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187 lines
4.7 KiB
C++
187 lines
4.7 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2012 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::faceAreaIntersect
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Description
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Face intersection class
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- calculates intersection area by sub-dividing face into triangles
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and cutting
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SourceFiles
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faceAreaIntersect.C
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\*---------------------------------------------------------------------------*/
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#ifndef faceAreaIntersect_H
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#define faceAreaIntersect_H
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#include "pointField.H"
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#include "FixedList.H"
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#include "plane.H"
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#include "face.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class faceAreaIntersect Declaration
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\*---------------------------------------------------------------------------*/
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class faceAreaIntersect
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{
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public:
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typedef FixedList<point, 3> triPoints;
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enum triangulationMode
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{
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tmFan,
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tmMesh
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};
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private:
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// Private data
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//- Reference to the points of sideA
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const pointField& pointsA_;
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//- Reference to the points of sideB
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const pointField& pointsB_;
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//- Flag to reverse B faces
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const bool reverseB_;
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// Static data members
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static scalar tol;
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// Private Member Functions
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//- Get triPoints from face
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inline triPoints getTriPoints
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(
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const pointField& points,
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const face& f,
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const bool reverse
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) const;
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//- Set triPoints into tri list
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inline void setTriPoints
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(
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const point& a,
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const point& b,
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const point& c,
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label& count,
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FixedList<triPoints, 10>& tris
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) const;
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//- Decompose face into triangle fan
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inline void triangleFan
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(
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const face& f,
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DynamicList<face>& faces
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) const;
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//- Return point of intersection between plane and triangle edge
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inline point planeIntersection
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(
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const FixedList<scalar, 3>& d,
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const triPoints& t,
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const label negI,
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const label posI
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) const;
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//- Return triangle area
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inline scalar triArea(const triPoints& t) const;
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//- Slice triangle with plane and generate new cut sub-triangles
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void triSliceWithPlane
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(
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const triPoints& tri,
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const plane& p,
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FixedList<triPoints, 10>& tris,
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label& nTris,
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const scalar len
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);
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//- Return area of intersection of triangles src and tgt
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scalar triangleIntersect
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(
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const triPoints& src,
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const triPoints& tgt,
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const vector& n
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);
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public:
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// Constructors
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//- Construct from components
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faceAreaIntersect
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(
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const pointField& pointsA,
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const pointField& pointsB,
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const bool reverseB = false
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);
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// Public Member Functions
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//- Fraction of local length scale to use as intersection tolerance
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inline static scalar& tolerance();
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//- Return area of intersection of faceA with faceB
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scalar calc
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(
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const face& faceA,
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const face& faceB,
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const vector& n,
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const triangulationMode& triMode
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);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#include "faceAreaIntersectI.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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