Files
openfoam/src/dynamicMesh/meshCut/meshModifiers/meshCutAndRemove/meshCutAndRemove.C
2016-04-25 10:28:32 +01:00

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36 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "meshCutAndRemove.H"
#include "polyMesh.H"
#include "polyTopoChange.H"
#include "polyAddFace.H"
#include "polyAddPoint.H"
#include "polyRemovePoint.H"
#include "polyRemoveFace.H"
#include "polyModifyFace.H"
#include "cellCuts.H"
#include "mapPolyMesh.H"
#include "meshTools.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(meshCutAndRemove, 0);
}
// * * * * * * * * * * * * * Private Static Functions * * * * * * * * * * * //
// Returns -1 or index in elems1 of first shared element.
Foam::label Foam::meshCutAndRemove::firstCommon
(
const labelList& elems1,
const labelList& elems2
)
{
forAll(elems1, elemI)
{
label index1 = findIndex(elems2, elems1[elemI]);
if (index1 != -1)
{
return index1;
}
}
return -1;
}
// Check if twoCuts at two consecutive position in cuts.
bool Foam::meshCutAndRemove::isIn
(
const edge& twoCuts,
const labelList& cuts
)
{
label index = findIndex(cuts, twoCuts[0]);
if (index == -1)
{
return false;
}
return
(
cuts[cuts.fcIndex(index)] == twoCuts[1]
|| cuts[cuts.rcIndex(index)] == twoCuts[1]
);
}
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
Foam::label Foam::meshCutAndRemove::findCutCell
(
const cellCuts& cuts,
const labelList& cellLabels
) const
{
forAll(cellLabels, labelI)
{
label celli = cellLabels[labelI];
if (cuts.cellLoops()[celli].size())
{
return celli;
}
}
return -1;
}
Foam::label Foam::meshCutAndRemove::findInternalFacePoint
(
const labelList& pointLabels
) const
{
forAll(pointLabels, labelI)
{
label pointI = pointLabels[labelI];
const labelList& pFaces = mesh().pointFaces()[pointI];
forAll(pFaces, pFaceI)
{
label facei = pFaces[pFaceI];
if (mesh().isInternalFace(facei))
{
return pointI;
}
}
}
if (pointLabels.empty())
{
FatalErrorInFunction
<< "Empty pointLabels" << abort(FatalError);
}
return -1;
}
Foam::label Foam::meshCutAndRemove::findPatchFacePoint
(
const face& f,
const label exposedPatchI
) const
{
const labelListList& pointFaces = mesh().pointFaces();
const polyBoundaryMesh& patches = mesh().boundaryMesh();
forAll(f, fp)
{
label pointI = f[fp];
if (pointI < mesh().nPoints())
{
const labelList& pFaces = pointFaces[pointI];
forAll(pFaces, i)
{
if (patches.whichPatch(pFaces[i]) == exposedPatchI)
{
return pointI;
}
}
}
}
return -1;
}
void Foam::meshCutAndRemove::faceCells
(
const cellCuts& cuts,
const label exposedPatchI,
const label facei,
label& own,
label& nei,
label& patchID
) const
{
const labelListList& anchorPts = cuts.cellAnchorPoints();
const labelListList& cellLoops = cuts.cellLoops();
const face& f = mesh().faces()[facei];
own = mesh().faceOwner()[facei];
if (cellLoops[own].size() && firstCommon(f, anchorPts[own]) == -1)
{
// owner has been split and this is the removed part.
