Files
openfoam/applications/utilities/mesh/generation/CV2DMesher/CV2D.H
graham 851639c0f5 Added rotational face controller to CV2DMesher. Works well, converges in <80
iterations as with 3D.  Size function and controller parameters hard coded.

Produces seg faults from CGAL intermittently on point insertions, whether the
exact or inexact kernel is used, in FULLDEBUG or NDEBUG builds.  Submitted query
to cgal mailing list.
2009-07-31 16:48:19 +01:00

516 lines
15 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2007-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
CV2D
Description
Conformal-Voronoi 2D automatic mesher with grid or read initial points
and point position relaxation with optional "squarification".
There are a substantial number of options to this mesher read from
CV2DMesherDict file e.g.:
// Min cell size used in tolerances when inserting points for
// boundary conforming.
// Also used to as the grid spacing usind in insertGrid.
minCellSize 0.05;
// Feature angle used to inser feature points
// 0 = all features, 180 = no features
featureAngle 45;
// Maximum quadrant angle allowed at a concave corner before
// additional "mitering" lines are added
maxQuadAngle 110;
// Should the mesh be square-dominated or of unbiased hexagons
squares yes;
// Near-wall region where cells are aligned with the wall specified as a
// number of cell layers
nearWallAlignedDist 3;
// Chose if the cell orientation should relax during the iterations
// or remain fixed to the x-y directions
relaxOrientation no;
// Insert near-boundary point mirror or point-pairs
insertSurfaceNearestPointPairs yes;
// Mirror near-boundary points rather than insert point-pairs
mirrorPoints no;
// Insert point-pairs vor dual-cell vertices very near the surface
insertSurfaceNearPointPairs yes;
// Choose if to randomise the initial grid created by insertGrid.
randomiseInitialGrid yes;
// Perturbation fraction, 1 = cell-size.
randomPurturbation 0.1;
// Number of relaxation iterations.
nIterations 5;
// Relaxation factor at the start of the iteration sequence.
// 0.5 is a sensible maximum and < 0.2 converges better.
relaxationFactorStart 0.8;
// Relaxation factor at the end of the iteration sequence.
// Should be <= relaxationFactorStart
relaxationFactorEnd 0;
writeInitialTriangulation no;
writeFeatureTriangulation no;
writeNearestTriangulation no;
writeInsertedPointPairs no;
writeFinalTriangulation yes;
// Maximum number of iterations used in boundaryConform.
maxBoundaryConformingIter 5;
minEdgeLenCoeff 0.5;
maxNotchLenCoeff 0.3;
minNearPointDistCoeff 0.25;
ppDistCoeff 0.05;
SourceFiles
CGALTriangulation2Ddefs.H
indexedVertex.H
indexedFace.H
CV2DI.H
CV2D.C
CV2DIO.C
tolerances.C
controls.C
insertFeaturePoints.C
insertSurfaceNearestPointPairs.C
insertSurfaceNearPointPairs.C
insertBoundaryConformPointPairs.C
\*---------------------------------------------------------------------------*/
#ifndef CV2D_H
#define CV2D_H
#define CGAL_INEXACT
#define CGAL_HIERARCHY
#include "CGALTriangulation2Ddefs.H"
#include "querySurface.H"
#include "point2DFieldFwd.H"
#include "dictionary.H"
#include "Switch.H"
#include "PackedBoolList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class CV2D Declaration
\*---------------------------------------------------------------------------*/
class CV2D
:
public HTriangulation
{
public:
class controls
{
public:
//- Minimum cell size below which protusions through the surface are
// not split
scalar minCellSize;
//- Square of minCellSize
scalar minCellSize2;
//- The feature angle used to select corners to be
// explicitly represented in the mesh.
