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510 lines
14 KiB
C++
510 lines
14 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2008 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Class
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Foam::polyMesh
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Description
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Mesh consisting of general polyhedral cells.
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SourceFiles
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polyMesh.C
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polyMeshInitMesh.C
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polyMeshClear.C
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polyMeshFromShapeMesh.C
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polyMeshIO.C
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polyMeshUpdate.C
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\*---------------------------------------------------------------------------*/
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#ifndef polyMesh_H
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#define polyMesh_H
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#include "objectRegistry.H"
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#include "primitiveMesh.H"
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#include "pointField.H"
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#include "faceList.H"
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#include "cellList.H"
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#include "cellShapeList.H"
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#include "pointIOField.H"
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#include "faceIOList.H"
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#include "labelIOList.H"
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#include "polyBoundaryMesh.H"
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#include "boundBox.H"
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#include "pointZoneMesh.H"
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#include "faceZoneMesh.H"
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#include "cellZoneMesh.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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class globalMeshData;
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class mapPolyMesh;
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/*---------------------------------------------------------------------------*\
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Class polyMesh Declaration
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\*---------------------------------------------------------------------------*/
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class polyMesh
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:
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public objectRegistry,
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public primitiveMesh
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{
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public:
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// Public data types
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//- Enumeration defining the state of the mesh after a read update.
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// Used for post-processing applications, where the mesh
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// needs to update based on the files written in time
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// directores
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enum readUpdateState
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{
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UNCHANGED,
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POINTS_MOVED,
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TOPO_CHANGE,
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TOPO_PATCH_CHANGE
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};
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private:
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// Permanent data
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// Primitive mesh data
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//- Points
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pointIOField points_;
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//- Faces
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faceIOList faces_;
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//- Face owner
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labelIOList owner_;
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//- Face neighbour
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labelIOList neighbour_;
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//- Have the primitives been cleared
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bool clearedPrimitives_;
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//- Boundary mesh
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mutable polyBoundaryMesh boundary_;
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//- Mesh bounding-box. created from points on construction
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// and updated when the mesh moves
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boundBox bounds_;
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//- vector of valid directions in mesh
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// defined according to the presence of empty patches
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mutable Vector<label> directions_;
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// Zoning information
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//- Point zones
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pointZoneMesh pointZones_;
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//- Face zones
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faceZoneMesh faceZones_;
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//- Cell zones
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cellZoneMesh cellZones_;
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//- Parallel info
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mutable globalMeshData* globalMeshDataPtr_;
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// Mesh motion related data
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//- Is the mesh moving
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bool moving_;
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//- Is the mesh changing (moving and/or topology changing)
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bool changing_;
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//- Current time index for mesh motion
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mutable label curMotionTimeIndex_;
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//- Old points (for the last mesh motion)
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mutable pointField* oldPointsPtr_;
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// Private member functions
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//- Disallow construct as copy
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polyMesh(const polyMesh&);
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//- Disallow default bitwise assignment
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void operator=(const polyMesh&);
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//- Initialise the polyMesh from the primitive data
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void initMesh();
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//- Initialise the polyMesh from the given set of cells
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void initMesh(cellList& c);
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//- Calculate the valid directions in the mesh from the boundaries
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void calcDirections() const;
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//- Calculate the cell shapes from the primitive
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// polyhedral information
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void calcCellShapes() const;
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// Helper functions for constructor from cell shapes
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labelListList cellShapePointCells(const cellShapeList&) const;
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labelList facePatchFaceCells
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(
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const faceList& patchFaces,
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const labelListList& pointCells,
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const faceListList& cellsFaceShapes,
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const label patchID
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) const;
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void setTopology
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(
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const cellShapeList& cellsAsShapes,
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const faceListList& boundaryFaces,
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const wordList& boundaryPatchNames,
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labelList& patchSizes,
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labelList& patchStarts,
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label& defaultPatchStart,
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label& nFaces,
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cellList& cells
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);
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public:
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// Public typedefs
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typedef polyMesh Mesh;
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typedef polyBoundaryMesh BoundaryMesh;
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//- Runtime type information
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TypeName("polyMesh");
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//- Return the default region name
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static word defaultRegion;
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//- Return the mesh sub-directory name (usually "polyMesh")
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static word meshSubDir;
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// Constructors
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//- Construct from IOobject
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explicit polyMesh(const IOobject& io);
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//- Construct from components without boundary.
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// Boundary is added using addPatches() member function
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polyMesh
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(
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const IOobject& io,
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const pointField& points,
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const faceList& faces,
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const labelList& owner,
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const labelList& neighbour,
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const bool syncPar = true
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);
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//- Construct from components with cells rather than owner
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// and neighbourwithout boundary.
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// Boundary is added using addPatches() member function
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polyMesh
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(
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const IOobject& io,
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const pointField& points,
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const faceList& faces,
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const cellList& cells,
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const bool syncPar = true
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);
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//- Construct from cell shapes
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polyMesh
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const IOobject& io,
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const pointField& points,
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const cellShapeList& shapes,
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const faceListList& boundaryFaces,
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const wordList& boundaryPatchNames,
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const wordList& boundaryPatchTypes,
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const word& defaultBoundaryPatchName,
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const word& defaultBoundaryPatchType,
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const wordList& boundaryPatchPhysicalTypes,
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const bool syncPar = true
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);
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//- Construct from cell shapes with patch information in dictionary
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// format.
