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https://develop.openfoam.com/Development/openfoam.git
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- Allows generation of images (currently PNG files) during the run - ... or afterwards by invoking the execFlowFunctionObjects utility - Wrapper around VTK functionality - Support for objects: - text - points (glyphs: sphere, arrow) - lines (tubes) - surfaces (wireframe, shaded, combination) - Colour using: - user-defined - field values (several colour maps availale) - For image sequences: - dynamic views (camera movement) - objects can appear/disappear using opacity - Building - VTK dependency v6+ - satisfied using ParaView from ThirdParty directory - or separate VTK installation
191 lines
4.5 KiB
C++
191 lines
4.5 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::surface
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Description
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SourceFiles
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surface.C
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\*---------------------------------------------------------------------------*/
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#ifndef surface_H
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#define surface_H
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#include "geometryBase.H"
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#include "NamedEnum.H"
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#include "runTimeSelectionTables.H"
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#include "vtkSmartPointer.h"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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class vtkActor;
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class vtkRenderer;
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class vtkPolyData;
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class surface Declaration
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\*---------------------------------------------------------------------------*/
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class surface
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:
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public geometryBase
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{
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public:
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// Public enumerations
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enum representationType
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{
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rtNone,
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rtWireframe,
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rtSurface,
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rtSurfaceWithEdges,
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rtGlyph
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};
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static const NamedEnum<representationType, 5> representationTypeNames;
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private:
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// Private Member Functions
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//- Disallow default bitwise copy construct
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surface(const surface&);
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//- Disallow default bitwise assignment
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void operator=(const surface&);
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protected:
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// Protected data
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//- Representation type
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representationType representation_;
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//- Activate feature edges
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bool featureEdges_;
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//- Surface colour
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autoPtr<DataEntry<vector> > surfaceColour_;
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//- Edge colour
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autoPtr<DataEntry<vector> > edgeColour_;
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//- Surface actor
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vtkSmartPointer<vtkActor> surfaceActor_;
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//- Edge actor
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vtkSmartPointer<vtkActor> edgeActor_;
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//- Max glyph length for representation type rtGlyph
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scalar maxGlyphLength_;
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// Protected Member Functions
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//- Set the representation
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void setRepresentation(vtkActor* actor) const;
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//- Add feature edges to scene
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void addFeatureEdges
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(
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vtkRenderer* renderer,
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vtkPolyData* data
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) const;
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public:
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//- Run-time type information
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TypeName("surface");
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// Declare run-time constructor selection table
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declareRunTimeSelectionTable
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(
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autoPtr,
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surface,
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dictionary,
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(
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const runTimePostProcessing& parent,
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const dictionary& dict,
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const HashPtrTable<DataEntry<vector>, word>& colours
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),
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(parent, dict, colours)
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);
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// Constructors
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//- Construct from dictionary
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surface
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(
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const runTimePostProcessing& parent,
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const dictionary& dict,
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const HashPtrTable<DataEntry<vector>, word>& colours
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);
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// Selectors
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//- Return a reference to the selected RAS model
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static autoPtr<surface> New
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(
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const runTimePostProcessing& parent,
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const dictionary& dict,
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const HashPtrTable<DataEntry<vector>, word>& colours,
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const word& surfaceName
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);
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//- Destructor
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virtual ~surface();
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// Member Functions
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//- Update the actors
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virtual void updateActors(const scalar position);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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