own = -1;
}
nei = -1;
if (mesh().isInternalFace(facei))
{
nei = mesh().faceNeighbour()[facei];
if (cellLoops[nei].size() && firstCommon(f, anchorPts[nei]) == -1)
{
nei = -1;
}
}
patchID = mesh().boundaryMesh().whichPatch(facei);
if (patchID == -1 && (own == -1 || nei == -1))
{
// Face was internal but becomes external
patchID = exposedPatchI;
}
}
void Foam::meshCutAndRemove::getZoneInfo
(
const label facei,
label& zoneID,
bool& zoneFlip
) const
{
zoneID = mesh().faceZones().whichZone(facei);
zoneFlip = false;
if (zoneID >= 0)
{
const faceZone& fZone = mesh().faceZones()[zoneID];
zoneFlip = fZone.flipMap()[fZone.whichFace(facei)];
}
}
void Foam::meshCutAndRemove::addFace
(
polyTopoChange& meshMod,
const label facei,
const label masterPointI,
const face& newFace,
const label own,
const label nei,
const label patchID
)
{
label zoneID;
bool zoneFlip;
getZoneInfo(facei, zoneID, zoneFlip);
if ((nei == -1) || (own != -1 && own < nei))
{
// Ordering ok.
if (debug & 2)
{
Pout<< "Adding face " << newFace
<< " with new owner:" << own
<< " with new neighbour:" << nei
<< " patchID:" << patchID
<< " anchor:" << masterPointI
<< " zoneID:" << zoneID
<< " zoneFlip:" << zoneFlip
<< endl;
}
meshMod.setAction
(
polyAddFace
(
newFace, // face
own, // owner
nei, // neighbour
masterPointI, // master point
-1, // master edge
-1, // master face for addition
false, // flux flip
patchID, // patch for face
zoneID, // zone for face
zoneFlip // face zone flip
)
);
}
else
{
// Reverse owner/neighbour
if (debug & 2)
{
Pout<< "Adding (reversed) face " << newFace.reverseFace()
<< " with new owner:" << nei
<< " with new neighbour:" << own
<< " patchID:" << patchID
<< " anchor:" << masterPointI
<< " zoneID:" << zoneID
<< " zoneFlip:" << zoneFlip
<< endl;
}
meshMod.setAction
(
polyAddFace
(
newFace.reverseFace(), // face
nei, // owner
own, // neighbour
masterPointI, // master point
-1, // master edge
-1, // master face for addition
false, // flux flip
patchID, // patch for face
zoneID, // zone for face
zoneFlip // face zone flip
)
);
}
}
// Modifies existing facei for either new owner/neighbour or new face points.
void Foam::meshCutAndRemove::modFace
(
polyTopoChange& meshMod,
const label facei,
const face& newFace,
const label own,
const label nei,
const label patchID
)
{
label zoneID;
bool zoneFlip;
getZoneInfo(facei, zoneID, zoneFlip);
if
(
(own != mesh().faceOwner()[facei])
|| (
mesh().isInternalFace(facei)
&& (nei != mesh().faceNeighbour()[facei])
)
|| (newFace != mesh().faces()[facei])
)
{
if (debug & 2)
{
Pout<< "Modifying face " << facei
<< " old vertices:" << mesh().faces()[facei]
<< " new vertices:" << newFace
<< " new owner:" << own
<< " new neighbour:" << nei
<< " new patch:" << patchID
<< " new zoneID:" << zoneID
<< " new zoneFlip:" << zoneFlip
<< endl;
}
if ((nei == -1) || (own != -1 && own < nei))
{
meshMod.setAction
(
polyModifyFace
(
newFace, // modified face
facei, // label of face being modified
own, // owner
nei, // neighbour
false, // face flip
patchID, // patch for face
false, // remove from zone
zoneID, // zone for face
zoneFlip // face flip in zone
)
);
}
else
{
meshMod.setAction
(
polyModifyFace
(
newFace.reverseFace(), // modified face
facei, // label of face being modified
nei, // owner
own, // neighbour
false, // face flip
patchID, // patch for face
false, // remove from zone
zoneID, // zone for face
zoneFlip // face flip in zone
)
);
}
}
}
void Foam::meshCutAndRemove::copyFace
(
const face& f,
const label startFp,
const label endFp,
face& newFace
) const
{
label fp = startFp;
label newFp = 0;
while (fp != endFp)
{
newFace[newFp++] = f[fp];
fp = (fp + 1) % f.size();
}
newFace[newFp] = f[fp];
}
// Actually split face in two along splitEdge v0, v1 (the two vertices in new
// vertex numbering). Generates faces in same ordering
// as original face. Replaces cutEdges by the points introduced on them
// (addedPoints_).
