mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-12-28 03:37:59 +00:00
- useful for generating combined zones. Eg,
cellZone combined
(
"combinedZone",
czm.inZone(key).used(),
ZoneI,
*this
);
319 lines
8.4 KiB
C++
319 lines
8.4 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::faceZone
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Description
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A subset of mesh faces organised as a primitive patch.
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For quick check whether a face belongs to the zone use the lookup
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mechanism in faceZoneMesh, where all the zoned faces are registered
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with their zone number.
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SourceFiles
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faceZone.C
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faceZoneNew.C
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\*---------------------------------------------------------------------------*/
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#ifndef faceZone_H
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#define faceZone_H
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#include "zone.H"
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#include "faceZoneMeshFwd.H"
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#include "boolList.H"
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#include "primitiveFacePatch.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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class mapPolyMesh;
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// Forward declaration of friend functions and operators
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class faceZone;
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Ostream& operator<<(Ostream&, const faceZone&);
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/*---------------------------------------------------------------------------*\
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Class faceZone Declaration
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\*---------------------------------------------------------------------------*/
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class faceZone
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:
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public zone
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{
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// Private data
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//- The name associated with the zone-labels dictionary entry
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static const word labelsName_;
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protected:
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// Protected data
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//- Flip map for all faces in the zone. Set to true if the
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// face needs to be flipped to achieve the correct orientation.
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boolList flipMap_;
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//- Reference to zone list
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const faceZoneMesh& zoneMesh_;
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// Demand-driven private data
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//- Primitive patch made out of correctly flipped faces
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mutable primitiveFacePatch* patchPtr_;
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//- Master cell layer
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mutable labelList* masterCellsPtr_;
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//- Slave cell layer
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mutable labelList* slaveCellsPtr_;
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//- Global edge addressing
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mutable labelList* mePtr_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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faceZone(const faceZone&);
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//- Disallow default bitwise assignment
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void operator=(const faceZone&);
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//- Build primitive patch
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void calcFaceZonePatch() const;
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//- Return map of local face indices
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const Map<label>& faceLookupMap() const;
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//- Calculate master and slave face layer
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void calcCellLayers() const;
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//- Check addressing
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void checkAddressing() const;
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public:
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// Static data members
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//- The name associated with the zone-labels dictionary entry
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static const char * const labelsName;
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//- Runtime type information
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TypeName("faceZone");
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// Declare run-time constructor selection tables
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declareRunTimeSelectionTable
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(
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autoPtr,
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faceZone,
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dictionary,
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(
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const word& name,
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const dictionary& dict,
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const label index,
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const faceZoneMesh& zm
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),
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(name, dict, index, zm)
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);
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// Constructors
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//- Construct from components
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faceZone
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(
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const word& name,
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const unallocLabelList& addr,
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const boolList& fm,
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const label index,
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const faceZoneMesh& zm
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);
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//- Construct from components, transferring contents
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faceZone
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(
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const word& name,
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const Xfer<labelList>& addr,
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const Xfer<boolList>& fm,
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const label index,
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const faceZoneMesh&
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);
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//- Construct from dictionary
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faceZone
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(
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const word& name,
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const dictionary&,
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const label index,
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const faceZoneMesh&
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);
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//- Construct given the original zone and resetting the
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// face list and zone mesh information
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faceZone
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(
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const faceZone&,
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const unallocLabelList& addr,
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const boolList& fm,
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const label index,
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const faceZoneMesh&
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);
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//- Construct given the original zone, resetting the
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// face list and zone mesh information
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faceZone
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(
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const faceZone&,
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const Xfer<labelList>& addr,
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const Xfer<boolList>& fm,
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const label index,
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const faceZoneMesh&
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);
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//- Construct and return a clone, resetting the zone mesh
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virtual autoPtr<faceZone> clone(const faceZoneMesh& zm) const
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{
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return autoPtr<faceZone>
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(
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new faceZone(*this, *this, flipMap(), index(), zm)
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);
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}
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//- Construct and return a clone, resetting the face list
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// and zone mesh
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virtual autoPtr<faceZone> clone
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(
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const unallocLabelList& addr,
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const boolList& fm,
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const label index,
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const faceZoneMesh& zm
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) const
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{
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return autoPtr<faceZone>
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(
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new faceZone(*this, addr, fm, index, zm)
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);
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}
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// Selectors
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//- Return a pointer to a new face zone
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// created on freestore from dictionary
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static autoPtr<faceZone> New
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(
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const word& name,
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const dictionary&,
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const label index,
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const faceZoneMesh&
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);
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//- Destructor
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virtual ~faceZone();
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// Member Functions
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//- Return face flip map
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const boolList& flipMap() const
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{
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return flipMap_;
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}
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//- Helper function to re-direct to zone::localID(...)
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label whichFace(const label globalCellID) const;
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//- Return reference to primitive patch
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const primitiveFacePatch& operator()() const;
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//- Return zoneMesh reference
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const faceZoneMesh& zoneMesh() const;
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// Addressing into mesh
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//- Return labels of master cells (cells next to the master face
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// zone in the prescribed direction)
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const labelList& masterCells() const;
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//- Return labels of slave cells
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const labelList& slaveCells() const;
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//- Return global edge index for local edges
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const labelList& meshEdges() const;
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//- Clear addressing
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virtual void clearAddressing();
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//- Reset addressing and flip map (clearing demand-driven data)
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virtual void resetAddressing(const unallocLabelList&, const boolList&);
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//- Check zone definition. Return true if in error.
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virtual bool checkDefinition(const bool report = false) const;
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//- Check whether all procs have faces synchronised. Return
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// true if in error.
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virtual bool checkParallelSync(const bool report = false) const;
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//- Correct patch after moving points
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virtual void movePoints(const pointField&);
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//- Update for changes in topology
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virtual void updateMesh(const mapPolyMesh&);
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//- Write
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virtual void write(Ostream&) const;
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//- Write dictionary
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virtual void writeDict(Ostream&) const;
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// I-O
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//- Ostream Operator
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friend Ostream& operator<<(Ostream&, const faceZone&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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