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openfoam/src/OpenFOAM/algorithms/dynamicIndexedOctree/dynamicTreeDataPoint.C

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C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2012 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "dynamicTreeDataPoint.H"
#include "treeBoundBox.H"
#include "dynamicIndexedOctree.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(dynamicTreeDataPoint, 0);
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::dynamicTreeDataPoint::dynamicTreeDataPoint
(
const DynamicList<point>& points
)
:
points_(points)
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
const Foam::DynamicList<Foam::point>&
Foam::dynamicTreeDataPoint::shapePoints() const
{
return points_;
}
//- Get type (inside,outside,mixed,unknown) of point w.r.t. surface.
// Only makes sense for closed surfaces.
Foam::label Foam::dynamicTreeDataPoint::getVolumeType
(
const dynamicIndexedOctree<dynamicTreeDataPoint>& oc,
const point& sample
) const
{
return dynamicIndexedOctree<dynamicTreeDataPoint>::UNKNOWN;
}
// Check if any point on shape is inside cubeBb.
bool Foam::dynamicTreeDataPoint::overlaps
(
const label index,
const treeBoundBox& cubeBb
) const
{
return cubeBb.contains(points_[index]);
}
// Check if any point on shape is inside sphere.
bool Foam::dynamicTreeDataPoint::overlaps
(
const label index,
const point& centre,
const scalar radiusSqr
) const
{
const point& p = points_[index];
const scalar distSqr = magSqr(p - centre);
if (distSqr <= radiusSqr)
{
return true;
}
return false;
}
// Calculate nearest point to sample. Updates (if any) nearestDistSqr, minIndex,
// nearestPoint.
void Foam::dynamicTreeDataPoint::findNearest
(
const labelUList& indices,
const point& sample,
scalar& nearestDistSqr,
label& minIndex,
point& nearestPoint
) const
{
forAll(indices, i)
{
const label index = indices[i];
const point& pt = points_[index];
scalar distSqr = magSqr(pt - sample);
if (distSqr < nearestDistSqr)
{
nearestDistSqr = distSqr;
minIndex = index;
nearestPoint = pt;
}
}
}
//- Calculates nearest (to line) point in shape.
// Returns point and distance (squared)
void Foam::dynamicTreeDataPoint::findNearest
(
const labelUList& indices,
const linePointRef& ln,
treeBoundBox& tightest,
label& minIndex,
point& linePoint,
point& nearestPoint
) const
{
// Best so far
scalar nearestDistSqr = magSqr(linePoint - nearestPoint);
forAll(indices, i)
{
const label index = indices[i];
const point& shapePt = points_[index];
if (tightest.contains(shapePt))
{
// Nearest point on line
pointHit pHit = ln.nearestDist(shapePt);
scalar distSqr = sqr(pHit.distance());
if (distSqr < nearestDistSqr)
{
nearestDistSqr = distSqr;
minIndex = index;
linePoint = pHit.rawPoint();
nearestPoint = shapePt;
{
point& minPt = tightest.min();
minPt = min(ln.start(), ln.end());
minPt.x() -= pHit.distance();
minPt.y() -= pHit.distance();
minPt.z() -= pHit.distance();
}
{
point& maxPt = tightest.max();
maxPt = max(ln.start(), ln.end());
maxPt.x() += pHit.distance();
maxPt.y() += pHit.distance();
maxPt.z() += pHit.distance();
}
}
}
}
}
// ************************************************************************* //