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polyMesh
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(
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const IOobject& io,
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const pointField& points,
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const cellShapeList& shapes,
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const faceListList& boundaryFaces,
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const PtrList<dictionary>& boundaryDicts,
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const word& defaultBoundaryPatchName,
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const word& defaultBoundaryPatchType,
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const bool syncPar = true
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);
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// Destructor
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virtual ~polyMesh();
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// Member Functions
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// Database
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//- Over-ride the objectRegistry dbDir
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// if this is single-region case
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virtual const fileName& dbDir() const;
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//- Return the local mesh directory (dbDir()/meshSubDir)
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fileName meshDir() const;
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//- Return the current instance directory for points
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// Used in the consruction of gemometric mesh data dependent
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// on points
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const fileName& pointsInstance() const;
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//- Return the current instance directory for faces
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const fileName& facesInstance() const;
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//- Set the instance for mesh files
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void setInstance(const fileName&);
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// Access
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//- Return raw points
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virtual const pointField& points() const;
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//- Return raw faces
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virtual const faceList& faces() const;
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//- Return face owner
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virtual const labelList& faceOwner() const;
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//- Return face neighbour
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virtual const labelList& faceNeighbour() const;
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//- Return old points for mesh motion
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virtual const pointField& oldPoints() const;
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//- Return boundary mesh
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const polyBoundaryMesh& boundaryMesh() const
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{
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return boundary_;
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}
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//- Return mesh bounding box
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const boundBox& bounds() const
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{
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return bounds_;
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}
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//- Return the vector of valid directions in mesh
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// defined according to the presence of empty patches.
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// 1 indicates valid direction and -1 an invalid direction.
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const Vector<label>& directions() const;
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//- Return the number of valid geoemtric dimensions in the mesh
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label nGeometricD() const;
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//- Return the number of valid solution dimensions in the mesh
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// For wedge cases this includes the circumferential direction
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// in case of swirl
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label nSolutionD() const;
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//- Return point zone mesh
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const pointZoneMesh& pointZones() const
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{
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return pointZones_;
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}
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//- Return face zone mesh
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const faceZoneMesh& faceZones() const
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{
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return faceZones_;
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}
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//- Return cell zone mesh
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const cellZoneMesh& cellZones() const
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{
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return cellZones_;
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}
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//- Return parallel info
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const globalMeshData& globalData() const;
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// Mesh motion
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//- Is mesh moving
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bool moving() const
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{
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return moving_;
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}
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//- Set the mesh to be moving
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bool moving(const bool m)
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{
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bool m0 = moving_;
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moving_ = m;
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changing_ = changing_ || moving_;
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return m0;
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}
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//- Is mesh changing (topology changing and/or moving)
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bool changing() const
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{
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return changing_;
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}
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//- Set the mesh to be changing
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bool changing(const bool c)
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{
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bool c0 = changing_;
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changing_ = c;
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return c0;
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}
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//- Move points, returns volumes swept by faces in motion
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virtual tmp<scalarField> movePoints(const pointField&);
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//- Reset motion
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void resetMotion() const;
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// Topological change
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//- Return non-const access to the pointZones
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pointZoneMesh& pointZones()
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{
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return pointZones_;
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}
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//- Return non-const access to the faceZones
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faceZoneMesh& faceZones()
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{
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return faceZones_;
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}
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//- Return non-const access to the cellZones
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cellZoneMesh& cellZones()
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{
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return cellZones_;
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}
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//- Add boundary patches
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void addPatches
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(
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const List<polyPatch*>&,
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const bool validBoundary = true
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);
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//- Add mesh zones
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void addZones
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const List<pointZone*>& pz,
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const List<faceZone*>& fz,
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const List<cellZone*>& cz
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);
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//- Update the mesh based on the mesh files saved in
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// time directories
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virtual readUpdateState readUpdate();
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//- Update the mesh corresponding to given map
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virtual void updateMesh(const mapPolyMesh& mpm);
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//- Remove boundary patches
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void removeBoundary();
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//- Reset mesh primitive data. Assumes all patch info correct
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// (so does e.g. parallel communication). If not use
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// validBoundary=false
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// (still assumes patchStarts[0] = nInternalFaces and last
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// patch ends at nActiveFaces) and change patches with addPatches.
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void resetPrimitives
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(
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const label nUsedFaces,
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const pointField& points,
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const faceList& faces,
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const labelList& owner,
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const labelList& neighbour,
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const labelList& patchSizes,
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const labelList& patchStarts,
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const labelListList& subPatches,
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const labelListList& subPatchStarts,
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const bool validBoundary = true
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);
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// Storage management
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//- Clear geometry
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void clearGeom();
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//- Clear addressing
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void clearAddressing();
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//- Clear all geometry and addressing unnecessary for CFD
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void clearOut();
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//- Clear primitive data (points, faces and cells)
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void clearPrimitives();
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//- Remove all files from mesh instance
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void removeFiles(const fileName& instanceDir) const;
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//- Remove all files from mesh instance()
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void removeFiles() const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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