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This fixed the MeshObject on Time but produced problems for the non-regIOobject MeshObjects.
257 lines
6.9 KiB
C
257 lines
6.9 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2018 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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| Copyright (C) 2011-2016 OpenFOAM Foundation
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "MeshObject.H"
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#include "objectRegistry.H"
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#include "IOstreams.H"
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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template<class Mesh, template<class> class MeshObjectType, class Type>
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Foam::MeshObject<Mesh, MeshObjectType, Type>::MeshObject(const Mesh& mesh)
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:
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MeshObjectType<Mesh>(Type::typeName, mesh.thisDb()),
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mesh_(mesh)
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{}
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// * * * * * * * * * * * * * * * * Selectors * * * * * * * * * * * * * * * * //
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template<class Mesh, template<class> class MeshObjectType, class Type>
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template<class... Args>
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const Type& Foam::MeshObject<Mesh, MeshObjectType, Type>::New
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(
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const Mesh& mesh,
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Args&&... args
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)
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{
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const Type* ptr =
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mesh.thisDb().objectRegistry::template cfindObject<Type>
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(
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Type::typeName
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);
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if (ptr)
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{
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return *ptr;
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}
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if (meshObject::debug)
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{
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Pout<< "MeshObject::New(const " << Mesh::typeName
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<< "&, ...) : constructing " << Type::typeName
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<< " for region " << mesh.name() << endl;
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}
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Type* objectPtr = new Type(mesh, std::forward<Args>(args)...);
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regIOobject::store(static_cast<MeshObjectType<Mesh>*>(objectPtr));
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return *objectPtr;
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * //
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template<class Mesh, template<class> class MeshObjectType, class Type>
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bool Foam::MeshObject<Mesh, MeshObjectType, Type>::Delete(const Mesh& mesh)
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{
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Type* ptr =
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mesh.thisDb().objectRegistry::template getObjectPtr<Type>
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(
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Type::typeName
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);
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if (ptr)
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{
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if (meshObject::debug)
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{
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Pout<< "MeshObject::Delete(const Mesh&) : deleting "
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<< Type::typeName << endl;
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}
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return mesh.thisDb().checkOut(*ptr);
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}
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return false;
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}
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template<class Mesh, template<class> class MeshObjectType, class Type>
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Foam::MeshObject<Mesh, MeshObjectType, Type>::~MeshObject()
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{
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// We should not do a 'release' at this point since that will upset
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// the destructor of regIOobject itself (which gets called after this).
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// However this is only a problem for Time-based MeshObject.
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MeshObjectType<Mesh>::release();
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}
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template<class Mesh>
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void Foam::meshObject::movePoints(objectRegistry& obr)
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{
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HashTable<GeometricMeshObject<Mesh>*> meshObjects
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(
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obr.lookupClass<GeometricMeshObject<Mesh>>()
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);
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if (meshObject::debug)
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{
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Pout<< "meshObject::movePoints(objectRegistry&) :"
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<< " moving " << Mesh::typeName
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<< " meshObjects for region " << obr.name() << endl;
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}
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forAllIters(meshObjects, iter)
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{
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// Same as (isA<MoveableMeshObject<Mesh>>(*iter()))
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auto* objectPtr = dynamic_cast<MoveableMeshObject<Mesh>*>(iter());
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if (objectPtr)
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{
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if (meshObject::debug)
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{
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Pout<< " Moving " << iter->name() << endl;
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}
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objectPtr->movePoints();
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}
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else
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{
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if (meshObject::debug)
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{
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Pout<< " Destroying " << iter->name() << endl;
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}
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obr.checkOut(*iter());
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}
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}
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}
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template<class Mesh>
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void Foam::meshObject::updateMesh(objectRegistry& obr, const mapPolyMesh& mpm)
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{
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HashTable<GeometricMeshObject<Mesh>*> meshObjects
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(
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obr.lookupClass<GeometricMeshObject<Mesh>>()
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);
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if (meshObject::debug)
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{
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Pout<< "meshObject::updateMesh(objectRegistry&, "
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"const mapPolyMesh& mpm) : updating " << Mesh::typeName
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<< " meshObjects for region " << obr.name() << endl;
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}
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forAllIters(meshObjects, iter)
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{
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// Same as (isA<UpdateableMeshObject<Mesh>>(*iter()))
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auto* objectPtr = dynamic_cast<UpdateableMeshObject<Mesh>*>(iter());
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if (objectPtr)
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{
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if (meshObject::debug)
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{
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Pout<< " Updating " << iter->name() << endl;
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}
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objectPtr->updateMesh(mpm);
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}
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else
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{
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if (meshObject::debug)
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{
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Pout<< " Destroying " << iter->name() << endl;
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}
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obr.checkOut(*iter());
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}
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}
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}
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template<class Mesh, template<class> class MeshObjectType>
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void Foam::meshObject::clear(objectRegistry& obr)
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{
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HashTable<MeshObjectType<Mesh>*> meshObjects
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(
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obr.lookupClass<MeshObjectType<Mesh>>()
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);
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if (meshObject::debug)
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{
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Pout<< "meshObject::clear(objectRegistry&) :"
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<< " clearing " << Mesh::typeName
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<< " meshObjects for region " << obr.name() << endl;
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}
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forAllIters(meshObjects, iter)
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{
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if (meshObject::debug)
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{
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Pout<< " Destroying " << iter->name() << endl;
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}
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obr.checkOut(*iter());
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}
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}
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template
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<
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class Mesh,
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template<class> class FromType,
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template<class> class ToType
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>
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void Foam::meshObject::clearUpto(objectRegistry& obr)
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{
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HashTable<FromType<Mesh>*> meshObjects
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(
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obr.lookupClass<FromType<Mesh>>()
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);
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if (meshObject::debug)
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{
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Pout<< "meshObject::clearUpto(objectRegistry&) :"
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<< " clearing " << Mesh::typeName
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<< " meshObjects for region " << obr.name() << endl;
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}
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forAllIters(meshObjects, iter)
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{
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if (!isA<ToType<Mesh>>(*iter()))
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{
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if (meshObject::debug)
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{
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Pout<< " Destroying " << iter->name() << endl;
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}
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obr.checkOut(*iter());
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}
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}
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}
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// ************************************************************************* //
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