Files
openfoam/src/OpenFOAM/meshes/primitiveMesh/PatchTools/PatchToolsSearch.C
laurence 855b58e3b3 ENH: Expand triSurfaceSearch and add triSurfaceRegionSearch
+ Move most of the octree searching functionality from triSurfaceMesh into
  triSurfaceSearch. Much of it was duplicated anyway.
+ Add triSurfaceRegionSearch, which constructs an octree for each region in
  a surface and performs searches on specified regions only.
2013-04-05 15:28:00 +01:00

269 lines
7.1 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
Searching and marking zones of the patch.
\*---------------------------------------------------------------------------*/
#include "PatchTools.H"
#include "PackedBoolList.H"
#include "boundBox.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Finds area, starting at faceI, delimited by borderEdge.
// Marks all visited faces (from face-edge-face walk) with currentZone.
template
<
class BoolListType,
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
void
Foam::PatchTools::markZone
(
const PrimitivePatch<Face, FaceList, PointField, PointType>& p,
const BoolListType& borderEdge,
const label faceI,
const label currentZone,
labelList& faceZone
)
{
const labelListList& faceEdges = p.faceEdges();
const labelListList& edgeFaces = p.edgeFaces();
// List of faces whose faceZone has been set.
labelList changedFaces(1, faceI);
while (true)
{
// Pick up neighbours of changedFaces
DynamicList<label> newChangedFaces(2*changedFaces.size());
forAll(changedFaces, i)
{
label faceI = changedFaces[i];
const labelList& fEdges = faceEdges[faceI];
forAll(fEdges, fEdgeI)
{
label edgeI = fEdges[fEdgeI];
if (!borderEdge[edgeI])
{
const labelList& eFaceLst = edgeFaces[edgeI];
forAll(eFaceLst, j)
{
label nbrFaceI = eFaceLst[j];
if (faceZone[nbrFaceI] == -1)
{
faceZone[nbrFaceI] = currentZone;
newChangedFaces.append(nbrFaceI);
}
else if (faceZone[nbrFaceI] != currentZone)
{
FatalErrorIn
(
"PatchTools::markZone"
"("
"const PrimitivePatch<Face, FaceList, "
"PointField, PointType>& p,"
"const BoolListType& borderEdge,"
"const label faceI,"
"const label currentZone,"
"labelList& faceZone"
")"
)
<< "Zones " << faceZone[nbrFaceI]
<< " at face " << nbrFaceI
<< " connects to zone " << currentZone
<< " at face " << faceI
<< abort(FatalError);
}
}
}
}
}
if (newChangedFaces.empty())
{
break;
}
// transfer from dynamic to normal list
changedFaces.transfer(newChangedFaces);
}
}
// Finds areas delimited by borderEdge (or 'real' edges).
// Fills faceZone accordingly
template
<
class BoolListType,
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
Foam::label
Foam::PatchTools::markZones
(
const PrimitivePatch<Face, FaceList, PointField, PointType>& p,
const BoolListType& borderEdge,
labelList& faceZone
)
{
faceZone.setSize(p.size());
faceZone = -1;
label zoneI = 0;
for (label startFaceI = 0; startFaceI < faceZone.size();)
{
// Find next non-visited face
for (; startFaceI < faceZone.size(); ++startFaceI)
{
if (faceZone[startFaceI] == -1)
{
faceZone[startFaceI] = zoneI;
markZone(p, borderEdge, startFaceI, zoneI, faceZone);
zoneI++;
break;
}
}
}
return zoneI;
}
// Finds areas delimited by borderEdge (or 'real' edges).
// Fills faceZone accordingly
template
<
class BoolListType,
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
void
Foam::PatchTools::subsetMap
(
const PrimitivePatch<Face, FaceList, PointField, PointType>& p,
const BoolListType& includeFaces,
labelList& pointMap,
labelList& faceMap
)
{
label faceI = 0;
label pointI = 0;
const List<Face>& localFaces = p.localFaces();
faceMap.setSize(localFaces.size());
pointMap.setSize(p.nPoints());
boolList pointHad(pointMap.size(), false);
forAll(p, oldFaceI)
{
if (includeFaces[oldFaceI])
{
// Store new faces compact
faceMap[faceI++] = oldFaceI;
// Renumber labels for face
const Face& f = localFaces[oldFaceI];
forAll(f, fp)
{
const label ptLabel = f[fp];
if (!pointHad[ptLabel])
{
pointHad[ptLabel] = true;
pointMap[pointI++] = ptLabel;
}
}
}
}
// Trim
faceMap.setSize(faceI);
pointMap.setSize(pointI);
}
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
void Foam::PatchTools::calcBounds
(
const PrimitivePatch<Face, FaceList, PointField, PointType>& p,
boundBox& bb,
label& nPoints
)
{
// Unfortunately nPoints constructs meshPoints() so do compact version
// ourselves
const PointField& points = p.points();
PackedBoolList pointIsUsed(points.size());
nPoints = 0;
bb = boundBox::invertedBox;
forAll(p, faceI)
{
const Face& f = p[faceI];
forAll(f, fp)
{
label pointI = f[fp];
if (pointIsUsed.set(pointI, 1u))
{
bb.min() = ::Foam::min(bb.min(), points[pointI]);
bb.max() = ::Foam::max(bb.max(), points[pointI]);
nPoints++;
}
}
}
}
// ************************************************************************* //