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openfoam/src/meshTools/searchableSurface/searchableSphere.C

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C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "searchableSphere.H"
#include "addToRunTimeSelectionTable.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(searchableSphere, 0);
addToRunTimeSelectionTable(searchableSurface, searchableSphere, dict);
}
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
Foam::pointIndexHit Foam::searchableSphere::findNearest
(
const point& sample,
const scalar nearestDistSqr
) const
{
pointIndexHit info(false, sample, -1);
const vector n(sample - centre_);
scalar magN = mag(n);
if (nearestDistSqr >= sqr(magN - radius_))
{
if (magN < ROOTVSMALL)
{
info.rawPoint() = centre_ + vector(1,0,0)*radius_;
}
else
{
info.rawPoint() = centre_ + n/magN*radius_;
}
info.setHit();
info.setIndex(0);
}
return info;
}
// From Graphics Gems - intersection of sphere with ray
void Foam::searchableSphere::findLineAll
(
const point& start,
const point& end,
pointIndexHit& near,
pointIndexHit& far
) const
{
near.setMiss();
far.setMiss();
vector dir(end-start);
scalar magSqrDir = magSqr(dir);
if (magSqrDir > ROOTVSMALL)
{
const vector toCentre(centre_-start);
scalar magSqrToCentre = magSqr(toCentre);
dir /= Foam::sqrt(magSqrDir);
scalar v = (toCentre & dir);
scalar disc = sqr(radius_) - (magSqrToCentre - sqr(v));
if (disc >= 0)
{
scalar d = Foam::sqrt(disc);
scalar nearParam = v-d;
if (nearParam >= 0 && sqr(nearParam) <= magSqrDir)
{
near.setHit();
near.setPoint(start + nearParam*dir);
near.setIndex(0);
}
scalar farParam = v+d;
if (farParam >= 0 && sqr(farParam) <= magSqrDir)
{
far.setHit();
far.setPoint(start + farParam*dir);
far.setIndex(0);
}
}
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::searchableSphere::searchableSphere
(
const IOobject& io,
const point& centre,
const scalar radius
)
:
searchableSurface(io),
centre_(centre),
radius_(radius)
{
bounds() = boundBox
(
centre_ - radius_*vector::one,
centre_ + radius_*vector::one
);
}
Foam::searchableSphere::searchableSphere
(
const IOobject& io,
const dictionary& dict
)
:
searchableSurface(io),
centre_(dict.lookup("centre")),
radius_(readScalar(dict.lookup("radius")))
{
bounds() = boundBox
(
centre_ - radius_*vector::one,
centre_ + radius_*vector::one
);
}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
Foam::searchableSphere::~searchableSphere()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
bool Foam::searchableSphere::overlaps(const boundBox& bb) const
{
return bb.overlaps(centre_, sqr(radius_));
}
const Foam::wordList& Foam::searchableSphere::regions() const
{
if (regions_.empty())
{
regions_.setSize(1);
regions_[0] = "region0";
}
return regions_;
}
void Foam::searchableSphere::boundingSpheres
(
pointField& centres,
scalarField& radiusSqr
) const
{
centres.setSize(1);
centres[0] = centre_;
radiusSqr.setSize(1);
radiusSqr[0] = Foam::sqr(radius_);
// Add a bit to make sure all points are tested inside
radiusSqr += Foam::sqr(SMALL);
}
void Foam::searchableSphere::findNearest
(
const pointField& samples,
const scalarField& nearestDistSqr,
List<pointIndexHit>& info
) const
{
info.setSize(samples.size());
forAll(samples, i)
{
info[i] = findNearest(samples[i], nearestDistSqr[i]);
}
}
void Foam::searchableSphere::findLine
(
const pointField& start,
const pointField& end,
List<pointIndexHit>& info
) const
{
info.setSize(start.size());
pointIndexHit b;
forAll(start, i)
{
// Pick nearest intersection. If none intersected take second one.
findLineAll(start[i], end[i], info[i], b);
if (!info[i].hit() && b.hit())
{
info[i] = b;
}
}
}
void Foam::searchableSphere::findLineAny
(
const pointField& start,
const pointField& end,
List<pointIndexHit>& info
) const
{
info.setSize(start.size());
pointIndexHit b;
forAll(start, i)
{
// Discard far intersection
findLineAll(start[i], end[i], info[i], b);
if (!info[i].hit() && b.hit())
{
info[i] = b;
}
}
}
void Foam::searchableSphere::findLineAll
(
const pointField& start,
const pointField& end,
List<List<pointIndexHit> >& info
) const
{
info.setSize(start.size());
forAll(start, i)
{
pointIndexHit near, far;
findLineAll(start[i], end[i], near, far);
if (near.hit())
{
if (far.hit())
{
info[i].setSize(2);
info[i][0] = near;
info[i][1] = far;
}
else
{
info[i].setSize(1);
info[i][0] = near;
}
}
else
{
if (far.hit())
{
info[i].setSize(1);
info[i][0] = far;
}
else
{
info[i].clear();
}
}
}
}
void Foam::searchableSphere::getRegion
(
const List<pointIndexHit>& info,
labelList& region
) const
{
region.setSize(info.size());
region = 0;
}
void Foam::searchableSphere::getNormal
(
const List<pointIndexHit>& info,
vectorField& normal
) const
{
normal.setSize(info.size());
normal = vector::zero;
forAll(info, i)
{
if (info[i].hit())
{
normal[i] = info[i].hitPoint() - centre_;
normal[i] /= mag(normal[i])+VSMALL;
}
else
{
// Set to what?
}
}
}
void Foam::searchableSphere::getVolumeType
(
const pointField& points,
List<volumeType>& volType
) const
{
volType.setSize(points.size());
volType = volumeType::INSIDE;
forAll(points, pointI)
{
const point& pt = points[pointI];
if (magSqr(pt - centre_) <= sqr(radius_))
{
volType[pointI] = volumeType::INSIDE;
}
else
{
volType[pointI] = volumeType::OUTSIDE;
}
}
}
// ************************************************************************* //