void Foam::meshCutAndRemove::splitFace
(
const face& f,
const label v0,
const label v1,
face& f0,
face& f1
) const
{
// Check if we find any new vertex which is part of the splitEdge.
label startFp = findIndex(f, v0);
if (startFp == -1)
{
FatalErrorInFunction
<< "Cannot find vertex (new numbering) " << v0
<< " on face " << f
<< abort(FatalError);
}
label endFp = findIndex(f, v1);
if (endFp == -1)
{
FatalErrorInFunction
<< "Cannot find vertex (new numbering) " << v1
<< " on face " << f
<< abort(FatalError);
}
f0.setSize((endFp + 1 + f.size() - startFp) % f.size());
f1.setSize(f.size() - f0.size() + 2);
copyFace(f, startFp, endFp, f0);
copyFace(f, endFp, startFp, f1);
}
Foam::face Foam::meshCutAndRemove::addEdgeCutsToFace(const label facei) const
{
const face& f = mesh().faces()[facei];
face newFace(2 * f.size());
label newFp = 0;
forAll(f, fp)
{
// Duplicate face vertex.
newFace[newFp++] = f[fp];
// Check if edge has been cut.
label fp1 = f.fcIndex(fp);
HashTable<label, edge, Hash<edge>>::const_iterator fnd =
addedPoints_.find(edge(f[fp], f[fp1]));
if (fnd != addedPoints_.end())
{
// edge has been cut. Introduce new vertex.
newFace[newFp++] = fnd();
}
}
newFace.setSize(newFp);
return newFace;
}
// Walk loop (loop of cuts) across circumference of celli. Returns face in
// new vertices.
// Note: tricky bit is that it can use existing edges which have been split.
Foam::face Foam::meshCutAndRemove::loopToFace
(
const label celli,
const labelList& loop
) const
{
face newFace(2*loop.size());
label newFaceI = 0;
forAll(loop, fp)
{
label cut = loop[fp];
if (isEdge(cut))
{
label edgeI = getEdge(cut);
const edge& e = mesh().edges()[edgeI];
label vertI = addedPoints_[e];
newFace[newFaceI++] = vertI;
}
else
{
// cut is vertex.
label vertI = getVertex(cut);
newFace[newFaceI++] = vertI;
label nextCut = loop[loop.fcIndex(fp)];
if (!isEdge(nextCut))
{
// From vertex to vertex -> cross cut only if no existing edge.
label nextVertI = getVertex(nextCut);
label edgeI = meshTools::findEdge(mesh(), vertI, nextVertI);
if (edgeI != -1)
{
// Existing edge. Insert split-edge point if any.
HashTable<label, edge, Hash<edge>>::const_iterator fnd =
addedPoints_.find(mesh().edges()[edgeI]);
if (fnd != addedPoints_.end())
{
newFace[newFaceI++] = fnd();
}
}
}
}
}
newFace.setSize(newFaceI);
return newFace;
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Construct from components
Foam::meshCutAndRemove::meshCutAndRemove(const polyMesh& mesh)
:
edgeVertex(mesh),
addedFaces_(),
addedPoints_()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void Foam::meshCutAndRemove::setRefinement
(
const label exposedPatchI,
const cellCuts& cuts,
const labelList& cutPatch,
polyTopoChange& meshMod
)
{
// Clear and size maps here since mesh size will change.
addedFaces_.clear();
addedFaces_.resize(cuts.nLoops());
addedPoints_.clear();
addedPoints_.resize(cuts.nLoops());
if (cuts.nLoops() == 0)
{
return;
}
const labelListList& anchorPts = cuts.cellAnchorPoints();
const labelListList& cellLoops = cuts.cellLoops();
const polyBoundaryMesh& patches = mesh().boundaryMesh();
if (exposedPatchI < 0 || exposedPatchI >= patches.size())
{
FatalErrorInFunction
<< "Illegal exposed patch " << exposedPatchI
<< abort(FatalError);
}
//
// Add new points along cut edges.
