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212 lines
4.1 KiB
C
212 lines
4.1 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2004-2011 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "Random.H"
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#include "OSspecific.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#if INT_MAX != 2147483647
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# error "INT_MAX != 2147483647"
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# error "The random number generator may not work!"
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#endif
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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Random::Random(const label seed)
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{
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if (seed > 1)
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{
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Seed = seed;
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}
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else
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{
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Seed = 1;
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}
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osRandomSeed(Seed);
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}
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int Random::bit()
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{
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if (osRandomInteger() > INT_MAX/2)
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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scalar Random::scalar01()
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{
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return osRandomDouble();
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}
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vector Random::vector01()
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{
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vector rndVec;
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for (direction cmpt=0; cmpt<vector::nComponents; cmpt++)
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{
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rndVec.component(cmpt) = scalar01();
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}
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return rndVec;
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}
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sphericalTensor Random::sphericalTensor01()
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{
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sphericalTensor rndTen;
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rndTen.ii() = scalar01();
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return rndTen;
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}
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symmTensor Random::symmTensor01()
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{
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symmTensor rndTen;
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for (direction cmpt=0; cmpt<symmTensor::nComponents; cmpt++)
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{
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rndTen.component(cmpt) = scalar01();
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}
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return rndTen;
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}
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tensor Random::tensor01()
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{
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tensor rndTen;
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for (direction cmpt=0; cmpt<tensor::nComponents; cmpt++)
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{
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rndTen.component(cmpt) = scalar01();
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}
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return rndTen;
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}
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label Random::integer(const label lower, const label upper)
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{
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return lower + (osRandomInteger() % (upper+1-lower));
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}
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vector Random::position(const vector& start, const vector& end)
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{
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vector rndVec(start);
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for (direction cmpt=0; cmpt<vector::nComponents; cmpt++)
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{
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rndVec.component(cmpt) +=
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scalar01()*(end.component(cmpt) - start.component(cmpt));
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}
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return rndVec;
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}
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void Random::randomise(scalar& s)
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{
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s = scalar01();
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}
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void Random::randomise(vector& v)
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{
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v = vector01();
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}
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void Random::randomise(sphericalTensor& st)
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{
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st = sphericalTensor01();
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}
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void Random::randomise(symmTensor& st)
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{
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st = symmTensor01();
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}
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void Random::randomise(tensor& t)
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{
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t = tensor01();
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}
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// return a normal Gaussian randon number
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// with zero mean and unity variance N(0, 1)
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scalar Random::GaussNormal()
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{
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static int iset = 0;
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static scalar gset;
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scalar fac, rsq, v1, v2;
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if (iset == 0)
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{
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do
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{
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v1 = 2.0*scalar01() - 1.0;
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v2 = 2.0*scalar01() - 1.0;
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rsq = v1*v1 + v2*v2;
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} while (rsq >= 1.0 || rsq == 0.0);
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fac = sqrt(-2.0 * log(rsq)/rsq);
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gset = v1*fac;
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iset = 1;
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return v2*fac;
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}
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else
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{
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iset = 0;
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return gset;
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}
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// ************************************************************************* //
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