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- constructor for empty cell/face/point Zones, with contents to be transferred in later. - ZoneMesh::operator(const word&) to return existing zone or a new empty one.
681 lines
18 KiB
C
681 lines
18 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2012-2016 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2015 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "fvMeshTools.H"
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#include "processorCyclicPolyPatch.H"
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#include "polyBoundaryMeshEntries.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Adds patch if not yet there. Returns patchID.
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Foam::label Foam::fvMeshTools::addPatch
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(
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fvMesh& mesh,
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const polyPatch& patch,
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const dictionary& patchFieldDict,
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const word& defaultPatchFieldType,
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const bool validBoundary
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)
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{
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polyBoundaryMesh& polyPatches =
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const_cast<polyBoundaryMesh&>(mesh.boundaryMesh());
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label patchi = polyPatches.findPatchID(patch.name());
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if (patchi != -1)
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{
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// Already there
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return patchi;
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}
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// Append at end unless there are processor patches
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label insertPatchi = polyPatches.size();
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label startFacei = mesh.nFaces();
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if (!isA<processorPolyPatch>(patch))
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{
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forAll(polyPatches, patchi)
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{
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const polyPatch& pp = polyPatches[patchi];
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if (isA<processorPolyPatch>(pp))
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{
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insertPatchi = patchi;
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startFacei = pp.start();
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break;
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}
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}
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}
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// Below is all quite a hack. Feel free to change once there is a better
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// mechanism to insert and reorder patches.
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// Clear local fields and e.g. polyMesh parallelInfo.
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mesh.clearOut();
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label sz = polyPatches.size();
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fvBoundaryMesh& fvPatches = const_cast<fvBoundaryMesh&>(mesh.boundary());
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// Add polyPatch at the end
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polyPatches.setSize(sz+1);
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polyPatches.set
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(
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sz,
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patch.clone
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(
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polyPatches,
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insertPatchi, //index
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0, //size
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startFacei //start
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)
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);
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fvPatches.setSize(sz+1);
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fvPatches.set
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(
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sz,
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fvPatch::New
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(
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polyPatches[sz], // point to newly added polyPatch
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mesh.boundary()
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)
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);
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addPatchFields<volScalarField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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addPatchFields<volVectorField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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addPatchFields<volSphericalTensorField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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addPatchFields<volSymmTensorField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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addPatchFields<volTensorField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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// Surface fields
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addPatchFields<surfaceScalarField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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addPatchFields<surfaceVectorField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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addPatchFields<surfaceSphericalTensorField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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addPatchFields<surfaceSymmTensorField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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addPatchFields<surfaceTensorField>
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(
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mesh,
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patchFieldDict,
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defaultPatchFieldType,
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Zero
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);
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// Create reordering list
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// patches before insert position stay as is
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labelList oldToNew(sz+1);
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for (label i = 0; i < insertPatchi; i++)
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{
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oldToNew[i] = i;
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}
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// patches after insert position move one up
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for (label i = insertPatchi; i < sz; i++)
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{
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oldToNew[i] = i+1;
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}
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// appended patch gets moved to insert position
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oldToNew[sz] = insertPatchi;
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// Shuffle into place
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polyPatches.reorder(oldToNew, validBoundary);
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fvPatches.reorder(oldToNew);
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reorderPatchFields<volScalarField>(mesh, oldToNew);
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reorderPatchFields<volVectorField>(mesh, oldToNew);
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reorderPatchFields<volSphericalTensorField>(mesh, oldToNew);
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reorderPatchFields<volSymmTensorField>(mesh, oldToNew);
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reorderPatchFields<volTensorField>(mesh, oldToNew);
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reorderPatchFields<surfaceScalarField>(mesh, oldToNew);
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reorderPatchFields<surfaceVectorField>(mesh, oldToNew);
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reorderPatchFields<surfaceSphericalTensorField>(mesh, oldToNew);
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reorderPatchFields<surfaceSymmTensorField>(mesh, oldToNew);
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reorderPatchFields<surfaceTensorField>(mesh, oldToNew);
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return insertPatchi;
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}
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void Foam::fvMeshTools::setPatchFields
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(
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fvMesh& mesh,
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const label patchi,
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const dictionary& patchFieldDict
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)
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{
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setPatchFields<volScalarField>(mesh, patchi, patchFieldDict);
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setPatchFields<volVectorField>(mesh, patchi, patchFieldDict);
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setPatchFields<volSphericalTensorField>(mesh, patchi, patchFieldDict);
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setPatchFields<volSymmTensorField>(mesh, patchi, patchFieldDict);
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setPatchFields<volTensorField>(mesh, patchi, patchFieldDict);
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setPatchFields<surfaceScalarField>(mesh, patchi, patchFieldDict);
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setPatchFields<surfaceVectorField>(mesh, patchi, patchFieldDict);
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setPatchFields<surfaceSphericalTensorField>
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(
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mesh,
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patchi,
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patchFieldDict
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);
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setPatchFields<surfaceSymmTensorField>(mesh, patchi, patchFieldDict);
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setPatchFields<surfaceTensorField>(mesh, patchi, patchFieldDict);
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}
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void Foam::fvMeshTools::zeroPatchFields(fvMesh& mesh, const label patchi)
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{
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setPatchFields<volScalarField>(mesh, patchi, Zero);
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setPatchFields<volVectorField>(mesh, patchi, Zero);
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setPatchFields<volSphericalTensorField>
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(
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mesh,
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patchi,
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Zero
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);
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setPatchFields<volSymmTensorField>
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(
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mesh,
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patchi,
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Zero
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);
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setPatchFields<volTensorField>(mesh, patchi, Zero);
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setPatchFields<surfaceScalarField>(mesh, patchi, Zero);
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setPatchFields<surfaceVectorField>(mesh, patchi, Zero);
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setPatchFields<surfaceSphericalTensorField>
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(
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mesh,
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patchi,
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Zero
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);
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setPatchFields<surfaceSymmTensorField>
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(
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mesh,
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patchi,
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Zero
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);
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setPatchFields<surfaceTensorField>(mesh, patchi, Zero);
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}
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// Deletes last patch
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void Foam::fvMeshTools::trimPatches(fvMesh& mesh, const label nPatches)
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{
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// Clear local fields and e.g. polyMesh globalMeshData.
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mesh.clearOut();
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polyBoundaryMesh& polyPatches =
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const_cast<polyBoundaryMesh&>(mesh.boundaryMesh());
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fvBoundaryMesh& fvPatches = const_cast<fvBoundaryMesh&>(mesh.boundary());
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if (polyPatches.empty())
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{
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FatalErrorInFunction
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<< "No patches in mesh"
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<< abort(FatalError);
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}
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label nFaces = 0;
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for (label patchi = nPatches; patchi < polyPatches.size(); patchi++)
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{
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nFaces += polyPatches[patchi].size();
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}
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reduce(nFaces, sumOp<label>());
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if (nFaces)
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{
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FatalErrorInFunction
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<< "There are still " << nFaces
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<< " faces in " << polyPatches.size()-nPatches
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<< " patches to be deleted" << abort(FatalError);
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}
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// Remove actual patches
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polyPatches.setSize(nPatches);
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fvPatches.setSize(nPatches);
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trimPatchFields<volScalarField>(mesh, nPatches);
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trimPatchFields<volVectorField>(mesh, nPatches);
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trimPatchFields<volSphericalTensorField>(mesh, nPatches);
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trimPatchFields<volSymmTensorField>(mesh, nPatches);
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trimPatchFields<volTensorField>(mesh, nPatches);
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trimPatchFields<surfaceScalarField>(mesh, nPatches);
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trimPatchFields<surfaceVectorField>(mesh, nPatches);
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trimPatchFields<surfaceSphericalTensorField>(mesh, nPatches);
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trimPatchFields<surfaceSymmTensorField>(mesh, nPatches);
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trimPatchFields<surfaceTensorField>(mesh, nPatches);
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}
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void Foam::fvMeshTools::reorderPatches
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(
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fvMesh& mesh,
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const labelList& oldToNew,
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const label nNewPatches,
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const bool validBoundary
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)
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{
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polyBoundaryMesh& polyPatches =
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const_cast<polyBoundaryMesh&>(mesh.boundaryMesh());
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fvBoundaryMesh& fvPatches = const_cast<fvBoundaryMesh&>(mesh.boundary());
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// Shuffle into place
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polyPatches.reorder(oldToNew, validBoundary);
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fvPatches.reorder(oldToNew);
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reorderPatchFields<volScalarField>(mesh, oldToNew);
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reorderPatchFields<volVectorField>(mesh, oldToNew);
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reorderPatchFields<volSphericalTensorField>(mesh, oldToNew);
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reorderPatchFields<volSymmTensorField>(mesh, oldToNew);
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reorderPatchFields<volTensorField>(mesh, oldToNew);
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reorderPatchFields<surfaceScalarField>(mesh, oldToNew);
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reorderPatchFields<surfaceVectorField>(mesh, oldToNew);
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reorderPatchFields<surfaceSphericalTensorField>(mesh, oldToNew);
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reorderPatchFields<surfaceSymmTensorField>(mesh, oldToNew);
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reorderPatchFields<surfaceTensorField>(mesh, oldToNew);
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// Remove last.
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trimPatches(mesh, nNewPatches);
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}
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Foam::labelList Foam::fvMeshTools::removeEmptyPatches
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(
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fvMesh& mesh,
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const bool validBoundary
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)
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{
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const polyBoundaryMesh& pbm = mesh.boundaryMesh();
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labelList newToOld(pbm.size());
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labelList oldToNew(pbm.size(), -1);
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label newI = 0;
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// Assumes all non-coupled boundaries are on all processors!
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forAll(pbm, patchI)
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{
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const polyPatch& pp = pbm[patchI];
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if (!isA<processorPolyPatch>(pp))
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{
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label nFaces = pp.size();
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if (validBoundary)
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{
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reduce(nFaces, sumOp<label>());
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}
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if (nFaces > 0)
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{
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newToOld[newI] = patchI;
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oldToNew[patchI] = newI++;
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}
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}
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}
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// Same for processor patches (but need no reduction)
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forAll(pbm, patchI)
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{
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const polyPatch& pp = pbm[patchI];
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if (isA<processorPolyPatch>(pp) && pp.size())
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{
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newToOld[newI] = patchI;
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oldToNew[patchI] = newI++;
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}
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}
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newToOld.setSize(newI);
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// Move all deleteable patches to the end
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forAll(oldToNew, patchI)
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{
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if (oldToNew[patchI] == -1)
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{
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oldToNew[patchI] = newI++;
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}
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}
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reorderPatches(mesh, oldToNew, newToOld.size(), validBoundary);
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return newToOld;
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}
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Foam::autoPtr<Foam::fvMesh> Foam::fvMeshTools::newMesh
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(
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const IOobject& io,
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const bool masterOnlyReading
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)
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{
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// Region name
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// ~~~~~~~~~~~
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fileName meshSubDir;
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if (io.name() == polyMesh::defaultRegion)
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{
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meshSubDir = polyMesh::meshSubDir;
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}
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else
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{
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meshSubDir = io.name()/polyMesh::meshSubDir;
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}
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fileName facesInstance;
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// Patch types
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// ~~~~~~~~~~~
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// Read and scatter master patches (without reading master mesh!)
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PtrList<entry> patchEntries;
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if (Pstream::master())
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{
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facesInstance = io.time().findInstance
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(
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meshSubDir,
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"faces",
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IOobject::MUST_READ
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);
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patchEntries = polyBoundaryMeshEntries
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(
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IOobject
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(
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"boundary",
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facesInstance,
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meshSubDir,
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io.db(),
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IOobject::MUST_READ,
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IOobject::NO_WRITE,
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false
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)
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);
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// Send patches
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for
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(
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int slave=Pstream::firstSlave();
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slave<=Pstream::lastSlave();
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slave++
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)
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{
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OPstream toSlave(Pstream::commsTypes::scheduled, slave);
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toSlave << patchEntries;
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}
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}
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else
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{
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// Receive patches
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IPstream fromMaster
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(
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Pstream::commsTypes::scheduled,
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Pstream::masterNo()
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);
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fromMaster >> patchEntries;
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}
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Pstream::scatter(facesInstance);
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// Dummy meshes
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// ~~~~~~~~~~~~
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// Check who has a mesh
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const fileName meshDir = io.time().path()/facesInstance/meshSubDir;
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bool haveMesh = isDir(meshDir);
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if (masterOnlyReading && !Pstream::master())
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{
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haveMesh = false;
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}
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// Set up to read-if-present. Note: does not search for mesh so set
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// instance explicitly
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IOobject meshIO(io);
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meshIO.instance() = facesInstance;
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if (masterOnlyReading && !Pstream::master())
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{
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meshIO.readOpt() = IOobject::NO_READ;
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}
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else
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{
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meshIO.readOpt() = IOobject::READ_IF_PRESENT;
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}
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// Read mesh
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// ~~~~~~~~~
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// Now all processors read a mesh and use supplied points,faces etc
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// if there is none.
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// Note: fvSolution, fvSchemes are also using the supplied Ioobject so
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// on slave will be NO_READ, on master READ_IF_PRESENT. This will
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// conflict with e.g. timeStampMaster reading so switch off.
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const regIOobject::fileCheckTypes oldCheckType =
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regIOobject::fileModificationChecking;
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regIOobject::fileModificationChecking = regIOobject::timeStamp;
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autoPtr<fvMesh> meshPtr
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(
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new fvMesh
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(
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meshIO,
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xferCopy(pointField()),
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xferCopy(faceList()),
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xferCopy(labelList()),
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xferCopy(labelList())
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)
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);
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fvMesh& mesh = meshPtr();
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regIOobject::fileModificationChecking = oldCheckType;
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// Add patches
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// ~~~~~~~~~~~
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bool havePatches = mesh.boundary().size();
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reduce(havePatches, andOp<bool>());
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if (!havePatches)
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{
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// There are one or more processors without full complement of
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// patches
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DynamicList<polyPatch*> newPatches;
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if (haveMesh) //Pstream::master())
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{
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forAll(mesh.boundary(), patchI)
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{
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newPatches.append
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(
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mesh.boundaryMesh()[patchI].clone(mesh.boundaryMesh()).ptr()
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);
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}
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}
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else
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{
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forAll(patchEntries, patchI)
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{
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const entry& e = patchEntries[patchI];
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const word type(e.dict().lookup("type"));
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|
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if
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(
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type == processorPolyPatch::typeName
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|| type == processorCyclicPolyPatch::typeName
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)
|
|
{}
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else
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{
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dictionary patchDict(e.dict());
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patchDict.set("nFaces", 0);
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patchDict.set("startFace", 0);
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newPatches.append
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(
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|
polyPatch::New
|
|
(
|
|
patchEntries[patchI].keyword(),
|
|
patchDict,
|
|
newPatches.size(),
|
|
mesh.boundaryMesh()
|
|
).ptr()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
mesh.removeFvBoundary();
|
|
mesh.addFvPatches(newPatches);
|
|
}
|
|
|
|
//Pout<< "patches:" << endl;
|
|
//forAll(mesh.boundary(), patchI)
|
|
//{
|
|
// Pout<< " type" << mesh.boundary()[patchI].type()
|
|
// << " size:" << mesh.boundary()[patchI].size()
|
|
// << " start:" << mesh.boundary()[patchI].start() << endl;
|
|
//}
|
|
//Pout<< endl;
|
|
|
|
|
|
// Determine zones
|
|
// ~~~~~~~~~~~~~~~
|
|
|
|
wordList pointZoneNames(mesh.pointZones().names());
|
|
Pstream::scatter(pointZoneNames);
|
|
wordList faceZoneNames(mesh.faceZones().names());
|
|
Pstream::scatter(faceZoneNames);
|
|
wordList cellZoneNames(mesh.cellZones().names());
|
|
Pstream::scatter(cellZoneNames);
|
|
|
|
if (!haveMesh)
|
|
{
|
|
// Add the zones. Make sure to remove the old dummy ones first
|
|
mesh.pointZones().clear();
|
|
mesh.faceZones().clear();
|
|
mesh.cellZones().clear();
|
|
|
|
List<pointZone*> pz(pointZoneNames.size());
|
|
forAll(pointZoneNames, i)
|
|
{
|
|
pz[i] = new pointZone
|
|
(
|
|
pointZoneNames[i],
|
|
i,
|
|
mesh.pointZones()
|
|
);
|
|
}
|
|
List<faceZone*> fz(faceZoneNames.size());
|
|
forAll(faceZoneNames, i)
|
|
{
|
|
fz[i] = new faceZone
|
|
(
|
|
faceZoneNames[i],
|
|
i,
|
|
mesh.faceZones()
|
|
);
|
|
}
|
|
List<cellZone*> cz(cellZoneNames.size());
|
|
forAll(cellZoneNames, i)
|
|
{
|
|
cz[i] = new cellZone
|
|
(
|
|
cellZoneNames[i],
|
|
i,
|
|
mesh.cellZones()
|
|
);
|
|
}
|
|
|
|
if (pz.size() && fz.size() && cz.size())
|
|
{
|
|
mesh.addZones(pz, fz, cz);
|
|
}
|
|
}
|
|
|
|
return meshPtr;
|
|
}
|
|
|
|
|
|
// ************************************************************************* //
|