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188 lines
4.8 KiB
C
188 lines
4.8 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2012 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "dynamicTreeDataPoint.H"
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#include "treeBoundBox.H"
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#include "dynamicIndexedOctree.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(dynamicTreeDataPoint, 0);
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::dynamicTreeDataPoint::dynamicTreeDataPoint
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(
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const DynamicList<point>& points
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)
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:
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points_(points)
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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const Foam::DynamicList<Foam::point>&
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Foam::dynamicTreeDataPoint::shapePoints() const
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{
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return points_;
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}
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//- Get type (inside,outside,mixed,unknown) of point w.r.t. surface.
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// Only makes sense for closed surfaces.
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Foam::label Foam::dynamicTreeDataPoint::getVolumeType
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(
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const dynamicIndexedOctree<dynamicTreeDataPoint>& oc,
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const point& sample
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) const
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{
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return dynamicIndexedOctree<dynamicTreeDataPoint>::UNKNOWN;
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}
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// Check if any point on shape is inside cubeBb.
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bool Foam::dynamicTreeDataPoint::overlaps
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(
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const label index,
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const treeBoundBox& cubeBb
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) const
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{
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return cubeBb.contains(points_[index]);
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}
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// Check if any point on shape is inside sphere.
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bool Foam::dynamicTreeDataPoint::overlaps
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(
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const label index,
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const point& centre,
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const scalar radiusSqr
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) const
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{
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const point& p = points_[index];
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const scalar distSqr = magSqr(p - centre);
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if (distSqr <= radiusSqr)
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{
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return true;
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}
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return false;
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}
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// Calculate nearest point to sample. Updates (if any) nearestDistSqr, minIndex,
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// nearestPoint.
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void Foam::dynamicTreeDataPoint::findNearest
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(
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const labelUList& indices,
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const point& sample,
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scalar& nearestDistSqr,
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label& minIndex,
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point& nearestPoint
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) const
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{
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forAll(indices, i)
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{
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const label index = indices[i];
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const point& pt = points_[index];
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scalar distSqr = magSqr(pt - sample);
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if (distSqr < nearestDistSqr)
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{
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nearestDistSqr = distSqr;
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minIndex = index;
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nearestPoint = pt;
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}
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}
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}
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//- Calculates nearest (to line) point in shape.
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// Returns point and distance (squared)
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void Foam::dynamicTreeDataPoint::findNearest
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(
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const labelUList& indices,
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const linePointRef& ln,
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treeBoundBox& tightest,
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label& minIndex,
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point& linePoint,
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point& nearestPoint
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) const
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{
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// Best so far
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scalar nearestDistSqr = magSqr(linePoint - nearestPoint);
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forAll(indices, i)
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{
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const label index = indices[i];
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const point& shapePt = points_[index];
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if (tightest.contains(shapePt))
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{
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// Nearest point on line
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pointHit pHit = ln.nearestDist(shapePt);
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scalar distSqr = sqr(pHit.distance());
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if (distSqr < nearestDistSqr)
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{
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nearestDistSqr = distSqr;
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minIndex = index;
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linePoint = pHit.rawPoint();
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nearestPoint = shapePt;
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{
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point& minPt = tightest.min();
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minPt = min(ln.start(), ln.end());
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minPt.x() -= pHit.distance();
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minPt.y() -= pHit.distance();
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minPt.z() -= pHit.distance();
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}
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{
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point& maxPt = tightest.max();
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maxPt = max(ln.start(), ln.end());
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maxPt.x() += pHit.distance();
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maxPt.y() += pHit.distance();
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maxPt.z() += pHit.distance();
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}
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}
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}
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}
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}
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// ************************************************************************* //
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