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- the default returns -1 (ie, not found/available). This is overridden by processorCyclicPolyPatch to actually perform a search COMP: explicitly define polyMesh::writeObject in the header - currently no special treatment, but allows future adjustments without affecting the header.
818 lines
24 KiB
C++
818 lines
24 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2011-2017, 2020 OpenFOAM Foundation
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Copyright (C) 2018-2023 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::polyMesh
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Description
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Mesh consisting of general polyhedral cells.
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SourceFiles
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polyMesh.C
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polyMeshInitMesh.C
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polyMeshClear.C
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polyMeshFromShapeMesh.C
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polyMeshIO.C
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polyMeshUpdate.C
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polyMeshCheck.C
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\*---------------------------------------------------------------------------*/
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#ifndef Foam_polyMesh_H
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#define Foam_polyMesh_H
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#include "objectRegistry.H"
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#include "primitiveMesh.H"
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#include "pointField.H"
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#include "faceList.H"
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#include "cellList.H"
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#include "cellShapeList.H"
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#include "pointIOField.H"
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#include "faceIOList.H"
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#include "labelIOList.H"
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#include "polyBoundaryMesh.H"
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#include "boundBox.H"
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#include "pointZoneMesh.H"
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#include "faceZoneMesh.H"
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#include "cellZoneMesh.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward Declarations
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class globalMeshData;
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class mapPolyMesh;
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class polyMeshTetDecomposition;
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class treeDataCell;
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template<class Type> class indexedOctree;
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/*---------------------------------------------------------------------------*\
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Class polyMesh Declaration
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\*---------------------------------------------------------------------------*/
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class polyMesh
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:
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public objectRegistry,
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public primitiveMesh
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{
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public:
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// Public Data
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//- Enumeration defining the state of the mesh after a read update.
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// Used for post-processing applications, where the mesh
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// needs to update based on the files written in time
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// directories
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enum readUpdateState
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{
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UNCHANGED,
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POINTS_MOVED,
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TOPO_CHANGE,
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TOPO_PATCH_CHANGE
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};
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//- Enumeration defining the decomposition of the cell for
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// inside/outside test
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enum cellDecomposition
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{
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FACE_PLANES, //- Faces considered as planes
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FACE_CENTRE_TRIS, //- Faces decomposed into triangles
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// using face-centre
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FACE_DIAG_TRIS, //- Faces decomposed into triangles diagonally
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CELL_TETS //- Cell decomposed into tets
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};
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private:
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// Private Data
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// Primitive mesh data
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//- Points
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pointIOField points_;
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//- Faces
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faceCompactIOList faces_;
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//- Face owner
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labelIOList owner_;
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//- Face neighbour
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labelIOList neighbour_;
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//- Have the primitives been cleared
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bool clearedPrimitives_;
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//- Boundary mesh
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mutable polyBoundaryMesh boundary_;
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//- Mesh bounding-box.
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// Created from points on construction, updated when the mesh moves
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boundBox bounds_;
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//- Communicator used for parallel communication
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label comm_;
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//- Vector of non-constrained directions in mesh
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// defined according to the presence of empty and wedge patches
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mutable Vector<label> geometricD_;
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//- Vector of valid directions in mesh
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// defined according to the presence of empty patches
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mutable Vector<label> solutionD_;
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//- Base point for face decomposition into tets
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mutable autoPtr<labelIOList> tetBasePtIsPtr_;
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//- Search tree to allow spatial cell searching
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mutable autoPtr<indexedOctree<treeDataCell>> cellTreePtr_;
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// Zoning information
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//- Point zones
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pointZoneMesh pointZones_;
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//- Face zones
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faceZoneMesh faceZones_;
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//- Cell zones
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cellZoneMesh cellZones_;
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//- Parallel info
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mutable autoPtr<globalMeshData> globalMeshDataPtr_;
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// Mesh motion related data
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//- Is the mesh moving
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bool moving_;
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//- Is the mesh topology changing
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bool topoChanging_;
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//- Store old cell centres?
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mutable bool storeOldCellCentres_;
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//- Current time index for mesh motion
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mutable label curMotionTimeIndex_;
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//- Old points (for the last mesh motion)
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mutable autoPtr<pointField> oldPointsPtr_;
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//- Old cell centres (for the last mesh motion)
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mutable autoPtr<pointField> oldCellCentresPtr_;
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// Private Member Functions
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//- No copy construct
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polyMesh(const polyMesh&) = delete;
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//- No copy assignment
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void operator=(const polyMesh&) = delete;
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//- Initialise the polyMesh from the primitive data
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void initMesh();
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//- Initialise the polyMesh from the given set of cells
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void initMesh(cellList& c);
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//- Calculate the valid directions in the mesh from the boundaries
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void calcDirections() const;
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//- Calculate the cell shapes from the primitive
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// polyhedral information
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void calcCellShapes() const;
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//- Read and return the tetBasePtIs
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autoPtr<labelIOList> readTetBasePtIs() const;
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// Helper functions for constructor from cell shapes
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labelListList cellShapePointCells(const cellShapeList&) const;
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labelList facePatchFaceCells
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(
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const faceList& patchFaces,
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const labelListList& pointCells,
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const faceListList& cellsFaceShapes,
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const label patchID
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) const;
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void setTopology
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(
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const cellShapeList& cellsAsShapes,
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const faceListList& boundaryFaces,
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const wordList& boundaryPatchNames,
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labelList& patchSizes,
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labelList& patchStarts,
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label& defaultPatchStart,
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label& nFaces,
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cellList& cells
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);
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// Geometry checks
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//- Check non-orthogonality
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bool checkFaceOrthogonality
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(
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const vectorField& fAreas,
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const vectorField& cellCtrs,
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const bool report,
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const bool detailedReport,
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labelHashSet* setPtr
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) const;
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//- Check face skewness
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bool checkFaceSkewness
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(
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const pointField& points,
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const vectorField& fCtrs,
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const vectorField& fAreas,
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const vectorField& cellCtrs,
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const bool report,
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const bool detailedReport,
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labelHashSet* setPtr
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) const;
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bool checkEdgeAlignment
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(
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const pointField& p,
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const bool report,
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const Vector<label>& directions,
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labelHashSet* setPtr
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) const;
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bool checkCellDeterminant
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(
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const vectorField& faceAreas,
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const bool report,
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labelHashSet* setPtr,
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const Vector<label>& meshD
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) const;
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bool checkFaceWeight
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(
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const vectorField& fCtrs,
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const vectorField& fAreas,
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const vectorField& cellCtrs,
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const bool report,
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const scalar minWeight,
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labelHashSet* setPtr
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) const;
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bool checkVolRatio
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(
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const scalarField& cellVols,
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const bool report,
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const scalar minRatio,
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labelHashSet* setPtr
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) const;
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public:
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// Public Typedefs
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//- The mesh type
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typedef polyMesh Mesh;
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//- The boundary type associated with the mesh
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typedef polyBoundaryMesh BoundaryMesh;
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//- Runtime type information
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TypeName("polyMesh");
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//- Return the default region name
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static word defaultRegion;
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//- Return the mesh sub-directory name (usually "polyMesh")
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static word meshSubDir;
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// Constructors
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//- Read construct from IOobject
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explicit polyMesh(const IOobject& io, const bool doInit = true);
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//- Construct from IOobject or as zero-sized mesh
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// Boundary is added using addPatches() member function
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polyMesh(const IOobject& io, const Foam::zero, const bool syncPar=true);
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//- Construct from IOobject and components.
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// Boundary is added using addPatches() member function
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polyMesh
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(
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const IOobject& io,
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pointField&& points,
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faceList&& faces,
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labelList&& owner,
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labelList&& neighbour,
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const bool syncPar = true
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);
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//- Construct without boundary with cells rather than owner/neighbour.
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// Boundary is added using addPatches() member function
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polyMesh
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(
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const IOobject& io,
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pointField&& points,
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faceList&& faces,
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cellList&& cells,
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const bool syncPar = true
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);
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//- Construct from cell shapes
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polyMesh
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(
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const IOobject& io,
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pointField&& points,
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const cellShapeList& shapes,
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const faceListList& boundaryFaces,
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const wordList& boundaryPatchNames,
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const wordList& boundaryPatchTypes,
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const word& defaultBoundaryPatchName,
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const word& defaultBoundaryPatchType,
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const wordList& boundaryPatchPhysicalTypes,
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const bool syncPar = true
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);
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//- Construct from cell shapes, with patch information in dictionary
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//- format.
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polyMesh
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(
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const IOobject& io,
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pointField&& points,
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const cellShapeList& shapes,
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const faceListList& boundaryFaces,
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const wordList& boundaryPatchNames,
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const PtrList<dictionary>& boundaryDicts,
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const word& defaultBoundaryPatchName,
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const word& defaultBoundaryPatchType,
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const bool syncPar = true
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);
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//- Destructor
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virtual ~polyMesh();
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// Member Functions
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// Database
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//- Override the objectRegistry dbDir for a single-region case
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virtual const fileName& dbDir() const;
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//- Return the local mesh directory (dbDir()/meshSubDir)
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fileName meshDir() const;
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//- Return the current instance directory for points
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// Used in the construction of geometric mesh data dependent
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// on points
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const fileName& pointsInstance() const;
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//- Return the current instance directory for faces
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const fileName& facesInstance() const;
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//- Set the instance for mesh files
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void setInstance
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(
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const fileName& instance,
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const IOobjectOption::writeOption wOpt = IOobject::AUTO_WRITE
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);
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// Regions
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//- The mesh region name or word::null if polyMesh::defaultRegion
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static const word& regionName(const word& region);
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//- The mesh region name or word::null if polyMesh::defaultRegion
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const word& regionName() const;
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// Access
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//- Return raw points
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virtual const pointField& points() const;
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//- Return true if io is up-to-date with points
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virtual bool upToDatePoints(const regIOobject& io) const;
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//- Set io to be up-to-date with points
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virtual void setUpToDatePoints(regIOobject& io) const;
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//- Return raw faces
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virtual const faceList& faces() const;
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//- Return face owner
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virtual const labelList& faceOwner() const;
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//- Return face neighbour
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virtual const labelList& faceNeighbour() const;
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//- Return old points (mesh motion)
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virtual const pointField& oldPoints() const;
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//- Return old cellCentres (mesh motion)
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virtual const pointField& oldCellCentres() const;
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//- Return boundary mesh
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const polyBoundaryMesh& boundaryMesh() const noexcept
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{
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return boundary_;
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}
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//- Return mesh bounding box
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const boundBox& bounds() const noexcept
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{
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return bounds_;
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}
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//- Return the vector of geometric directions in mesh.
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// Defined according to the presence of empty and wedge patches.
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// 1 indicates unconstrained direction and -1 a constrained
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// direction.
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const Vector<label>& geometricD() const;
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//- Return the number of valid geometric dimensions in the mesh
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label nGeometricD() const;
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//- Return the vector of solved-for directions in mesh.
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// Differs from geometricD in that it includes for wedge cases
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// the circumferential direction in case of swirl.
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// 1 indicates valid direction and -1 an invalid direction.
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const Vector<label>& solutionD() const;
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//- Return the number of valid solved-for dimensions in the mesh
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label nSolutionD() const;
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//- Return the tetBasePtIs
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const labelIOList& tetBasePtIs() const;
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//- Return the cell search tree
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const indexedOctree<treeDataCell>& cellTree() const;
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//- Return point zone mesh
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const pointZoneMesh& pointZones() const noexcept
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{
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return pointZones_;
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}
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//- Return face zone mesh
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const faceZoneMesh& faceZones() const noexcept
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{
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return faceZones_;
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}
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//- Return cell zone mesh
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const cellZoneMesh& cellZones() const noexcept
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{
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return cellZones_;
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}
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// Database
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//- Return the object registry
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const objectRegistry& thisDb() const noexcept
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{
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return *this;
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}
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// Parallel
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//- The communicator used for parallel communication
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label comm() const noexcept { return comm_; }
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//- The communicator used for parallel communication
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label& comm() noexcept { return comm_; }
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//- Is demand-driven parallel info available?
