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311 lines
9.4 KiB
C++
311 lines
9.4 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2008 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Class
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Foam::refinementSurfaces
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Description
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Container for data on surfaces used for surface-driven refinement.
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Contains all the data about the level of refinement needed per
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surface.
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SourceFiles
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refinementSurfaces.C
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\*---------------------------------------------------------------------------*/
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#ifndef refinementSurfaces_H
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#define refinementSurfaces_H
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#include "PackedList.H"
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#include "triSurfaceGeoMesh.H"
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#include "triSurfaceFields.H"
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#include "vectorList.H"
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#include "pointIndexHit.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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class searchableSurfaces;
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class shellSurfaces;
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class triSurfaceMesh;
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/*---------------------------------------------------------------------------*\
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Class refinementSurfaces Declaration
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\*---------------------------------------------------------------------------*/
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class refinementSurfaces
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{
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// Private data
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//- Reference to all geometry.
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const searchableSurfaces& allGeometry_;
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//- Indices of surfaces that are refinement ones
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labelList surfaces_;
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//- Surface name (word)
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wordList names_;
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//- Per 'interface' surface : name of faceZone to put faces into
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wordList faceZoneNames_;
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//- Per 'interface' surface : name of cellZone to put cells into
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wordList cellZoneNames_;
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//- Per 'interface' surface : (only used if surface is closed)
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// whether to zone cells inside or outside surface.
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boolList zoneInside_;
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//- From local region number to global region number
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labelList regionOffset_;
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//- From global region number to refinement level
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labelList minLevel_;
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//- From global region number to refinement level
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labelList maxLevel_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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refinementSurfaces(const refinementSurfaces&);
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//- Disallow default bitwise assignment
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void operator=(const refinementSurfaces&);
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public:
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// Constructors
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//- Construct from surfaces and dictionaries
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refinementSurfaces
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(
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const searchableSurfaces& allGeometry,
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const PtrList<dictionary>&
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);
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//- Construct from surfaces and dictionary
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refinementSurfaces
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(
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const searchableSurfaces& allGeometry,
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const dictionary&
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);
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// Member Functions
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// Access
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const searchableSurfaces& geometry() const
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{
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return allGeometry_;
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}
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const labelList& surfaces() const
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{
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return surfaces_;
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}
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//- Names of surfaces
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const wordList& names() const
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{
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return names_;
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}
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//- Per 'interface' surface : name of faceZone to put faces into
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const wordList& faceZoneNames() const
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{
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return faceZoneNames_;
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}
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//- Per 'interface' surface : name of cellZone to put cells into
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const wordList& cellZoneNames() const
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{
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return cellZoneNames_;
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}
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//- Get indices of named surfaces (surfaces with faceZoneName)
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labelList getUnnamedSurfaces() const;
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//- Get indices of named surfaces (surfaces with faceZoneName)
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labelList getNamedSurfaces() const;
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//- Get indices of closed named surfaces
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labelList getClosedNamedSurfaces() const;
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//- From local region number to global region number
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const labelList& regionOffset() const
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{
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return regionOffset_;
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}
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//- From global region number to refinement level
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const labelList& minLevel() const
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{
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return minLevel_;
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}
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//- From global region number to refinement level
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const labelList& maxLevel() const
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{
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return maxLevel_;
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}
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// Helper
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//- From surface and region on surface to global region
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label globalRegion(const label surfI, const label regionI) const
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{
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return regionOffset_[surfI]+regionI;
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}
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//- Min level for surface and region on surface
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label minLevel(const label surfI, const label regionI) const
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{
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return minLevel_[globalRegion(surfI, regionI)];
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}
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//- Max level for surface and region on surface
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label maxLevel(const label surfI, const label regionI) const
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{
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return maxLevel_[globalRegion(surfI, regionI)];
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}
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label nRegions() const
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{
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return minLevel_.size();
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}
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//- Calculate minLevelFields
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void setMinLevelFields
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(
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const shellSurfaces& shells
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);
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//- Helper: count number of triangles per region
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static labelList countRegions(const triSurface&);
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// Searching
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//- Find intersection of edge. Return -1 or first surface
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// with higher (than currentLevel) minlevel.
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// Return surface number and level.
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void findHigherIntersection
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const pointField& start,
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const pointField& end,
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const labelList& currentLevel, // current cell refinement level
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labelList& surfaces,
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labelList& surfaceLevel
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) const;
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//- Find all intersections of edge. Unsorted order.
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void findAllHigherIntersections
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const pointField& start,
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const pointField& end,
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const labelList& currentLevel, // current cell refinement level
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List<vectorList>& surfaceNormal,
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labelListList& surfaceLevel
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) const;
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//- Find intersection nearest to the endpoints. surface1,2 are
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// not indices into surfacesToTest but refinement surface indices.
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// Returns surface, region on surface (so not global surface)
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// and position on surface.
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void findNearestIntersection
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const labelList& surfacesToTest,
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const pointField& start,
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const pointField& end,
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labelList& surface1,
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List<pointIndexHit>& hit1,
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labelList& region1,
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labelList& surface2,
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List<pointIndexHit>& hit2,
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labelList& region2
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) const;
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//- Used for debugging only: find intersection of edge.
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void findAnyIntersection
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const pointField& start,
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const pointField& end,
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labelList& surfaces,
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List<pointIndexHit>&
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) const;
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//- Find nearest point on surfaces.
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void findNearest
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(
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const labelList& surfacesToTest,
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const pointField& samples,
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const scalarField& nearestDistSqr,
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labelList& surfaces,
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List<pointIndexHit>&
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) const;
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//- Find nearest point on surfaces. Return surface and region on
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// surface (so not global surface)
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void findNearestRegion
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const labelList& surfacesToTest,
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const pointField& samples,
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const scalarField& nearestDistSqr,
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labelList& hitSurface,
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labelList& hitRegion
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) const;
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//- Detect if a point is 'inside' (closed) surfaces.
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// Returns -1 if not, returns first surface it is.
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void findInside
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const labelList& surfacesToTest,
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const pointField& pt,
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labelList& insideSurfaces
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) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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