// 0 = all features, 180 = no features
scalar featAngle;
//- Maximum quadrant angle allowed at a concave corner before
// additional "mitering" lines are added
scalar maxQuadAngle;
//- Should the mesh be square-dominated or of unbiased hexagons
Switch squares;
//- Near-wall region where cells are aligned with the wall
scalar nearWallAlignedDist;
//- Square of nearWallAlignedDist
scalar nearWallAlignedDist2;
//- Chose if the cell orientation should relax during the iterations
// or remain fixed to the x-y directions
Switch relaxOrientation;
//- Insert near-boundary point mirror or point-pairs
Switch insertSurfaceNearestPointPairs;
//- Mirror near-boundary points rather than insert point-pairs
Switch mirrorPoints;
//- Insert point-pairs vor dual-cell vertices very near the surface
Switch insertSurfaceNearPointPairs;
Switch writeInitialTriangulation;
Switch writeFeatureTriangulation;
Switch writeNearestTriangulation;
Switch writeInsertedPointPairs;
Switch writeFinalTriangulation;
Switch randomiseInitialGrid;
scalar randomPurturbation;
label maxBoundaryConformingIter;
//- Relaxation factor at the start of the iteration
scalar relaxationFactorStart;
//- Relaxation factor at the end of the iteration
scalar relaxationFactorEnd;
controls(const dictionary& controlDict);
};
class tolerances
{
public:
//- Maximum cartesian span of the geometry
scalar span;
//- Square of span
scalar span2;
//- Minumum edge-length of the cell size below which protusions
// through the surface are not split
scalar minEdgeLen;
//- Square of minEdgeLen
scalar minEdgeLen2;
//- Maximum notch size below which protusions into the surface are
// not filled
scalar maxNotchLen;
//- Square of maxNotchLen
scalar maxNotchLen2;
//- The minimum distance alowed between a dual-cell vertex
// and the surface before a point-pair is introduced
scalar minNearPointDist;
//- Square of minNearPoint
scalar minNearPointDist2;
//- Distance between boundary conforming point-pairs
scalar ppDist;
//- Square of ppDist
scalar ppDist2;
tolerances
(
const dictionary& controlDict,
scalar minCellSize,
const boundBox&
);
};
private:
// Private data
//- The surface to mesh
const querySurface& qSurf_;
//- Meshing controls
controls controls_;
//- Meshing tolerances
tolerances tols_;
//- z-level
scalar z_;
//- Keep track of the start of the internal points
label startOfInternalPoints_;
//- Keep track of the start of the surface point-pairs
label startOfSurfacePointPairs_;
//- Keep track of the boundary conform point-pairs
// stored after the insertion of the surface point-pairs in case
// the boundary conform function is called more than once without
// removing and insertin the surface point-pairs
label startOfBoundaryConformPointPairs_;
//- Temporary storage for a dual-cell
static const label maxNvert = 20;
mutable point2D vertices[maxNvert+1];
mutable vector2D edges[maxNvert+1];
// Private Member Functions
//- Disallow default bitwise copy construct
CV2D(const CV2D&);
//- Disallow default bitwise assignment
void operator=(const CV2D&);
//- Insert point and return it's index
inline label insertPoint
(
const point2D& pt,
const label type
);
inline bool insertMirrorPoint
(
const point2D& nearSurfPt,
const point2D& surfPt
);
//- Insert a point-pair at a distance ppDist either side of
// surface point point surfPt in the direction n
inline void insertPointPair
(
const scalar mirrorDist,
const point2D& surfPt,
const vector2D& n
);
//- Create the initial mesh from the bounding-box
void insertBoundingBox();
//- Insert point groups at the feature points.
void insertFeaturePoints();
//- Insert point-pairs at the given set of points using the surface
// normals corresponding to the given set of surface triangles
// and write the inserted point locations to the given file.
void insertPointPairs
(
const DynamicList<point2D>& nearSurfacePoints,
const DynamicList<point2D>& surfacePoints,
const DynamicList<label>& surfaceTris,
const fileName fName
);
//- Check to see if dual cell specified by given vertex iterator
// intersects the boundary and hence reqires a point-pair.
bool dualCellSurfaceIntersection
(
const Triangulation::Finite_vertices_iterator& vit
) const;
//- Insert point-pairs at the nearest points on the surface to the
// control vertex of dual-cells which intersect the boundary in order
// to provide a boundary-layer mesh.
// NB: This is not guaranteed to close the boundary
void insertSurfaceNearestPointPairs();
//- Insert point-pairs at small duak-cell edges on the surface in order
// to improve the boundary-layer mesh generated by
// insertSurfaceNearestPointPairs.
void insertSurfaceNearPointPairs();
//- Insert point-pair and correcting the Finite_vertices_iterator
// to account for the additional vertices
void insertPointPair
(
Triangulation::Finite_vertices_iterator& vit,
const point2D& p,
const label trii
);
//- Insert point-pair at the best intersection point between the lines
// from the dual-cell real centroid and it's vertices and the surface.
bool insertPointPairAtIntersection
(
Triangulation::Finite_vertices_iterator& vit,
const point2D& defVert,
const point2D vertices[],
const scalar maxProtSize
);
//- Insert point-pairs corresponding to dual-cells which intersect
// the boundary surface
label insertBoundaryConformPointPairs(const fileName& fName);
void markNearBoundaryPoints();
//- Restore the Delaunay contraint
void fast_restore_Delaunay(Vertex_handle vh);
// Flip operations used by fast_restore_Delaunay
void external_flip(Face_handle& f, int i);
bool internal_flip(Face_handle& f, int i);
public:
// Constructors
//- Construct for given surface
CV2D(const dictionary& controlDict, const querySurface& qSurf);
// Destructor
~CV2D();
// Member Functions
// Access
const controls& meshingControls() const
{
return controls_;
}
// Conversion functions between point2D, point and Point
inline const point2D& toPoint2D(const point&) const;
inline point toPoint3D(const point2D&) const;
# ifdef CGAL_INEXACT
typedef const point2D& point2DFromPoint;
typedef const Point& PointFromPoint2D;
# else
typedef point2D point2DFromPoint;
typedef Point PointFromPoint2D;
# endif
inline point2DFromPoint toPoint2D(const Point&) const;
inline PointFromPoint2D toPoint(const point2D&) const;
inline point toPoint3D(const Point&) const;
// Point insertion
//- Create the initial mesh from the given internal points.
// Points must be inside the boundary by at least nearness
// otherwise they are ignored.
void insertPoints
(
const point2DField& points,
const scalar nearness
);
//- Create the initial mesh from the internal points in the given
// file. Points outside the geometry are ignored.
void insertPoints(const fileName& pointFileName);
//- Create the initial mesh as a regular grid of points.
// Points outside the geometry are ignored.
void insertGrid();
//- Insert all surface point-pairs from
// insertSurfaceNearestPointPairs and
// findIntersectionForOutsideCentroid
void insertSurfacePointPairs();
//- Insert point-pairs where there are protrusions into
// or out of the surface
void boundaryConform();
// Point removal
//- Remove the point-pairs introduced by insertSurfacePointPairs
// and boundaryConform
void removeSurfacePointPairs();
// Point motion
inline void movePoint(const Vertex_handle& vh, const Point& P);
//- Move the internal points to the given new locations and update
// the triangulation to ensure it is Delaunay
// void moveInternalPoints(const point2DField& newPoints);
//- Calculate the displacements to create the new points
void newPoints(const scalar relaxation);
// Write
//- Write internal points to .obj file
void writePoints(const fileName& fName, bool internalOnly) const;
//- Write triangles as .obj file
void writeTriangles(const fileName& fName, bool internalOnly) const;
//- Write dual faces as .obj file
void writeFaces(const fileName& fName, bool internalOnly) const;
//- Calculates dual points (circumcentres of tets) and faces
// (point-cell walk of tets). Returns
// - dualPoints (in triangle ordering)
// - dualFaces (compacted)
void calcDual(point2DField& dualPoints, faceList& dualFaces) const;
//- Write patch
void writePatch(const fileName& fName) const;
void write() const;
};
inline bool boundaryTriangle(const CV2D::Face_handle fc);
inline bool outsideTriangle(const CV2D::Face_handle fc);
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "CV2DI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //