Files
openfoam/src/dynamicFvMesh/dynamicMotionSolverFvMesh/dynamicMotionSolverFvMesh.H
2022-05-19 15:48:31 +00:00

122 lines
3.4 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
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Copyright (C) 2011-2017 OpenFOAM Foundation
Copyright (C) 2020 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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Class
Foam::dynamicMotionSolverFvMesh
Description
The dynamicMotionSolverFvMesh
SourceFiles
dynamicMotionSolverFvMesh.C
\*---------------------------------------------------------------------------*/
#ifndef dynamicMotionSolverFvMesh_H
#define dynamicMotionSolverFvMesh_H
#include "dynamicFvMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class motionSolver;
/*---------------------------------------------------------------------------*\
Class dynamicMotionSolverFvMesh Declaration
\*---------------------------------------------------------------------------*/
class dynamicMotionSolverFvMesh
:
public dynamicFvMesh
{
// Private data
autoPtr<motionSolver> motionPtr_;
// Private Member Functions
//- No copy construct
dynamicMotionSolverFvMesh(const dynamicMotionSolverFvMesh&) = delete;
//- No copy assignment
void operator=(const dynamicMotionSolverFvMesh&) = delete;
public:
//- Runtime type information
TypeName("dynamicMotionSolverFvMesh");
// Constructors
//- Construct from IOobject
dynamicMotionSolverFvMesh(const IOobject& io, const bool doInit=true);
//- Construct from components without boundary.
// Boundary is added using addFvPatches() member function
dynamicMotionSolverFvMesh
(
const IOobject& io,
pointField&& points,
faceList&& faces,
labelList&& allOwner,
labelList&& allNeighbour,
const bool syncPar = true
);
//- Destructor
virtual ~dynamicMotionSolverFvMesh() = default;
// Member Functions
//- Initialise all non-demand-driven data
virtual bool init(const bool doInit);
//- Return the motionSolver
const motionSolver& motion() const;
//- Update the mesh for both mesh motion and topology change
virtual bool update();
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //