Files
openfoam/src/lagrangian/intermediate/submodels/CloudFunctionObjects/ParticleCollector/ParticleCollector.H
Mark Olesen 6697bb4735 ENH: improve, simplify, rationalize coordinate system handling (issue #863)
Previously the coordinate system functionality was split between
coordinateSystem and coordinateRotation. The coordinateRotation stored
the rotation tensor and handled all tensor transformations.

The functionality has now been revised and consolidated into the
coordinateSystem classes. The sole purpose of coordinateRotation
is now just to provide a selectable mechanism of how to define the
rotation tensor (eg, axis-angle, euler angles, local axes) for user
input, but after providing the appropriate rotation tensor it has
no further influence on the transformations.

--

The coordinateSystem class now contains an origin and a base rotation
tensor directly and various transformation methods.

  - The origin represents the "shift" for a local coordinate system.

  - The base rotation tensor represents the "tilt" or orientation
    of the local coordinate system in general (eg, for mapping
    positions), but may require position-dependent tensors when
    transforming vectors and tensors.

For some coordinate systems (currently the cylindrical coordinate system),
the rotation tensor required for rotating a vector or tensor is
position-dependent.

The new coordinateSystem and its derivates (cartesian, cylindrical,
indirect) now provide a uniform() method to define if the rotation
tensor is position dependent/independent.

The coordinateSystem transform and invTransform methods are now
available in two-parameter forms for obtaining position-dependent
rotation tensors. Eg,

      ... = cs.transform(globalPt, someVector);

In some cases it can be useful to use query uniform() to avoid
storage of redundant values.

      if (cs.uniform())
      {
          vector xx = cs.transform(someVector);
      }
      else
      {
          List<vector> xx = cs.transform(manyPoints, someVector);
      }

Support transform/invTransform for common data types:
   (scalar, vector, sphericalTensor, symmTensor, tensor).

====================
  Breaking Changes
====================

- These changes to coordinate systems and rotations may represent
  a breaking change for existing user coding.

- Relocating the rotation tensor into coordinateSystem itself means
  that the coordinate system 'R()' method now returns the rotation
  directly instead of the coordinateRotation. The method name 'R()'
  was chosen for consistency with other low-level entities (eg,
  quaternion).

  The following changes will be needed in coding:

      Old:  tensor rot = cs.R().R();
      New:  tensor rot = cs.R();

      Old:  cs.R().transform(...);
      New:  cs.transform(...);

  Accessing the runTime selectable coordinateRotation
  has moved to the rotation() method:

      Old:  Info<< "Rotation input: " << cs.R() << nl;
      New:  Info<< "Rotation input: " << cs.rotation() << nl;

- Naming consistency changes may also cause code to break.

      Old:  transformVector()
      New:  transformPrincipal()

  The old method name transformTensor() now simply becomes transform().

====================
  New methods
====================

For operations requiring caching of the coordinate rotations, the
'R()' method can be used with multiple input points:

       tensorField rots(cs.R(somePoints));

   and later

       Foam::transformList(rots, someVectors);

The rotation() method can also be used to change the rotation tensor
via a new coordinateRotation definition (issue #879).

The new methods transformPoint/invTransformPoint provide
transformations with an origin offset using Cartesian for both local
and global points. These can be used to determine the local position
based on the origin/rotation without interpreting it as a r-theta-z
value, for example.

================
  Input format
================

- Streamline dictionary input requirements

  * The default type is cartesian.
  * The default rotation type is the commonly used axes rotation
    specification (with e1/e2/3), which is assumed if the 'rotation'
    sub-dictionary does not exist.

    Example,

    Compact specification:

        coordinateSystem
        {
            origin  (0 0 0);
            e2      (0 1 0);
            e3      (0.5 0 0.866025);
        }

    Full specification (also accepts the longer 'coordinateRotation'
    sub-dictionary name):

        coordinateSystem
        {
            type    cartesian;
            origin  (0 0 0);

            rotation
            {
                type    axes;
                e2      (0 1 0);
                e3      (0.5 0 0.866025);
            }
        }

   This simplifies the input for many cases.

- Additional rotation specification 'none' (an identity rotation):

      coordinateSystem
      {
          origin  (0 0 0);
          rotation { type none; }
      }

- Additional rotation specification 'axisAngle', which is similar
  to the -rotate-angle option for transforming points (issue #660).
  For some cases this can be more intuitive.

  For example,

      rotation
      {
          type    axisAngle;
          axis    (0 1 0);
          angle   30;
      }
  vs.
      rotation
      {
          type    axes;
          e2      (0 1 0);
          e3      (0.5 0 0.866025);
      }

- shorter names (or older longer names) for the coordinate rotation
  specification.

     euler         EulerRotation
     starcd        STARCDRotation
     axes          axesRotation

================
  Coding Style
================
- use Foam::coordSystem namespace for categories of coordinate systems
  (cartesian, cylindrical, indirect). This reduces potential name
  clashes and makes a clearer declaration. Eg,

      coordSystem::cartesian csys_;

  The older names (eg, cartesianCS, etc) remain available via typedefs.

- added coordinateRotations namespace for better organization and
  reduce potential name clashes.
2018-10-01 13:54:10 +02:00

319 lines
7.7 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2012-2017 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::ParticleCollector
Group
grpLagrangianIntermediateFunctionObjects
Description
Function object to collect the parcel mass- and mass flow rate over a
set of polygons. The polygons can either be specified by sets of user-
supplied points, or in a concentric circles arrangement. If a
parcel is 'collected', it can be flagged to be removed from the
domain using the removeCollected entry.
Example usage:
\verbatim
particleCollector1
{
type particleCollector;
mode concentricCircle;
origin (0.05 0.025 0.005);
radius (0.01 0.025 0.05);
nSector 10;
refDir (1 0 0);
normal (0 0 1);
negateParcelsOppositeNormal no;
removeCollected no;
surfaceFormat vtk;
resetOnWrite no;
log yes;
}
particleCollector2
{
type particleCollector;
mode polygon;
polygons
(
(
(0 0 0)
(1 0 0)
(1 1 0)
(0 1 0)
)
(
(0 0 1)
(1 0 1)
(1 1 1)
(0 1 1)
)
);
normal (0 0 1);
negateParcelsOppositeNormal no;
removeCollected no;
surfaceFormat vtk;
resetOnWrite no;
log yes;
}
\endverbatim
SourceFiles
ParticleCollector.C
\*---------------------------------------------------------------------------*/
#ifndef ParticleCollector_H
#define ParticleCollector_H
#include "CloudFunctionObject.H"
#include "cylindricalCS.H"
#include "face.H"
#include "Switch.H"
#include "OFstream.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class ParticleCollector Declaration
\*---------------------------------------------------------------------------*/
template<class CloudType>
class ParticleCollector
:
public CloudFunctionObject<CloudType>
{
public:
enum modeType
{
mtPolygon,
mtConcentricCircle,
mtUnknown
};
private:
// Private Data
// Typedefs
//- Convenience typedef for parcel type
typedef typename CloudType::parcelType parcelType;
//- Collector mode type
modeType mode_;
//- Index of parcel types to collect (-1 by default = all particles)
const label parcelType_;
//- Flag to remove collected particles
Switch removeCollected_;
//- List of points
Field<point> points_;
//- List of faces
List<face> faces_;
// Polygon collector
//- Triangulation of faces
List<List<face>> faceTris_;
// Concentric circles collector
//- Number of sectors per circle
label nSector_;
//- List of radii
List<scalar> radius_;
//- Cylindrical coordinate system
coordSystem::cylindrical coordSys_;
//- Face areas
Field<scalar> area_;
//- Polygon normal vector per face
Field<vector> normal_;
//- Remove mass of parcel travelling in opposite direction to normal_
bool negateParcelsOppositeNormal_;
//- Surface output format
const word surfaceFormat_;
//- Flag to indicate whether data should be reset/cleared on writing
Switch resetOnWrite_;
//- Total time
scalar totalTime_;
//- Mass storage
List<scalar> mass_;
//- Mass total storage
List<scalar> massTotal_;
//- Mass flow rate storage
List<scalar> massFlowRate_;
//- Flag to indicate whether data should be written to file
Switch log_;
//- Output file pointer
autoPtr<OFstream> outputFilePtr_;
//- Last calculation time
scalar timeOld_;
//- Work list to store which faces are hit
mutable DynamicList<label> hitFaceIDs_;
// Private Member Functions
//- Helper function to create log files
void makeLogFile
(
const faceList& faces,
const Field<point>& points,
const Field<scalar>& area
);
//- Initialise polygon collectors
void initPolygons(const List<Field<point>>& polygons);
//- Initialise concentric circle collectors
void initConcentricCircles();
//- Collect parcels in polygon collectors
void collectParcelPolygon
(
const point& p1,
const point& p2
) const;
//- Collect parcels in concentric circle collectors
void collectParcelConcentricCircles
(
const point& p1,
const point& p2
) const;
protected:
// Protected Member Functions
//- Write post-processing info
void write();
public:
//- Runtime type information
TypeName("particleCollector");
// Constructors
//- Construct from dictionary
ParticleCollector
(
const dictionary& dict,
CloudType& owner,
const word& modelName
);
//- Construct copy
ParticleCollector(const ParticleCollector<CloudType>& pc);
//- Construct and return a clone
virtual autoPtr<CloudFunctionObject<CloudType>> clone() const
{
return autoPtr<CloudFunctionObject<CloudType>>
(
new ParticleCollector<CloudType>(*this)
);
}
//- Destructor
virtual ~ParticleCollector();
// Member Functions
// Access
//- Return const access to the reset on write flag
inline const Switch& resetOnWrite() const;
// Evaluation
//- Post-move hook
virtual void postMove
(
parcelType& p,
const scalar dt,
const point& position0,
bool& keepParticle
);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "ParticleCollectorI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "ParticleCollector.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //