183 lines
5.0 KiB
C++
183 lines
5.0 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2016-2017 OpenFOAM Foundation
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Copyright (C) 2020 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::rigidBodyMeshMotionSolver
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Description
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Rigid-body mesh motion solver for fvMesh.
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Applies septernion interpolation of movement as function of distance to the
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object surface.
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SourceFiles
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rigidBodyMeshMotionSolver.C
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\*---------------------------------------------------------------------------*/
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#ifndef rigidBodyMeshMotionSolver_H
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#define rigidBodyMeshMotionSolver_H
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#include "displacementMotionSolver.H"
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#include "rigidBodyMotion.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class rigidBodyMeshMotionSolver Declaration
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\*---------------------------------------------------------------------------*/
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class rigidBodyMeshMotionSolver
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:
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public motionSolver
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{
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//- Class containing the patches and point motion weighting for each body
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class bodyMesh
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{
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//- Name of the body
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const word name_;
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//- ID of the body in the RBD::rigidBodyMotion
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const label bodyID_;
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//- List of mesh patches associated with this body
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const wordRes patches_;
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//- Patches to integrate forces
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const labelHashSet patchSet_;
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public:
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friend class rigidBodyMeshMotionSolver;
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bodyMesh
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(
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const polyMesh& mesh,
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const word& name,
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const label bodyID,
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const dictionary& dict
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);
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};
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// Private data
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//- Rigid-body model
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RBD::rigidBodyMotion model_;
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//- List of the bodyMeshes containing the patches and point motion
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// weighting for each body
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PtrList<bodyMesh> bodyMeshes_;
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//- Test-mode in which only the gravitational body-force is applied
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bool test_;
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//- Reference density required by the forces object for
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// incompressible calculations, required if rho == rhoInf
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scalar rhoInf_;
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//- Name of density field, optional unless used for an
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// incompressible simulation, when this needs to be specified
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// as rhoInf
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word rhoName_;
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//- Current time index (used for updating)
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label curTimeIndex_;
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autoPtr<motionSolver> meshSolverPtr_;
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displacementMotionSolver& meshSolver_;
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// Private Member Functions
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//- No copy construct
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rigidBodyMeshMotionSolver(const rigidBodyMeshMotionSolver&) = delete;
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//- No copy assignment
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void operator=(const rigidBodyMeshMotionSolver&) = delete;
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public:
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//- Runtime type information
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TypeName("rigidBodyMotionSolver");
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// Constructors
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//- Construct from polyMesh and IOdictionary
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rigidBodyMeshMotionSolver
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(
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const polyMesh&,
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const IOdictionary& dict
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);
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//- Destructor
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~rigidBodyMeshMotionSolver() = default;
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// Member Functions
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//- Return point location obtained from the current motion field
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virtual tmp<pointField> curPoints() const;
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//- Solve for motion
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virtual void solve();
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//- Write state using stream options
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virtual bool writeObject
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IOstreamOption streamOpt,
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const bool valid
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) const;
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//- Read dynamicMeshDict dictionary
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virtual bool read();
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//- Update local data for geometry changes
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virtual void movePoints(const pointField&);
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//- Update local data for topology changes
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virtual void updateMesh(const mapPolyMesh&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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