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200 lines
5.1 KiB
C
200 lines
5.1 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2017 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "codedPoints0MotionSolver.H"
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#include "dictionary.H"
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#include "Time.H"
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#include "SHA1Digest.H"
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#include "dynamicCode.H"
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#include "dynamicCodeContext.H"
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#include "stringOps.H"
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#include "addToRunTimeSelectionTable.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(codedPoints0MotionSolver, 0);
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addToRunTimeSelectionTable
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(
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motionSolver,
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codedPoints0MotionSolver,
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dictionary
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);
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}
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// * * * * * * * * * * * * Protected Member Functions * * * * * * * * * * * //
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void Foam::codedPoints0MotionSolver::prepare
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(
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dynamicCode& dynCode,
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const dynamicCodeContext& context
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) const
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{
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// Set additional rewrite rules
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dynCode.setFilterVariable("typeName", name_);
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// Compile filtered C template
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dynCode.addCompileFile("codedPoints0MotionSolverTemplate.C");
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// Copy filtered H template
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dynCode.addCopyFile("codedPoints0MotionSolverTemplate.H");
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// Debugging: make BC verbose
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// dynCode.setFilterVariable("verbose", "true");
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// Info<<"compile " << name_ << " sha1: "
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// << context.sha1() << endl;
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// Define Make/options
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dynCode.setMakeOptions
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(
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"EXE_INC = -g \\\n"
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"-I$(LIB_SRC)/finiteVolume/lnInclude \\\n"
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"-I$(LIB_SRC)/fvMotionSolvers/lnInclude \\\n"
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"-I$(LIB_SRC)/dynamicMesh/lnInclude \\\n"
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"-I$(LIB_SRC)/meshTools/lnInclude \\\n"
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+ context.options()
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+ "\n\nLIB_LIBS = \\\n"
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+ " -lfvMotionSolvers \\\n"
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+ context.libs()
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);
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}
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Foam::dlLibraryTable& Foam::codedPoints0MotionSolver::libs() const
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{
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return const_cast<Time&>(mesh().time()).libs();
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}
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Foam::string Foam::codedPoints0MotionSolver::description() const
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{
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return "points0MotionSolver " + name();
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}
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void Foam::codedPoints0MotionSolver::clearRedirect() const
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{
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redirectMotionSolverPtr_.clear();
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}
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const Foam::dictionary&
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Foam::codedPoints0MotionSolver::codeDict() const
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{
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return coeffDict();
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::codedPoints0MotionSolver::codedPoints0MotionSolver
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(
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const polyMesh& mesh,
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const IOdictionary& dict
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)
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:
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motionSolver(mesh, dict, typeName),
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codedBase()
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{
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// Backward compatibility
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if (dict.found("redirectType"))
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{
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dict.lookup("redirectType") >> name_;
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}
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else
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{
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dict.lookup("name") >> name_;
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}
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updateLibrary(name_);
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redirectMotionSolver();
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::codedPoints0MotionSolver::~codedPoints0MotionSolver()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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Foam::motionSolver&
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Foam::codedPoints0MotionSolver::redirectMotionSolver() const
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{
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if (!redirectMotionSolverPtr_.valid())
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{
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// Get the dictionary for the solver and override the
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// solver name (in case it is not a subdictionary and contains
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// the 'coded' as the motionSolver)
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dictionary constructDict(coeffDict());
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constructDict.set("solver", name_);
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constructDict.set("motionSolver", name_);
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IOobject io(*this);
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io.readOpt() = IOobject::NO_READ;
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redirectMotionSolverPtr_ = motionSolver::New
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(
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mesh(),
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IOdictionary(io, constructDict)
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);
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}
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return redirectMotionSolverPtr_();
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}
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Foam::tmp<Foam::pointField> Foam::codedPoints0MotionSolver::curPoints() const
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{
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updateLibrary(name_);
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return redirectMotionSolver().curPoints();
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}
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void Foam::codedPoints0MotionSolver::solve()
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{
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updateLibrary(name_);
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redirectMotionSolver().solve();
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}
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void Foam::codedPoints0MotionSolver::movePoints(const pointField& fld)
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{
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updateLibrary(name_);
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return redirectMotionSolver().movePoints(fld);
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}
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void Foam::codedPoints0MotionSolver::updateMesh(const mapPolyMesh& mpm)
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{
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updateLibrary(name_);
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return redirectMotionSolver().updateMesh(mpm);
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}
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// ************************************************************************* //
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