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While p and pmh (pd in OpenFOAM-1.5.?) are equivalent on orthogonal meshes they are not on non-orthogonal meshes and the difference is very important for buoyancy-dominated flows such as settling. settlingFoam is now written in terms of pmh (static pressure minus hydrostatic pressure) which used to be called pd but that confused too may people.
144 lines
2.9 KiB
C++
144 lines
2.9 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: 1.6 |
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| \\ / A nd | Web: http://www.OpenFOAM.org |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class volVectorField;
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object U;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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dimensions [0 1 -1 0 0 0 0];
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internalField uniform (0 0 0);
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boundaryField
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{
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SYMP3
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{
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type slip;
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}
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INLE1
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{
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type fixedValue;
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value uniform (0.1315 0 0);
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}
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OUTL9
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{
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type fixedValue;
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value uniform (0 0.0177 0);
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}
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OUTL10
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{
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type fixedValue;
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value uniform (0 0.0177 0);
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}
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OUTL11
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{
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type fixedValue;
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value uniform (0 0.0177 0);
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}
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OUTL12
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{
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type fixedValue;
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value uniform (0 0.0177 0);
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}
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WALL6
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{
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type translatingWallVelocity;
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U (-0.003 0 0);
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value uniform (-0.003 0 0);
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}
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WALL8
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL61
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL62
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL63
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL64
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL65
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL66
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL67
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL68
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL69
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL7
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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WALL70
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{
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type fixedValue;
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value uniform (0 0 0);
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}
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OUTL15
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{
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type zeroGradient;
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}
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}
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// ************************************************************************* //
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