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213 lines
5.6 KiB
C++
213 lines
5.6 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::edgeSurface
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Description
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Description of surface in form of 'cloud of edges'.
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The 'cloud of edges':
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- points
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- edges
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- faceEdges
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- parentEdge (edge on surface this edge originates from)
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and nothing more.
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(pointEdges constructed from above data)
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Constructed from triSurface and surfaceIntersection. (uses localPoints
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of surface of course)
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Used to easily insert cuts and split faces.
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Note
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- points with surface (local)points first, intersection points last
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- edges with (split) surface edges first, intersection edges last.
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SourceFiles
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edgeSurface.C
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\*---------------------------------------------------------------------------*/
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#ifndef edgeSurface_H
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#define edgeSurface_H
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#include "edgeList.H"
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#include "labelList.H"
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#include "pointField.H"
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#include "typeInfo.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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class triSurface;
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class surfaceIntersection;
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/*---------------------------------------------------------------------------*\
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Class edgeSurface Declaration
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\*---------------------------------------------------------------------------*/
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class edgeSurface
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{
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private:
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// Private data
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//- All points (0 .. nSurfacePoints_-1 are points from surface)
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pointField points_;
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label nSurfacePoints_;
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//- All edges (0 .. nSurfaceEdges_-1 are (possibly split) surface edges)
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edgeList edges_;
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label nSurfaceEdges_;
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//- Original surface edge. Valid only surfaceEdges.
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labelList parentEdges_;
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//- From face to our edges_
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labelListList faceEdges_;
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//- Constructed from above: pointEdges
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labelListList pointEdges_;
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// Private Member Functions
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//- Dump edges in obj format
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static void writeOBJ(const pointField&, const edgeList&, Ostream&);
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//- Dump selected edges in obj format
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static void writeOBJ
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(
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const pointField&,
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const edgeList&,
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const labelList&,
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Ostream&
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);
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//- Calculate pointEdges
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void calcPointEdges();
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public:
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ClassName("edgeSurface");
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// Constructors
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//- Construct from surface and intersection description
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edgeSurface
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(
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const triSurface& surf,
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const bool isFirstSurface,
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const surfaceIntersection& inter
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);
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// Member Functions
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// Access
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const pointField& points() const
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{
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return points_;
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}
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label nSurfacePoints() const
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{
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return nSurfacePoints_;
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}
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const edgeList& edges() const
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{
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return edges_;
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}
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label nSurfaceEdges() const
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{
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return nSurfaceEdges_;
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}
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bool isSurfaceEdge(const label edgeI) const
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{
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return edgeI < nSurfaceEdges_;
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}
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//- Parent edge (original surface edge this edge came from).
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// Valid only for edgeI < nSurfaceEdges_.
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label parentEdge(const label edgeI) const
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{
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if (edgeI < nSurfaceEdges_)
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{
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return parentEdges_[edgeI];
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}
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else
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{
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FatalErrorIn
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(
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"edgeSurface::parentEdge(const label edgeI) const"
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) << "Trying to get parent (i.e. surface) edge for"
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<< " intersection edge " << edgeI
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<< abort(FatalError);
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return -1;
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}
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}
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//- From face to our edges_
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const labelListList& faceEdges() const
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{
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return faceEdges_;
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}
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//- Point to edge addressing
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const labelListList& pointEdges() const
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{
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return pointEdges_;
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}
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// Edit
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//- Add intersection edges to a face. Used for connecting
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// floating intersection on face to rest of face.
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void addIntersectionEdges(const label faceI, const edgeList&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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