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bool hasGlobalData() const noexcept;
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//- Return parallel info (demand-driven)
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const globalMeshData& globalData() const;
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// Mesh motion
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//- Is mesh dynamic
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virtual bool dynamic() const
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{
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return false;
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}
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//- Is mesh moving
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bool moving() const noexcept
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{
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return moving_;
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}
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//- Set the mesh to be moving
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bool moving(const bool on) noexcept
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{
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bool old(moving_);
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moving_ = on;
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return old;
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}
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//- Is mesh topology changing
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bool topoChanging() const noexcept
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{
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return topoChanging_;
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}
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//- Set the mesh topology to be changing
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bool topoChanging(const bool on) noexcept
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{
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bool old(topoChanging_);
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topoChanging_ = on;
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return old;
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}
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//- Is mesh changing (topology changing and/or moving)
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bool changing() const noexcept
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{
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return (moving() || topoChanging());
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}
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//- Move points
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virtual void movePoints(const pointField&);
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//- Reset motion
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void resetMotion() const;
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// Topological change
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//- Return non-const access to the pointZones
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pointZoneMesh& pointZones() noexcept
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{
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return pointZones_;
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}
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//- Return non-const access to the faceZones
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faceZoneMesh& faceZones() noexcept
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{
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return faceZones_;
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}
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//- Return non-const access to the cellZones
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cellZoneMesh& cellZones() noexcept
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{
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return cellZones_;
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}
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//- Add boundary patches
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void addPatches
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(
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polyPatchList& plist,
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const bool validBoundary = true
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);
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|
//- Add boundary patches
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void addPatches
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(
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const List<polyPatch*>& p,
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const bool validBoundary = true
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);
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//- Add mesh zones
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void addZones
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(
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PtrList<pointZone>&& pz,
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PtrList<faceZone>&& fz,
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PtrList<cellZone>&& cz
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);
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//- Add mesh zones
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void addZones
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(
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const List<pointZone*>& pz,
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const List<faceZone*>& fz,
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const List<cellZone*>& cz
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);
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//- Initialise all non-demand-driven data
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virtual bool init(const bool doInit);
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//- Update the mesh based on the mesh files saved in
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// time directories
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virtual readUpdateState readUpdate();
|
|
|
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//- Update the mesh corresponding to given map
|
|
virtual void updateMesh(const mapPolyMesh& mpm);
|
|
|
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//- Remove boundary patches
|
|
void removeBoundary();
|
|
|
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//- Reset mesh primitive data. Assumes all patch info correct
|
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// (so does e.g. parallel communication). If not use
|
|
// validBoundary=false
|
|
//
|
|
// \note Only autoPtr parameters that test as good() are used
|
|
// for resetting, otherwise the existing entries are left
|
|
// untouched.
|
|
void resetPrimitives
|
|
(
|
|
autoPtr<pointField>&& points,
|
|
autoPtr<faceList>&& faces,
|
|
autoPtr<labelList>&& owner,
|
|
autoPtr<labelList>&& neighbour,
|
|
const labelUList& patchSizes,
|
|
const labelUList& patchStarts,
|
|
const bool validBoundary = true
|
|
);
|
|
|
|
|
|
// Storage management
|
|
|
|
//- Clear geometry
|
|
void clearGeom();
|
|
|
|
//- Update geometry points; keep topology.
