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- allows (for example) splitting a user string on whitespace and passing this to system as a list of arguments, thus bypassing any implicit use of 'sh'. - system() with optional background, for spawning processes.
319 lines
10 KiB
C++
319 lines
10 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2017 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2016-2017 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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InNamespace
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Foam
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Description
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Functions used by OpenFOAM that are specific to POSIX compliant
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operating systems and need to be replaced or emulated on other systems.
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SourceFiles
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POSIX.C
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\*---------------------------------------------------------------------------*/
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#ifndef OSspecific_H
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#define OSspecific_H
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#include "fileNameList.H"
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#include "stringList.H"
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#include <sys/types.h>
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declarations
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class CStringList;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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//- Return the PID of this process
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pid_t pid();
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//- Return the parent PID of this process
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pid_t ppid();
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//- Return the group PID of this process
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pid_t pgid();
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//- True if environment variable of given name is defined.
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// Using an empty name is a no-op and always returns false.
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bool env(const std::string& envName);
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//- Get environment value for given envName.
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// Return string() if the environment is undefined or envName is empty.
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string getEnv(const std::string& envName);
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//- Set an environment variable, return true on success.
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// Using an empty name is a no-op and always returns false.
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bool setEnv(const word& name, const std::string& value, const bool overwrite);
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//- Return the system's host name, as per hostname(1)
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// Optionally with the full name (as per the '-f' option)
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string hostName(const bool full=false);
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//- Return the system's domain name, as per hostname(1) with the '-d' option
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string domainName();
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//- Return the user's login name
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string userName();
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//- Is user administrator
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bool isAdministrator();
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//- Return home directory path name for the current user
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fileName home();
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//- Return home directory path name for a particular user
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fileName home(const std::string& userName);
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//- Return current working directory path name
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fileName cwd();
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//- Change current directory to the one specified and return true on success.
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// Using an empty name is a no-op and always returns false.
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bool chDir(const fileName& dir);
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//- Make a directory and return an error if it could not be created
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// and does not already exist.
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// Using an empty pathName is a no-op and always returns false.
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bool mkDir(const fileName& pathName, mode_t mode=0777);
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//- Set the file/directory mode, return true on success.
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// Using an empty name is a no-op and always returns false.
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bool chMod(const fileName& name, const mode_t mode);
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//- Return the file mode, normally following symbolic links
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// Using an empty name is a no-op and always returns 0.
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mode_t mode(const fileName& name, const bool followLink=true);
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//- Return the file type: DIRECTORY or FILE, normally following symbolic links
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// Using an empty name is a no-op and always returns UNDEFINED.
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fileName::Type type(const fileName& name, const bool followLink=true);
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//- Does the name exist (as DIRECTORY or FILE) in the file system?
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// Optionally enable/disable check for gzip file.
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// Using an empty name is a no-op and always returns false.
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bool exists
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(
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const fileName& name,
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const bool checkGzip=true,
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const bool followLink=true
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);
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//- Does the name exist as a DIRECTORY in the file system?
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// Using an empty name is a no-op and always returns false.
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bool isDir(const fileName& name, const bool followLink=true);
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//- Does the name exist as a FILE in the file system?
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// Optionally enable/disable check for gzip file.
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// Using an empty name is a no-op and always returns false.
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bool isFile
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(
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const fileName& name,
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const bool checkGzip=true,
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const bool followLink=true
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);
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//- Return size of file or -1 on failure (normally follows symbolic links).
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// Using an empty name is a no-op and always returns -1.
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off_t fileSize(const fileName& name, const bool followLink=true);
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//- Return time of last file modification (normally follows symbolic links).
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// Using an empty name is a no-op and always returns 0.
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time_t lastModified(const fileName& name, const bool followLink=true);
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//- Return time of last file modification
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// Using an empty name is a no-op and always returns 0.
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double highResLastModified(const fileName&, const bool followLink = true);
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//- Read a directory and return the entries as a fileName List.
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// Using an empty directory name returns an empty list.
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fileNameList readDir
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(
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const fileName& directory,
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const fileName::Type type=fileName::FILE,
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const bool filtergz=true,
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const bool followLink=true
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);
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//- Copy the source to the destination (recursively if necessary).
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// An empty source name is a no-op and always returns false.
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bool cp(const fileName& src, const fileName& dst, const bool followLink=true);
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//- Create a softlink. dst should not exist. Returns true if successful.
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// An empty source or destination name is a no-op that always returns false,
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// but also produces a warning.
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bool ln(const fileName& src, const fileName& dst);
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//- Rename src to dst.
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// An empty source or destination name is a no-op that always returns false.
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bool mv
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const fileName& src,
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const fileName& dst,
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const bool followLink=false
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);
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//- Rename to a corresponding backup file
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// If the backup file already exists, attempt with "01" .. "99" suffix
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// An empty name or extension is a no-op that always returns false.
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bool mvBak(const fileName& src, const std::string& ext = "bak");
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//- Remove a file (or its gz equivalent), returning true if successful.
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// An empty name is a no-op that always returns false.
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bool rm(const fileName& file);
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//- Remove a dirctory and its contents (optionally silencing warnings)
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// An empty directory name is a no-op that always returns false,
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// but also produces a warning.
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bool rmDir(const fileName& directory, const bool silent=false);
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//- Sleep for the specified number of seconds
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unsigned int sleep(const unsigned int sec);
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//- Close file descriptor
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void fdClose(const int fd);
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//- Check if machine is up by pinging given port
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bool ping(const std::string& destName, const label port, const label timeOut);
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//- Check if machine is up by pinging port 22 (ssh) and 222 (rsh)
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bool ping(const std::string& host, const label timeOut=10);
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//- Execute the specified command via the shell.
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// Uses vfork/execl internally.
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// Where possible, use the list version instead.
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//
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// \param background return immediately to parent process instead of waiting
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// for the child. Can be used (with moderation) to create background
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// processes.
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//
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// \note treats an empty command as a successful no-op.
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int system(const std::string& command, const bool background=false);
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//- Execute the specified command with arguments.
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// Uses vfork/execvp internally
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//
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// \param background return immediately to parent process instead of waiting
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// for the child. Can be used (with moderation) to create background
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// processes.
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//
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// \note treats an empty command as a successful no-op.
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int system(const UList<string>& command, const bool background=false);
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//- Execute the specified command with arguments.
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// Uses vfork/execvp internally
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//
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// \param background return immediately to parent process instead of waiting
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// for the child. Can be used (with moderation) to create background
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// processes.
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//
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// \note treats an empty command as a successful no-op.
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int system(const CStringList& command, const bool background=false);
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//- Open a shared library and return handle to library.
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// Print error message if library cannot be loaded (suppress with check=true)
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void* dlOpen(const fileName& lib, const bool check = true);
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//- Close a dlopened library using handle. Return true if successful
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bool dlClose(void* handle);
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//- Lookup a symbol in a dlopened library using handle to library
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void* dlSym(void* handle, const std::string& symbol);
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//- Report if symbol in a dlopened library could be found.
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// Using a null handle or an empty symbol name is a no-op and always
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// returns false.
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bool dlSymFound(void* handle, const std::string& symbol);
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//- Return all loaded libraries
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fileNameList dlLoaded();
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// Low level random numbers. Use Random class instead.
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//- Seed random number generator.
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void osRandomSeed(const label seed);
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//- Return random integer (uniform distribution between 0 and 2^31)
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label osRandomInteger();
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//- Return random double precision (uniform distribution between 0 and 1)
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scalar osRandomDouble();
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//- Return the size of the buffer for re-entrant random number generator
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label osRandomBufferSize();
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//- Seed random number generator.
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void osRandomSeed(const label seed, List<char>& buffer);
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//- Return random integer (uniform distribution between 0 and 2^31)
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label osRandomInteger(List<char>& buffer);
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//- Return random double precision (uniform distribution between 0 and 1)
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scalar osRandomDouble(List<char>& buffer);
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// Thread handling
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//- Allocate a thread
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label allocateThread();
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//- Start a thread
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void createThread(const label, void *(*start_routine) (void *), void *arg);
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//- Wait for thread
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void joinThread(const label);
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//- Delete a thread
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void freeThread(const label);
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//- Allocate a mutex variable
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label allocateMutex();
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//- Lock a mutex variable
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void lockMutex(const label);
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//- Unlock a mutex variable
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void unlockMutex(const label);
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//- Free a mutex variable
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void freeMutex(const label);
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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