Files
openfoam/src/autoMesh/autoHexMesh/refinementSurfaces/refinementSurfaces.H
2008-09-15 12:17:19 +01:00

311 lines
9.4 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2008 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
Foam::refinementSurfaces
Description
Container for data on surfaces used for surface-driven refinement.
Contains all the data about the level of refinement needed per
surface.
SourceFiles
refinementSurfaces.C
\*---------------------------------------------------------------------------*/
#ifndef refinementSurfaces_H
#define refinementSurfaces_H
#include "PackedList.H"
#include "triSurfaceGeoMesh.H"
#include "triSurfaceFields.H"
#include "vectorList.H"
#include "pointIndexHit.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class searchableSurfaces;
class shellSurfaces;
class triSurfaceMesh;
/*---------------------------------------------------------------------------*\
Class refinementSurfaces Declaration
\*---------------------------------------------------------------------------*/
class refinementSurfaces
{
// Private data
//- Reference to all geometry.
const searchableSurfaces& allGeometry_;
//- Indices of surfaces that are refinement ones
labelList surfaces_;
//- Surface name (word)
wordList names_;
//- Per 'interface' surface : name of faceZone to put faces into
wordList faceZoneNames_;
//- Per 'interface' surface : name of cellZone to put cells into
wordList cellZoneNames_;
//- Per 'interface' surface : (only used if surface is closed)
// whether to zone cells inside or outside surface.
boolList zoneInside_;
//- From local region number to global region number
labelList regionOffset_;
//- From global region number to refinement level
labelList minLevel_;
//- From global region number to refinement level
labelList maxLevel_;
// Private Member Functions
//- Disallow default bitwise copy construct
refinementSurfaces(const refinementSurfaces&);
//- Disallow default bitwise assignment
void operator=(const refinementSurfaces&);
public:
// Constructors
//- Construct from surfaces and dictionaries
refinementSurfaces
(
const searchableSurfaces& allGeometry,
const PtrList<dictionary>&
);
//- Construct from surfaces and dictionary
refinementSurfaces
(
const searchableSurfaces& allGeometry,
const dictionary&
);
// Member Functions
// Access
const searchableSurfaces& geometry() const
{
return allGeometry_;
}
const labelList& surfaces() const
{
return surfaces_;
}
//- Names of surfaces
const wordList& names() const
{
return names_;
}
//- Per 'interface' surface : name of faceZone to put faces into
const wordList& faceZoneNames() const
{
return faceZoneNames_;
}
//- Per 'interface' surface : name of cellZone to put cells into
const wordList& cellZoneNames() const
{
return cellZoneNames_;
}
//- Get indices of named surfaces (surfaces with faceZoneName)
labelList getUnnamedSurfaces() const;
//- Get indices of named surfaces (surfaces with faceZoneName)
labelList getNamedSurfaces() const;
//- Get indices of closed named surfaces
labelList getClosedNamedSurfaces() const;
//- From local region number to global region number
const labelList& regionOffset() const
{
return regionOffset_;
}
//- From global region number to refinement level
const labelList& minLevel() const
{
return minLevel_;
}
//- From global region number to refinement level
const labelList& maxLevel() const
{
return maxLevel_;
}
// Helper
//- From surface and region on surface to global region
label globalRegion(const label surfI, const label regionI) const
{
return regionOffset_[surfI]+regionI;
}
//- Min level for surface and region on surface
label minLevel(const label surfI, const label regionI) const
{
return minLevel_[globalRegion(surfI, regionI)];
}
//- Max level for surface and region on surface
label maxLevel(const label surfI, const label regionI) const
{
return maxLevel_[globalRegion(surfI, regionI)];
}
label nRegions() const
{
return minLevel_.size();
}
//- Calculate minLevelFields
void setMinLevelFields
(
const shellSurfaces& shells
);
//- Helper: count number of triangles per region
static labelList countRegions(const triSurface&);
// Searching
//- Find intersection of edge. Return -1 or first surface
// with higher (than currentLevel) minlevel.
// Return surface number and level.
void findHigherIntersection
(
const pointField& start,
const pointField& end,
const labelList& currentLevel, // current cell refinement level
labelList& surfaces,
labelList& surfaceLevel
) const;
//- Find all intersections of edge. Unsorted order.
void findAllHigherIntersections
(
const pointField& start,
const pointField& end,
const labelList& currentLevel, // current cell refinement level
List<vectorList>& surfaceNormal,
labelListList& surfaceLevel
) const;
//- Find intersection nearest to the endpoints. surface1,2 are
// not indices into surfacesToTest but refinement surface indices.
// Returns surface, region on surface (so not global surface)
// and position on surface.
void findNearestIntersection
(
const labelList& surfacesToTest,
const pointField& start,
const pointField& end,
labelList& surface1,
List<pointIndexHit>& hit1,
labelList& region1,
labelList& surface2,
List<pointIndexHit>& hit2,
labelList& region2
) const;
//- Used for debugging only: find intersection of edge.
void findAnyIntersection
(
const pointField& start,
const pointField& end,
labelList& surfaces,
List<pointIndexHit>&
) const;
//- Find nearest point on surfaces.
void findNearest
(
const labelList& surfacesToTest,
const pointField& samples,
const scalarField& nearestDistSqr,
labelList& surfaces,
List<pointIndexHit>&
) const;
//- Find nearest point on surfaces. Return surface and region on
// surface (so not global surface)
void findNearestRegion
(
const labelList& surfacesToTest,
const pointField& samples,
const scalarField& nearestDistSqr,
labelList& hitSurface,
labelList& hitRegion
) const;
//- Detect if a point is 'inside' (closed) surfaces.
// Returns -1 if not, returns first surface it is.
void findInside
(
const labelList& surfacesToTest,
const pointField& pt,
labelList& insideSurfaces
) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //