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https://develop.openfoam.com/Development/openfoam.git
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- Allows generation of images (currently PNG files) during the run - ... or afterwards by invoking the execFlowFunctionObjects utility - Wrapper around VTK functionality - Support for objects: - text - points (glyphs: sphere, arrow) - lines (tubes) - surfaces (wireframe, shaded, combination) - Colour using: - user-defined - field values (several colour maps availale) - For image sequences: - dynamic views (camera movement) - objects can appear/disappear using opacity - Building - VTK dependency v6+ - satisfied using ParaView from ThirdParty directory - or separate VTK installation
172 lines
4.1 KiB
C++
172 lines
4.1 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::geometryBase
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Description
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SourceFiles
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geometryBase.C
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\*---------------------------------------------------------------------------*/
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#ifndef geometryBase_H
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#define geometryBase_H
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#include "dictionary.H"
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#include "vector.H"
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#include "DataEntry.H"
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#include "HashPtrTable.H"
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#include "NamedEnum.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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class vtkRenderer;
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class vtkActor;
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namespace Foam
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{
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class runTimePostProcessing;
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/*---------------------------------------------------------------------------*\
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Class geometryBase Declaration
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\*---------------------------------------------------------------------------*/
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class geometryBase
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{
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public:
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// Public enumerations
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enum renderModeType
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{
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rmFlat,
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rmGouraud,
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rmPhong
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};
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static const NamedEnum<renderModeType, 3> renderModeTypeNames;
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private:
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// Private Member Functions
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//- Disallow default bitwise copy construct
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geometryBase(const geometryBase&);
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//- Disallow default bitwise assignment
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void operator=(const geometryBase&);
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protected:
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// Protected data
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//- Reference to the parent function object
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const runTimePostProcessing& parent_;
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//- Name
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word name_;
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//- Visible flag
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bool visible_;
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//- Render mode
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renderModeType renderMode_;
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//- Opacity
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autoPtr<DataEntry<scalar> > opacity_;
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//- Reference to the colours
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const HashPtrTable<DataEntry<vector>, word>& colours_;
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// Protected functions
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//- Initialse actor
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void initialiseActor(vtkActor* actor) const;
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public:
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// Constructors
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//- Construct from dictionary
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geometryBase
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(
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const runTimePostProcessing& parent_,
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const dictionary& dict,
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const HashPtrTable<DataEntry<vector>, word>& colours
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);
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//- Destructor
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virtual ~geometryBase();
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// Member Functions
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// Access
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//- Return the reference to the parent function object
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const runTimePostProcessing& parent() const;
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//- Return the name
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const word& name() const;
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//- Return the visible flag
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bool visible() const;
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//- Return the opacity
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scalar opacity(const scalar position) const;
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//- Return reference to the colours
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const HashPtrTable<DataEntry<vector>, word>& colours() const;
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//- Add geometry to scene
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virtual void addGeometryToScene
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(
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const scalar position,
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vtkRenderer* renderer
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) = 0;
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//- Update the actors
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virtual void updateActors(const scalar position) = 0;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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