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101 lines
2.6 KiB
C
101 lines
2.6 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2018 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "hexCellFvMesh.H"
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#include "emptyPolyPatch.H"
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#include "addToRunTimeSelectionTable.H"
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// * * * * * * * * * * * * * * * Static Members * * * * * * * * * * * * * * //
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namespace Foam
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{
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namespace proxyMeshes
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{
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defineTypeNameAndDebug(hexCellFvMesh, 0);
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addToRunTimeSelectionTable
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(
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proxyFvMesh,
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hexCellFvMesh,
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time
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);
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::proxyMeshes::hexCellFvMesh::hexCellFvMesh
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(
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const Time& runTime,
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const scalar d
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)
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:
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proxyFvMesh
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(
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IOobject
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(
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polyMesh::defaultRegion,
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runTime.timeName(),
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runTime,
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IOobject::READ_IF_PRESENT,
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IOobject::NO_WRITE
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),
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pointField
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(
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{
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point(0, 0, 0),
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point(d, 0, 0),
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point(d, d, 0),
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point(0, d, 0),
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point(0, 0, d),
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point(d, 0, d),
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point(d, d, d),
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point(0, d, d)
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}
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),
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faceList(cellModel::ref(cellModel::HEX).modelFaces()),
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labelList(6, Zero),
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labelList()
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)
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{
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List<polyPatch*> patches(1);
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patches[0] = new emptyPolyPatch
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(
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"boundary",
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6,
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0,
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0,
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boundaryMesh(),
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emptyPolyPatch::typeName
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);
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addFvPatches(patches);
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}
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// ************************************************************************* //
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