Files
openfoam/src/postProcessing/functionObjects/graphics/runTimePostProcessing/geometrySurface.H

137 lines
3.4 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::geometrySurface
Description
SourceFiles
geometrySurface.C
\*---------------------------------------------------------------------------*/
#ifndef geometrySurface_H
#define geometrySurface_H
#include "surface.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
class vtkPolyData;
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class geometrySurface Declaration
\*---------------------------------------------------------------------------*/
class geometrySurface
:
public surface
{
private:
// Private Member Functions
//- Disallow default bitwise copy construct
geometrySurface(const geometrySurface&);
//- Disallow default bitwise assignment
void operator=(const geometrySurface&);
protected:
// Protected data
//- File names
List<fileName> fileNames_;
// Protected Member Functions
//- Add surface (file) to scene
void addGeometryToScene
(
const scalar position,
vtkRenderer* renderer,
const fileName& fName
) const;
public:
//- Run-time type information
TypeName("geometry");
// Constructors
//- Construct from dictionary
geometrySurface
(
const runTimePostProcessing& parent,
const dictionary& dict,
const HashPtrTable<Function1<vector>, word>& colours
);
//- Construct from components
geometrySurface
(
const runTimePostProcessing& parent,
const dictionary& dict,
const HashPtrTable<Function1<vector>, word>& colours,
const List<fileName>& fileNames
);
//- Destructor
virtual ~geometrySurface();
// Member Functions
//- Add surface(s) to scene
virtual void addGeometryToScene
(
const scalar position,
vtkRenderer* renderer
);
//- Update actors
virtual void updateActors(const scalar position);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //