Files
openfoam/src/OpenFOAM/matrices/SquareMatrix/SquareMatrix.H
Mark Olesen 3fed41547f COMP: remove template-id for constructor/destructor
- not allowed in C++20

COMP: avoid hidden overloaded-virtual (edgeMesh, surfMesh)
2024-05-02 16:47:46 +02:00

219 lines
6.9 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2011-2016 OpenFOAM Foundation
Copyright (C) 2019-2023 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::SquareMatrix
Description
A templated (N x N) square matrix of objects of \<Type\>,
containing N*N elements, derived from Matrix.
See also
Test-SquareMatrix.C
SourceFiles
SquareMatrixI.H
SquareMatrix.C
\*---------------------------------------------------------------------------*/
#ifndef Foam_SquareMatrix_H
#define Foam_SquareMatrix_H
#include "Matrix.H"
#include "Identity.H"
#include <numeric>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward Declarations
template<class Type> class RectangularMatrix;
/*---------------------------------------------------------------------------*\
Class SquareMatrix Declaration
\*---------------------------------------------------------------------------*/
template<class Type>
class SquareMatrix
:
public Matrix<SquareMatrix<Type>, Type>
{
public:
// Generated Methods
//- Default construct
SquareMatrix() = default;
//- Copy construct
SquareMatrix(const SquareMatrix&) = default;
//- Copy assignment
SquareMatrix& operator=(const SquareMatrix&) = default;
// Constructors
//- Construct for given size (rows == cols), uninitialised content
inline explicit SquareMatrix(const label n);
//- Construct for given size (rows == cols)
//- initializing all elements to zero
inline SquareMatrix(const label n, const Foam::zero);
//- Construct for given size (rows == cols)
//- initializing all elements to the given value
inline SquareMatrix(const label n, const Type& val);
//- Construct for given size (rows == cols)
//- initializing to the identity matrix
template<class AnyType>
inline SquareMatrix(const label n, const Identity<AnyType>);
//- Construct for given size (rows == cols) by using a labelPair
//- initializing to the identity matrix
template<class AnyType>
inline SquareMatrix(const labelPair& dims, const Identity<AnyType>);
//- Construct given number of rows/columns
//- by using a labelPair (checked to be equal)
// For constructor consistency in rectangular matrices
inline explicit SquareMatrix(const labelPair& dims);
//- Construct given number of rows/columns
//- by using a labelPair (checked to be equal)
//- and initializing all elements to zero
// For constructor consistency with rectangular matrices
inline SquareMatrix(const labelPair& dims, const Foam::zero);
//- Construct given number of rows/columns
//- by using a labelPair (checked to be equal)
//- and initializing all elements to the given value
// For constructor consistency with rectangular matrices
inline SquareMatrix(const labelPair& dims, const Type& val);
//- Construct given number of rows/columns (checked to be equal)
//- initializing all elements to zero
inline SquareMatrix(const label m, const label n, const Foam::zero);
//- Construct from const sub-matrix block
template<class MatrixType>
inline SquareMatrix(const ConstMatrixBlock<MatrixType>& mat);
//- Construct from sub-matrix block
template<class MatrixType>
inline SquareMatrix(const MatrixBlock<MatrixType>& mat);
//- Construct as copy of a RectangularMatrix
//- which is checked to be square
inline explicit SquareMatrix(const RectangularMatrix<Type>& mat);
//- Construct from Istream
inline explicit SquareMatrix(Istream& is);
//- Clone
inline autoPtr<SquareMatrix<Type>> clone() const;
// Member Functions
// Edit
//- Resize the matrix preserving the elements
inline void resize(const label m);
//- Resize the matrix \em without preserving existing content
inline void resize_nocopy(const label n);
//- Resize the matrix preserving the elements (compatibility)
inline void resize(const label m, const label n);
//- Resize the matrix preserving the elements
inline void setSize(const label m);
//- Resize the matrix without reallocating storage (unsafe)
inline void shallowResize(const label m);
// Check
//- Return true if the square matrix is effectively symmetric/Hermitian
inline bool symmetric() const;
//- Return true if the square matrix is reduced tridiagonal
inline bool tridiagonal() const;
// Sort
//- Return a sort permutation using the given comparison operator
//- on the diagonal entries
template<class CompOp>
labelList sortPermutation(CompOp& compare) const;
//- Column-reorder this Matrix according to the given permutation
void applyPermutation(const labelUList& p);
// Member Operators
//- Move assignment
inline void operator=(SquareMatrix<Type>&& mat);
//- Assign all elements to zero
inline void operator=(const Foam::zero);
//- Assign all elements to value
inline void operator=(const Type& val);
//- Set to identity matrix
template<class AnyType>
void operator=(const Identity<AnyType>);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "SquareMatrixI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "SquareMatrix.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //