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Refinement:
-----------
// Optionally avoid patch merging - keeps hexahedral cells
// (to be used with automatic refinement/unrefinement)
//mergePatchFaces off;
// Optional multiple locationsInMesh with corresponding optional cellZone
// (automatically generates faceZones inbetween)
locationsInMesh
(
((-0.09 -0.039 -0.049) bottomAir) // cellZone bottomAir
((-0.09 0.009 -0.049) topAir) // cellZone topAir
);
// Optional faceType and patchType specification for these faceZones
faceZoneControls
{
bottomAir_to_topAir
{
faceType baffle;
}
}
/ Optional checking of 'bleeding' of mesh through a specifying a locations
// outside the mesh
locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98));
// Improved refinement: refine all cells with all (or all but one) sides refined
// Improved refinement: refine all cells with opposing faces with different
// refinement level. These cells can happen on multiply curved surfaces.
// Default on, can be switched off with
//interfaceRefine false;
Snapping
--------
// Optional smoothing of points at refinement interfaces. This will reduce
// the non-orthogonality at refinement interfaces.
//nSmoothInternal $nSmoothPatch;
Layering
--------
// Layers can be added to patches or to any side of a faceZone.
// (Any faceZone internally gets represented as two patches)
// The angle to merge patch faces can be set independently of the
// featureAngle. This is especially useful for large feature angles
// Default is the same as the featureAngle.
//mergePatchFacesAngle 45;
// Optional mesh shrinking type 'displacementMotionSolver'. It uses any
// displacementMotionSolver, e.g. displacementSBRStress
// (default is the medial-axis algorithm, 'displacementMedialAxis')
//meshShrinker displacementMotionSolver;
411 lines
13 KiB
C++
411 lines
13 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2014 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2015 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::refinementSurfaces
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Description
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Container for data on surfaces used for surface-driven refinement.
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Contains all the data about the level of refinement needed per
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surface.
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SourceFiles
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refinementSurfaces.C
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\*---------------------------------------------------------------------------*/
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#ifndef refinementSurfaces_H
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#define refinementSurfaces_H
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#include "triSurfaceGeoMesh.H"
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#include "triSurfaceFields.H"
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#include "vectorList.H"
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#include "pointIndexHit.H"
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#include "surfaceZonesInfo.H"
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#include "pointList.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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class searchableSurfaces;
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class shellSurfaces;
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class triSurfaceMesh;
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/*---------------------------------------------------------------------------*\
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Class refinementSurfaces Declaration
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\*---------------------------------------------------------------------------*/
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class refinementSurfaces
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{
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// Private data
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//- Reference to all geometry.
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const searchableSurfaces& allGeometry_;
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//- Indices of surfaces that are refinement ones
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labelList surfaces_;
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//- Surface name (word)
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wordList names_;
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//- List of surface zone (face and cell zone) information
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PtrList<surfaceZonesInfo> surfZones_;
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//- From local region number to global region number
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labelList regionOffset_;
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//- From global region number to refinement level
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labelList minLevel_;
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//- From global region number to refinement level
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labelList maxLevel_;
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//- From global region number to small-gap level
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labelList gapLevel_;
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//- From global region number to perpendicular angle
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scalarField perpendicularAngle_;
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//- From global region number to patchType
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PtrList<dictionary> patchInfo_;
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// Private Member Functions
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//- Given intersection results with geom detect local shell refinement
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// level (possibly cached on triangles of geom)
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labelList findHigherLevel
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(
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const searchableSurface& geom,
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const shellSurfaces& shells,
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const List<pointIndexHit>& intersectionInfo,
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const labelList& surfaceLevel
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) const;
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//- Disallow default bitwise copy construct
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refinementSurfaces(const refinementSurfaces&);
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//- Disallow default bitwise assignment
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void operator=(const refinementSurfaces&);
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public:
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// Constructors
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//- Construct from surfaces and dictionary
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refinementSurfaces
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(
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const searchableSurfaces& allGeometry,
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const dictionary&,
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const label gapLevelIncrement
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);
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//- Construct from components
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refinementSurfaces
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(
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const searchableSurfaces& allGeometry,
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const labelList& surfaces,
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const wordList& names,
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const PtrList<surfaceZonesInfo>& surfZones,
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const labelList& regionOffset,
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const labelList& minLevel,
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const labelList& maxLevel,
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const labelList& gapLevel,
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const scalarField& perpendicularAngle,
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PtrList<dictionary>& patchInfo
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);
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// Member Functions
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// Access
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const searchableSurfaces& geometry() const
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{
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return allGeometry_;
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}
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const labelList& surfaces() const
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{
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return surfaces_;
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}
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//- Names of surfaces
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const wordList& names() const
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{
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return names_;
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}
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const PtrList<surfaceZonesInfo>& surfZones() const
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{
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return surfZones_;
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}
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//- From local region number to global region number
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const labelList& regionOffset() const
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{
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return regionOffset_;
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}
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//- From global region number to refinement level
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const labelList& minLevel() const
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{
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return minLevel_;
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}
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//- From global region number to refinement level
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const labelList& maxLevel() const
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{
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return maxLevel_;
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}
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//- From global region number to small gap refinement level
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const labelList& gapLevel() const
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{
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return gapLevel_;
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}
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//- From global region number to perpendicular angle
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const scalarField& perpendicularAngle() const
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{
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return perpendicularAngle_;
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}
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//- From global region number to patch type
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const PtrList<dictionary>& patchInfo() const
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{
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return patchInfo_;
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}
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// Helper
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//- From surface and region on surface to global region
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label globalRegion(const label surfI, const label regionI) const
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{
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return regionOffset_[surfI]+regionI;
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}
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//- Min level for surface and region on surface
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label minLevel(const label surfI, const label regionI) const
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{
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return minLevel_[globalRegion(surfI, regionI)];
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}
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//- Max level for surface and region on surface
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label maxLevel(const label surfI, const label regionI) const
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{
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return maxLevel_[globalRegion(surfI, regionI)];
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}
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label nRegions() const
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{
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return minLevel_.size();
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}
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//- Calculate minLevelFields
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void setMinLevelFields
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(
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const shellSurfaces& shells
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);
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////- Helper: count number of triangles per region
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//static labelList countRegions(const triSurface&);
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// Searching
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//- Find intersection of edge. Return -1 or first surface
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// with higher (than currentLevel) minlevel.
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// Return surface number and level.
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void findHigherIntersection
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(
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const shellSurfaces& shells,
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const pointField& start,
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const pointField& end,
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const labelList& currentLevel, // current cell refinement level
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labelList& surfaces,
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labelList& surfaceLevel
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) const;
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//- Find all intersections of edge. Unsorted order.
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void findAllHigherIntersections
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(
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const pointField& start,
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const pointField& end,
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const labelList& currentLevel, // current cell refinement level
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const labelList& globalRegionLevel, // level per surfregion
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List<vectorList>& surfaceNormal,
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labelListList& surfaceLevel
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) const;
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//- Find all intersections of edge. Unsorted order.
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void findAllHigherIntersections
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(
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const pointField& start,
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const pointField& end,
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const labelList& currentLevel, // current cell refinement level
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const labelList& globalRegionLevel, // level per surfregion
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List<pointList>& surfaceLocation,
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List<vectorList>& surfaceNormal,
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labelListList& surfaceLevel
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) const;
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//- Find intersection nearest to the endpoints. surface1,2 are
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// not indices into surfacesToTest but refinement surface indices.
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// Returns surface, region on surface (so not global surface)
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// and position on surface.
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void findNearestIntersection
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(
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const labelList& surfacesToTest,
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const pointField& start,
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const pointField& end,
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labelList& surface1,
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List<pointIndexHit>& hit1,
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labelList& region1,
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labelList& surface2,
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List<pointIndexHit>& hit2,
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labelList& region2
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) const;
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//- findNearestIntersection but also get normals
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void findNearestIntersection
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(
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const labelList& surfacesToTest,
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const pointField& start,
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const pointField& end,
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labelList& surface1,
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List<pointIndexHit>& hit1,
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labelList& region1,
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vectorField& normal1,
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labelList& surface2,
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List<pointIndexHit>& hit2,
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labelList& region2,
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vectorField& normal2
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) const;
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//- Used for debugging only: find intersection of edge.
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void findAnyIntersection
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(
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const pointField& start,
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const pointField& end,
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labelList& surfaces,
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List<pointIndexHit>&
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) const;
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//- Find nearest point on surfaces.
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void findNearest
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(
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const labelList& surfacesToTest,
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const pointField& samples,
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const scalarField& nearestDistSqr,
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labelList& surfaces,
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List<pointIndexHit>&
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) const;
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//- Find nearest point on surfaces. Return surface and region on
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// surface (so not global surface)
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void findNearestRegion
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(
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const labelList& surfacesToTest,
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const pointField& samples,
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const scalarField& nearestDistSqr,
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labelList& hitSurface,
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labelList& hitRegion
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) const;
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//- Find nearest point on surfaces. Return surface, region and
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// normal on surface (so not global surface)
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void findNearestRegion
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(
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const labelList& surfacesToTest,
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const pointField& samples,
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const scalarField& nearestDistSqr,
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labelList& hitSurface,
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List<pointIndexHit>& hitInfo,
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labelList& hitRegion,
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vectorField& hitNormal
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) const;
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//- Detect if a point is 'inside' (closed) surfaces.
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// Returns -1 if not, returns first surface it is.
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void findInside
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(
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const labelList& surfacesToTest,
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const pointField& pt,
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labelList& insideSurfaces
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) const;
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// Region wise searching
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//- Find nearest point on selected regions of surfaces.
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void findNearest
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(
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const labelList& surfacesToTest,
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const labelListList& regions,
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const pointField& samples,
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const scalarField& nearestDistSqr,
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labelList& hitSurface,
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List<pointIndexHit>& hitInfo
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) const;
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//- Find nearest point on selected regions of surfaces.
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void findNearestRegion
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(
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const labelList& surfacesToTest,
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const labelListList& regions,
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const pointField& samples,
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const scalarField& nearestDistSqr,
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labelList& hitSurface,
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List<pointIndexHit>& hitInfo,
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labelList& hitRegion,
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vectorField& hitNormal
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) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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