|
|
//- Optionally with new face decomposition
|
|
void updateGeomPoints
|
|
(
|
|
pointIOField&& newPoints,
|
|
autoPtr<labelIOList>& newTetBasePtIsPtr
|
|
);
|
|
|
|
//- Clear addressing
|
|
void clearAddressing(const bool isMeshUpdate = false);
|
|
|
|
//- Clear all geometry and addressing unnecessary for CFD
|
|
void clearOut();
|
|
|
|
//- Clear primitive data (points, faces and cells)
|
|
void clearPrimitives();
|
|
|
|
//- Clear tet base points
|
|
void clearTetBasePtIs();
|
|
|
|
//- Clear cell tree data
|
|
void clearCellTree();
|
|
|
|
//- Remove all files from mesh instance
|
|
void removeFiles(const fileName& instanceDir) const;
|
|
|
|
//- Remove all files from mesh instance()
|
|
void removeFiles() const;
|
|
|
|
|
|
bool hasTetBasePtIs() const { return bool(tetBasePtIsPtr_); }
|
|
|
|
|
|
// Geometric checks. Selectively override primitiveMesh functionality.
|
|
|
|
//- Check non-orthogonality
|
|
virtual bool checkFaceOrthogonality
|
|
(
|
|
const bool report = false,
|
|
labelHashSet* setPtr = nullptr
|
|
) const;
|
|
|
|
//- Check face skewness
|
|
virtual bool checkFaceSkewness
|
|
(
|
|
const bool report = false,
|
|
labelHashSet* setPtr = nullptr
|
|
) const;
|
|
|
|
//- Check edge alignment for 1D/2D cases
|
|
virtual bool checkEdgeAlignment
|
|
(
|
|
const bool report,
|
|
const Vector<label>& directions,
|
|
labelHashSet* setPtr
|
|
) const;
|
|
|
|
virtual bool checkCellDeterminant
|
|
(
|
|
const bool report,
|
|
labelHashSet* setPtr
|
|
) const;
|
|
|
|
//- Check mesh motion for correctness given motion points
|
|
virtual bool checkMeshMotion
|
|
(
|
|
const pointField& newPoints,
|
|
const bool report = false,
|
|
const bool detailedReport = false
|
|
) const;
|
|
|
|
//- Check for face weights
|
|
virtual bool checkFaceWeight
|
|
(
|
|
const bool report,
|
|
const scalar minWeight = 0.05,
|
|
labelHashSet* setPtr = nullptr
|
|
) const;
|
|
|
|
//- Check for neighbouring cell volumes
|
|
virtual bool checkVolRatio
|
|
(
|
|
const bool report,
|
|
const scalar minRatio = 0.01,
|
|
labelHashSet* setPtr = nullptr
|
|
) const;
|
|
|
|
|
|
// Position search functions
|
|
|
|
//- Find the cell, tetFacei and tetPti for point p
|
|
void findCellFacePt
|
|
(
|
|
const point& p,
|
|
label& celli,
|
|
label& tetFacei,
|
|
label& tetPti
|
|
) const;
|
|
|
|
//- Find the tetFacei and tetPti for point p in celli.
|
|
// tetFacei and tetPtI are set to -1 if not found
|
|
void findTetFacePt
|
|
(
|
|
const label celli,
|
|
const point& p,
|
|
label& tetFacei,
|
|
label& tetPti
|
|
) const;
|
|
|
|
//- Test if point p is in the celli
|
|
bool pointInCell
|
|
(
|
|
const point& p,
|
|
label celli,
|
|
const cellDecomposition = CELL_TETS
|
|
) const;
|
|
|
|
//- Find cell enclosing this location and return index
|
|
// If not found -1 is returned
|
|
label findCell
|
|
(
|
|
const point& p,
|
|
const cellDecomposition = CELL_TETS
|
|
) const;
|
|
|
|
|
|
// Write
|
|
|
|
//- Write items held in the objectRegistry. Normally includes mesh
|
|
//- components (points, faces, etc) and any registered fields.
|
|
virtual bool writeObject
|
|
(
|
|
IOstreamOption streamOpt,
|
|
const bool writeOnProc = true
|
|
) const;
|
|
};
|
|
|
|
|
|
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
|
|
|
} // End namespace Foam
|
|
|
|
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
|
|
|
#endif
|
|
|
|
// ************************************************************************* //
|