//
forAll(cuts.edgeIsCut(), edgeI)
{
if (cuts.edgeIsCut()[edgeI])
{
const edge& e = mesh().edges()[edgeI];
// Check if there is any cell using this edge.
if (debug && findCutCell(cuts, mesh().edgeCells()[edgeI]) == -1)
{
FatalErrorInFunction
<< "Problem: cut edge but none of the cells using it is\n"
<< "edge:" << edgeI << " verts:" << e
<< abort(FatalError);
}
// One of the edge end points should be master point of nbCellI.
label masterPointI = e.start();
const point& v0 = mesh().points()[e.start()];
const point& v1 = mesh().points()[e.end()];
scalar weight = cuts.edgeWeight()[edgeI];
point newPt = weight*v1 + (1.0-weight)*v0;
label addedPointI =
meshMod.setAction
(
polyAddPoint
(
newPt, // point
masterPointI, // master point
-1, // zone for point
true // supports a cell
)
);
// Store on (hash of) edge.
addedPoints_.insert(e, addedPointI);
if (debug & 2)
{
Pout<< "Added point " << addedPointI
<< " to vertex "
<< masterPointI << " of edge " << edgeI
<< " vertices " << e << endl;
}
}
}
//
// Remove all points that will not be used anymore
//
{
boolList usedPoint(mesh().nPoints(), false);
forAll(cellLoops, celli)
{
const labelList& loop = cellLoops[celli];
if (loop.size())
{
// Cell is cut. Uses only anchor points and loop itself.
forAll(loop, fp)
{
label cut = loop[fp];
if (!isEdge(cut))
{
usedPoint[getVertex(cut)] = true;
}
}
const labelList& anchors = anchorPts[celli];
forAll(anchors, i)
{
usedPoint[anchors[i]] = true;
}
}
else
{
// Cell is not cut so use all its points
const labelList& cPoints = mesh().cellPoints()[celli];
forAll(cPoints, i)
{
usedPoint[cPoints[i]] = true;
}
}
}
// Check
const Map<edge>& faceSplitCut = cuts.faceSplitCut();
forAllConstIter(Map<edge>, faceSplitCut, iter)
{
const edge& fCut = iter();
forAll(fCut, i)
{
label cut = fCut[i];
if (!isEdge(cut))
{
label pointI = getVertex(cut);
if (!usedPoint[pointI])
{
FatalErrorInFunction
<< "Problem: faceSplitCut not used by any loop"
<< " or cell anchor point"
<< "face:" << iter.key() << " point:" << pointI
<< " coord:" << mesh().points()[pointI]
<< abort(FatalError);
}
}
}
}
forAll(cuts.pointIsCut(), pointI)
{
if (cuts.pointIsCut()[pointI])
{
if (!usedPoint[pointI])
{
FatalErrorInFunction
<< "Problem: point is marked as cut but"
<< " not used by any loop"
<< " or cell anchor point"
<< "point:" << pointI
<< " coord:" << mesh().points()[pointI]
<< abort(FatalError);
}
}
}
// Remove unused points.
forAll(usedPoint, pointI)
{
if (!usedPoint[pointI])
{
meshMod.setAction(polyRemovePoint(pointI));
if (debug & 2)
{
Pout<< "Removing unused point " << pointI << endl;
}
}
}
}
//
// For all cut cells add an internal or external face
//
forAll(cellLoops, celli)
{
const labelList& loop = cellLoops[celli];
if (loop.size())
{
if (cutPatch[celli] < 0 || cutPatch[celli] >= patches.size())
{
FatalErrorInFunction
<< "Illegal patch " << cutPatch[celli]
<< " provided for cut cell " << celli
<< abort(FatalError);
}
//
// Convert loop (=list of cuts) into proper face.
// cellCuts sets orientation is towards anchor side so reverse.
//
face newFace(loopToFace(celli, loop));
reverse(newFace);
// Pick any anchor point on cell
label masterPointI = findPatchFacePoint(newFace, exposedPatchI);
label addedFaceI =
meshMod.setAction
(
polyAddFace
(
newFace, // face
celli, // owner
-1, // neighbour
masterPointI, // master point
-1, // master edge
-1, // master face for addition
false, // flux flip
cutPatch[celli], // patch for face
-1, // zone for face
false // face zone flip
)
);
addedFaces_.insert(celli, addedFaceI);
if (debug & 2)
{
Pout<< "Added splitting face " << newFace << " index:"
<< addedFaceI << " from masterPoint:" << masterPointI
<< " to owner " << celli << " with anchors:"
<< anchorPts[celli]
<< " from Loop:";
// Gets edgeweights of loop
scalarField weights(loop.size());
forAll(loop, i)
{
label cut = loop[i];
weights[i] =
(
isEdge(cut)
? cuts.edgeWeight()[getEdge(cut)]
: -GREAT
);
}
writeCuts(Pout, loop, weights);
Pout<< endl;
}
}
}
//
// Modify faces to use only anchorpoints and loop points
// (so throw away part without anchorpoints)
//
// Maintain whether face has been updated (for -split edges
// -new owner/neighbour)
boolList faceUptodate(mesh().nFaces(), false);
const Map<edge>& faceSplitCuts = cuts.faceSplitCut();
forAllConstIter(Map<edge>, faceSplitCuts, iter)
{
label facei = iter.key();
// Renumber face to include split edges.
face newFace(addEdgeCutsToFace(facei));
// Edge splitting the face. Convert edge to new vertex numbering.
const edge& splitEdge = iter();
label cut0 = splitEdge[0];
label v0;
if (isEdge(cut0))
{
label edgeI = getEdge(cut0);
v0 = addedPoints_[mesh().edges()[edgeI]];
}
else
{
v0 = getVertex(cut0);
}
label cut1 = splitEdge[1];
label v1;
if (isEdge(cut1))
{
label edgeI = getEdge(cut1);
v1 = addedPoints_[mesh().edges()[edgeI]];
}
else
{
v1 = getVertex(cut1);
}
// Split face along the elements of the splitEdge.
face f0, f1;
splitFace(newFace, v0, v1, f0, f1);
label own = mesh().faceOwner()[facei];
label nei = -1;
if (mesh().isInternalFace(facei))
{
nei = mesh().faceNeighbour()[facei];
}
if (debug & 2)
{
Pout<< "Split face " << mesh().faces()[facei]
<< " own:" << own << " nei:" << nei
<< " into f0:" << f0
<< " and f1:" << f1 << endl;
}
// Check which cell using face uses anchorPoints (so is kept)
// and which one doesn't (gets removed)
// Bit tricky. We have to know whether this faceSplit splits owner/
// neighbour or both. Even if cell is cut we have to make sure this is
// the one that cuts it (this face cut might not be the one splitting
// the cell)
// The face f gets split into two parts, f0 and f1.
// Each of these can have a different owner and or neighbour.
const face& f = mesh().faces()[facei];
label f0Own = -1;
label f1Own = -1;
if (cellLoops[own].empty())
{
// Owner side is not split so keep both halves.
f0Own = own;
f1Own = own;
}
else if (isIn(splitEdge, cellLoops[own]))
{
// Owner is cut by this splitCut. See which of f0, f1 gets
// preserved and becomes owner, and which gets removed.
if (firstCommon(f0, anchorPts[own]) != -1)
{
// f0 preserved so f1 gets deleted
f0Own = own;
f1Own = -1;
}
else
{
f0Own = -1;
f1Own = own;
}
}
else
{
// Owner not cut by this splitCut but by another.
// Check on original face whether
// use anchorPts.
if (firstCommon(f, anchorPts[own]) != -1)
{
// both f0 and f1 owner side preserved
f0Own = own;
f1Own = own;
}
else
{
// both f0 and f1 owner side removed
f0Own = -1;
f1Own = -1;
}
}
label f0Nei = -1;
label f1Nei = -1;
if (nei != -1)
{
if (cellLoops[nei].empty())
{
f0Nei = nei;
f1Nei = nei;
}
else if (isIn(splitEdge, cellLoops[nei]))
{
// Neighbour is cut by this splitCut. So anchor part of it
// gets kept, non-anchor bit gets removed. See which of f0, f1
// connects to which part.
if (firstCommon(f0, anchorPts[nei]) != -1)
{
f0Nei = nei;
f1Nei = -1;
}
else
{
f0Nei = -1;
f1Nei = nei;
}
}
else
{
// neighbour not cut by this splitCut. Check on original face
// whether use anchorPts.
if (firstCommon(f, anchorPts[nei]) != -1)
{
f0Nei = nei;
f1Nei = nei;
}
else
{
// both f0 and f1 on neighbour side removed
f0Nei = -1;
f1Nei = -1;
}
}
}
if (debug & 2)
{
Pout<< "f0 own:" << f0Own << " nei:" << f0Nei
<< " f1 own:" << f1Own << " nei:" << f1Nei
<< endl;
}
// If faces were internal but now become external set a patch.
// If they were external already keep the patch.
label patchID = patches.whichPatch(facei);
if (patchID == -1)
{
patchID = exposedPatchI;
}
// Do as much as possible by modifying facei. Delay any remove
// face. Keep track of whether facei has been used.
bool modifiedFaceI = false;
if (f0Own == -1)
{
if (f0Nei != -1)
{
// f0 becomes external face (note:modFace will reverse face)
modFace(meshMod, facei, f0, f0Own, f0Nei, patchID);
modifiedFaceI = true;
}
}
else
{
if (f0Nei == -1)
{
// f0 becomes external face
modFace(meshMod, facei, f0, f0Own, f0Nei, patchID);
modifiedFaceI = true;
}
else
{
// f0 stays internal face.
modFace(meshMod, facei, f0, f0Own, f0Nei, -1);
modifiedFaceI = true;
}
}
// f1 is added face (if at all)
if (f1Own == -1)
{
if (f1Nei == -1)
{
// f1 not needed.
}
else
{
// f1 becomes external face (note:modFace will reverse face)
if (!modifiedFaceI)
{
modFace(meshMod, facei, f1, f1Own, f1Nei, patchID);
modifiedFaceI = true;
}
else
{
label masterPointI = findPatchFacePoint(f1, patchID);
addFace
(
meshMod,
facei, // face for zone info
masterPointI, // inflation point
f1, // vertices of face
f1Own,
f1Nei,
patchID // patch for new face
);
}
}
}
else
{
if (f1Nei == -1)
{
// f1 becomes external face
if (!modifiedFaceI)
{
modFace(meshMod, facei, f1, f1Own, f1Nei, patchID);
modifiedFaceI = true;
}
else
{
label masterPointI = findPatchFacePoint(f1, patchID);
addFace
(
meshMod,
facei,
masterPointI,
f1,
f1Own,
f1Nei,
patchID
);
}
}
else
{
// f1 is internal face.
if (!modifiedFaceI)
{
modFace(meshMod, facei, f1, f1Own, f1Nei, -1);
modifiedFaceI = true;
}
else
{
label masterPointI = findPatchFacePoint(f1, -1);
addFace(meshMod, facei, masterPointI, f1, f1Own, f1Nei, -1);
}
}
}
if (f0Own == -1 && f0Nei == -1 && !modifiedFaceI)
{
meshMod.setAction(polyRemoveFace(facei));
if (debug & 2)
{
Pout<< "Removed face " << facei << endl;
}
}
faceUptodate[facei] = true;
}
//
// Faces that have not been split but just appended to. Are guaranteed
// to be reachable from an edgeCut.
//
const boolList& edgeIsCut = cuts.edgeIsCut();
forAll(edgeIsCut, edgeI)
{
if (edgeIsCut[edgeI])
{
const labelList& eFaces = mesh().edgeFaces()[edgeI];
forAll(eFaces, i)
{
label facei = eFaces[i];
if (!faceUptodate[facei])
{
// So the face has not been split itself (i.e. its owner
// or neighbour have not been split) so it only
// borders by edge a cell which has been split.
// Get (new or original) owner and neighbour of facei
label own, nei, patchID;
faceCells(cuts, exposedPatchI, facei, own, nei, patchID);
if (own == -1 && nei == -1)
{
meshMod.setAction(polyRemoveFace(facei));
if (debug & 2)
{
Pout<< "Removed face " << facei << endl;
}
}
else
{
// Renumber face to include split edges.
face newFace(addEdgeCutsToFace(facei));
if (debug & 2)
{
Pout<< "Added edge cuts to face " << facei
<< " f:" << mesh().faces()[facei]
<< " newFace:" << newFace << endl;
}
modFace
(
meshMod,
facei,
newFace,
own,
nei,
patchID
);
}
faceUptodate[facei] = true;
}
}
}
}
//
// Remove any faces on the non-anchor side of a split cell.
// Note: could loop through all cut cells only and check their faces but
// looping over all faces is cleaner and probably faster for dense
// cut patterns.
const faceList& faces = mesh().faces();
forAll(faces, facei)
{
if (!faceUptodate[facei])
{
// Get (new or original) owner and neighbour of facei
label own, nei, patchID;
faceCells(cuts, exposedPatchI, facei, own, nei, patchID);
if (own == -1 && nei == -1)
{
meshMod.setAction(polyRemoveFace(facei));
if (debug & 2)
{
Pout<< "Removed face " << facei << endl;
}
}
else
{
modFace(meshMod, facei, faces[facei], own, nei, patchID);
}
faceUptodate[facei] = true;
}
}
if (debug)
{
Pout<< "meshCutAndRemove:" << nl
<< " cells split:" << cuts.nLoops() << nl
<< " faces added:" << addedFaces_.size() << nl
<< " points added on edges:" << addedPoints_.size() << nl
<< endl;
}
}
void Foam::meshCutAndRemove::updateMesh(const mapPolyMesh& map)
{
// Update stored labels for mesh change.
{
Map<label> newAddedFaces(addedFaces_.size());
forAllConstIter(Map<label>, addedFaces_, iter)
{
label celli = iter.key();
label newCellI = map.reverseCellMap()[celli];
label addedFaceI = iter();
label newAddedFaceI = map.reverseFaceMap()[addedFaceI];
if ((newCellI >= 0) && (newAddedFaceI >= 0))
{
if
(
(debug & 2)
&& (newCellI != celli || newAddedFaceI != addedFaceI)
)
{
Pout<< "meshCutAndRemove::updateMesh :"
<< " updating addedFace for cell " << celli
<< " from " << addedFaceI
<< " to " << newAddedFaceI
<< endl;
}
newAddedFaces.insert(newCellI, newAddedFaceI);
}
}
// Copy
addedFaces_.transfer(newAddedFaces);
}
{
HashTable<label, edge, Hash<edge>> newAddedPoints(addedPoints_.size());
for
(
HashTable<label, edge, Hash<edge>>::const_iterator iter =
addedPoints_.begin();
iter != addedPoints_.end();
++iter
)
{
const edge& e = iter.key();
label newStart = map.reversePointMap()[e.start()];
label newEnd = map.reversePointMap()[e.end()];
label addedPointI = iter();
label newAddedPointI = map.reversePointMap()[addedPointI];
if ((newStart >= 0) && (newEnd >= 0) && (newAddedPointI >= 0))
{
edge newE = edge(newStart, newEnd);
if
(
(debug & 2)
&& (e != newE || newAddedPointI != addedPointI)
)
{
Pout<< "meshCutAndRemove::updateMesh :"
<< " updating addedPoints for edge " << e
<< " from " << addedPointI
<< " to " << newAddedPointI
<< endl;
}
newAddedPoints.insert(newE, newAddedPointI);
}
}
// Copy
addedPoints_.transfer(newAddedPoints);
}
}
// ************************************************************************* //