Files
openfoam/src/OpenFOAM/meshes/primitiveMesh/primitiveMeshFindCell.C
Mark Olesen 7544164d53 regIOobject, Hasher, IOobject tweak
- regIOobject: don't re-register an unregister object on rename/assignment
- Hasher: split-off HasherInt with uint32_t specializations
- IOobject: writeBanner/writeDivider return Stream for easier chaining.

... also dropped some namespace bracketing while I was at it.
2009-03-05 12:06:57 +01:00

160 lines
4.1 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
\*---------------------------------------------------------------------------*/
#include "primitiveMesh.H"
#include "cell.H"
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
// Is the point in the cell bounding box
bool Foam::primitiveMesh::pointInCellBB(const point& p, label celli) const
{
const pointField& points = this->points();
const faceList& f = faces();
const vectorField& centres = cellCentres();
const cellList& cf = cells();
labelList cellVertices = cf[celli].labels(f);
vector bbmax = -GREAT*vector::one;
vector bbmin = GREAT*vector::one;
forAll (cellVertices, vertexI)
{
bbmax = max(bbmax, points[cellVertices[vertexI]]);
bbmin = min(bbmin, points[cellVertices[vertexI]]);
}
scalar distance = mag(centres[celli] - p);
if ((distance - mag(bbmax - bbmin)) < SMALL)
{
return true;
}
else
{
return false;
}
}
// Is the point in the cell
bool Foam::primitiveMesh::pointInCell(const point& p, label celli) const
{
const labelList& f = cells()[celli];
const labelList& owner = this->faceOwner();
const vectorField& cf = faceCentres();
const vectorField& Sf = faceAreas();
bool inCell = true;
forAll(f, facei)
{
label nFace = f[facei];
vector proj = p - cf[nFace];
vector normal = Sf[nFace];
if (owner[nFace] != celli)
{
normal = -normal;
}
inCell = inCell && ((normal & proj) <= 0);
}
return inCell;
}
// Find the cell with the nearest cell centre
Foam::label Foam::primitiveMesh::findNearestCell(const point& location) const
{
const vectorField& centres = cellCentres();
label nearestCelli = 0;
scalar minProximity = magSqr(centres[0] - location);
for (label celli = 1; celli < centres.size(); celli++)
{
scalar proximity = magSqr(centres[celli] - location);
if (proximity < minProximity)
{
nearestCelli = celli;
minProximity = proximity;
}
}
return nearestCelli;
}
// Find cell enclosing this location
Foam::label Foam::primitiveMesh::findCell(const point& location) const
{
if (nCells() == 0)
{
return -1;
}
// Find the nearest cell centre to this location
label celli = findNearestCell(location);
// If point is in the nearest cell return
if (pointInCell(location, celli))
{
return celli;
}
else // point is not in the nearest cell so search all cells
{
bool cellFound = false;
label n = 0;
while ((!cellFound) && (n < nCells()))
{
if (pointInCell(location, n))
{
cellFound = true;
celli = n;
}
else
{
n++;
}
}
if (cellFound)
{
return celli;
}
else
{
return -1;
}
}
}
// ************************************************************************* //