IOobject& io,
const pointField& points,
const cellShapeList& shapes,
const faceListList& boundaryFaces,
const PtrList<dictionary>& boundaryDicts,
const word& defaultBoundaryPatchName,
const word& defaultBoundaryPatchType,
const bool syncPar = true
);
// Destructor
virtual ~polyMesh();
// Member Functions
// Database
//- Over-ride the objectRegistry dbDir
// if this is single-region case
virtual const fileName& dbDir() const;
//- Return the local mesh directory (dbDir()/meshSubDir)
fileName meshDir() const;
//- Return the current instance directory for points
// Used in the consruction of gemometric mesh data dependent
// on points
const fileName& pointsInstance() const;
//- Return the current instance directory for faces
const fileName& facesInstance() const;
//- Set the instance for mesh files
void setInstance(const fileName&);
// Access
//- Return raw points
virtual const pointField& points() const;
//- Return raw faces
virtual const faceList& faces() const;
//- Return face owner
virtual const labelList& faceOwner() const;
//- Return face neighbour
virtual const labelList& faceNeighbour() const;
//- Return old points for mesh motion
virtual const pointField& oldPoints() const;
//- Return boundary mesh
const polyBoundaryMesh& boundaryMesh() const
{
return boundary_;
}
//- Return mesh bounding box
const boundBox& bounds() const
{
return bounds_;
}
//- Return the vector of valid directions in mesh
// defined according to the presence of empty patches.
// 1 indicates valid direction and -1 an invalid direction.
const Vector<label>& directions() const;
//- Return the number of valid geoemtric dimensions in the mesh
label nGeometricD() const;
//- Return the number of valid solution dimensions in the mesh
// For wedge cases this includes the circumferential direction
// in case of swirl
label nSolutionD() const;
//- Return point zone mesh
const pointZoneMesh& pointZones() const
{
return pointZones_;
}
//- Return face zone mesh
const faceZoneMesh& faceZones() const
{
return faceZones_;
}
//- Return cell zone mesh
const cellZoneMesh& cellZones() const
{
return cellZones_;
}
//- Return parallel info
const globalMeshData& globalData() const;
// Mesh motion
//- Is mesh moving
bool moving() const
{
return moving_;
}
//- Set the mesh to be moving
bool moving(const bool m)
{
bool m0 = moving_;
moving_ = m;
changing_ = changing_ || moving_;
return m0;
}
//- Is mesh changing (topology changing and/or moving)
bool changing() const
{
return changing_;
}
//- Set the mesh to be changing
bool changing(const bool c)
{
bool c0 = changing_;
changing_ = c;
return c0;
}
//- Move points, returns volumes swept by faces in motion
virtual tmp<scalarField> movePoints(const pointField&);
//- Reset motion
void resetMotion() const;
// Topological change
//- Return non-const access to the pointZones
pointZoneMesh& pointZones()
{
return pointZones_;
}
//- Return non-const access to the faceZones
faceZoneMesh& faceZones()
{
return faceZones_;
}
//- Return non-const access to the cellZones
cellZoneMesh& cellZones()
{
return cellZones_;
}
//- Add boundary patches
void addPatches
(
const List<polyPatch*>&,
const bool validBoundary = true
);
//- Add mesh zones
void addZones
(
const List<pointZone*>& pz,
const List<faceZone*>& fz,
const List<cellZone*>& cz
);
//- Update the mesh based on the mesh files saved in
// time directories
virtual readUpdateState readUpdate();
//- Update the mesh corresponding to given map
virtual void updateMesh(const mapPolyMesh& mpm);
//- Remove boundary patches
void removeBoundary();
//- Reset mesh primitive data. Assumes all patch info correct
// (so does e.g. parallel communication). If not use
// validBoundary=false
// (still assumes patchStarts[0] = nInternalFaces and last
// patch ends at nActiveFaces) and change patches with addPatches.
void resetPrimitives
(
const label nUsedFaces,
const pointField& points,
const faceList& faces,
const labelList& owner,
const labelList& neighbour,
const labelList& patchSizes,
const labelList& patchStarts,
const labelListList& subPatches,
const labelListList& subPatchStarts,
const bool validBoundary = true
);
// Storage management
//- Clear geometry
void clearGeom();
//- Clear addressing
void clearAddressing();
//- Clear all geometry and addressing unnecessary for CFD
void clearOut();
//- Clear primitive data (points, faces and cells)
void clearPrimitives();
//- Remove all files from mesh instance
void removeFiles(const fileName& instanceDir) const;
//- Remove all files from mesh instance()
void removeFiles() const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //