Files
openfoam/src/OpenFOAM/meshes/polyMesh/polyPatches/constraint/symmetry/symmetryPolyPatch.H
Henry 3f5eda25f0 symmetryPlane: add symmetryPlane as a special type of symmetry condition applied to a single plane
The standard/previous general symmetry type is now named symmetry
    both in class and lookup name for consistency.  The rigorous
    symmetryPlane type is needed for moving-mesh cases in which the
    motion it constrained by one or two planes.
2013-12-06 15:45:11 +00:00

158 lines
4.5 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::symmetryPolyPatch
Description
Symmetry patch for non-planar or multi-plane patches.
SourceFiles
symmetryPolyPatch.C
SeeAlso
symmetryPlanePolyPatch
\*---------------------------------------------------------------------------*/
#ifndef symmetryPolyPatch_H
#define symmetryPolyPatch_H
#include "polyPatch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class symmetryPolyPatch Declaration
\*---------------------------------------------------------------------------*/
class symmetryPolyPatch
:
public polyPatch
{
public:
//- Runtime type information
TypeName("symmetry");
// Constructors
//- Construct from components
symmetryPolyPatch
(
const word& name,
const label size,
const label start,
const label index,
const polyBoundaryMesh& bm,
const word& patchType
);
//- Construct from dictionary
symmetryPolyPatch
(
const word& name,
const dictionary& dict,
const label index,
const polyBoundaryMesh& bm,
const word& patchType
);
//- Construct as copy, resetting the boundary mesh
symmetryPolyPatch(const symmetryPolyPatch&, const polyBoundaryMesh&);
//- Construct given the original patch and resetting the
// face list and boundary mesh information
symmetryPolyPatch
(
const symmetryPolyPatch& pp,
const polyBoundaryMesh& bm,
const label index,
const label newSize,
const label newStart
);
//- Construct given the original patch and a map
symmetryPolyPatch
(
const symmetryPolyPatch& pp,
const polyBoundaryMesh& bm,
const label index,
const labelUList& mapAddressing,
const label newStart
);
//- Construct and return a clone, resetting the boundary mesh
virtual autoPtr<polyPatch> clone(const polyBoundaryMesh& bm) const
{
return autoPtr<polyPatch>(new symmetryPolyPatch(*this, bm));
}
//- Construct and return a clone, resetting the face list
// and boundary mesh
virtual autoPtr<polyPatch> clone
(
const polyBoundaryMesh& bm,
const label index,
const label newSize,
const label newStart
) const
{
return autoPtr<polyPatch>
(
new symmetryPolyPatch(*this, bm, index, newSize, newStart)
);
}
//- Construct and return a clone, resetting the face list
// and boundary mesh
virtual autoPtr<polyPatch> clone
(
const polyBoundaryMesh& bm,
const label index,
const labelUList& mapAddressing,
const label newStart
) const
{
return autoPtr<polyPatch>
(
new symmetryPolyPatch(*this, bm, index, mapAddressing, newStart)
);
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //