Files
openfoam/src/OpenFOAM/meshes/MeshObject/MeshObject.C
mattijs 606ef0dbde BUG: MeshObject: revert 17fe55a7c9.
This fixed the MeshObject on Time but produced problems for the
non-regIOobject MeshObjects.
2019-04-17 14:17:28 +01:00

257 lines
6.9 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2018 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
| Copyright (C) 2011-2016 OpenFOAM Foundation
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "MeshObject.H"
#include "objectRegistry.H"
#include "IOstreams.H"
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
template<class Mesh, template<class> class MeshObjectType, class Type>
Foam::MeshObject<Mesh, MeshObjectType, Type>::MeshObject(const Mesh& mesh)
:
MeshObjectType<Mesh>(Type::typeName, mesh.thisDb()),
mesh_(mesh)
{}
// * * * * * * * * * * * * * * * * Selectors * * * * * * * * * * * * * * * * //
template<class Mesh, template<class> class MeshObjectType, class Type>
template<class... Args>
const Type& Foam::MeshObject<Mesh, MeshObjectType, Type>::New
(
const Mesh& mesh,
Args&&... args
)
{
const Type* ptr =
mesh.thisDb().objectRegistry::template cfindObject<Type>
(
Type::typeName
);
if (ptr)
{
return *ptr;
}
if (meshObject::debug)
{
Pout<< "MeshObject::New(const " << Mesh::typeName
<< "&, ...) : constructing " << Type::typeName
<< " for region " << mesh.name() << endl;
}
Type* objectPtr = new Type(mesh, std::forward<Args>(args)...);
regIOobject::store(static_cast<MeshObjectType<Mesh>*>(objectPtr));
return *objectPtr;
}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * //
template<class Mesh, template<class> class MeshObjectType, class Type>
bool Foam::MeshObject<Mesh, MeshObjectType, Type>::Delete(const Mesh& mesh)
{
Type* ptr =
mesh.thisDb().objectRegistry::template getObjectPtr<Type>
(
Type::typeName
);
if (ptr)
{
if (meshObject::debug)
{
Pout<< "MeshObject::Delete(const Mesh&) : deleting "
<< Type::typeName << endl;
}
return mesh.thisDb().checkOut(*ptr);
}
return false;
}
template<class Mesh, template<class> class MeshObjectType, class Type>
Foam::MeshObject<Mesh, MeshObjectType, Type>::~MeshObject()
{
// We should not do a 'release' at this point since that will upset
// the destructor of regIOobject itself (which gets called after this).
// However this is only a problem for Time-based MeshObject.
MeshObjectType<Mesh>::release();
}
template<class Mesh>
void Foam::meshObject::movePoints(objectRegistry& obr)
{
HashTable<GeometricMeshObject<Mesh>*> meshObjects
(
obr.lookupClass<GeometricMeshObject<Mesh>>()
);
if (meshObject::debug)
{
Pout<< "meshObject::movePoints(objectRegistry&) :"
<< " moving " << Mesh::typeName
<< " meshObjects for region " << obr.name() << endl;
}
forAllIters(meshObjects, iter)
{
// Same as (isA<MoveableMeshObject<Mesh>>(*iter()))
auto* objectPtr = dynamic_cast<MoveableMeshObject<Mesh>*>(iter());
if (objectPtr)
{
if (meshObject::debug)
{
Pout<< " Moving " << iter->name() << endl;
}
objectPtr->movePoints();
}
else
{
if (meshObject::debug)
{
Pout<< " Destroying " << iter->name() << endl;
}
obr.checkOut(*iter());
}
}
}
template<class Mesh>
void Foam::meshObject::updateMesh(objectRegistry& obr, const mapPolyMesh& mpm)
{
HashTable<GeometricMeshObject<Mesh>*> meshObjects
(
obr.lookupClass<GeometricMeshObject<Mesh>>()
);
if (meshObject::debug)
{
Pout<< "meshObject::updateMesh(objectRegistry&, "
"const mapPolyMesh& mpm) : updating " << Mesh::typeName
<< " meshObjects for region " << obr.name() << endl;
}
forAllIters(meshObjects, iter)
{
// Same as (isA<UpdateableMeshObject<Mesh>>(*iter()))
auto* objectPtr = dynamic_cast<UpdateableMeshObject<Mesh>*>(iter());
if (objectPtr)
{
if (meshObject::debug)
{
Pout<< " Updating " << iter->name() << endl;
}
objectPtr->updateMesh(mpm);
}
else
{
if (meshObject::debug)
{
Pout<< " Destroying " << iter->name() << endl;
}
obr.checkOut(*iter());
}
}
}
template<class Mesh, template<class> class MeshObjectType>
void Foam::meshObject::clear(objectRegistry& obr)
{
HashTable<MeshObjectType<Mesh>*> meshObjects
(
obr.lookupClass<MeshObjectType<Mesh>>()
);
if (meshObject::debug)
{
Pout<< "meshObject::clear(objectRegistry&) :"
<< " clearing " << Mesh::typeName
<< " meshObjects for region " << obr.name() << endl;
}
forAllIters(meshObjects, iter)
{
if (meshObject::debug)
{
Pout<< " Destroying " << iter->name() << endl;
}
obr.checkOut(*iter());
}
}
template
<
class Mesh,
template<class> class FromType,
template<class> class ToType
>
void Foam::meshObject::clearUpto(objectRegistry& obr)
{
HashTable<FromType<Mesh>*> meshObjects
(
obr.lookupClass<FromType<Mesh>>()
);
if (meshObject::debug)
{
Pout<< "meshObject::clearUpto(objectRegistry&) :"
<< " clearing " << Mesh::typeName
<< " meshObjects for region " << obr.name() << endl;
}
forAllIters(meshObjects, iter)
{
if (!isA<ToType<Mesh>>(*iter()))
{
if (meshObject::debug)
{
Pout<< " Destroying " << iter->name() << endl;
}
obr.checkOut(*iter());
}
}
}
// ************************************************************************* //