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https://develop.openfoam.com/Development/openfoam.git
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Returns a 0/1 value corresponding to function object trigger levels.
Usage:
\verbatim
<entryName> functionObjectTrigger;
<entryName>Coeffs
{
triggers (1 3 5);
defaultValue false; // Default when no triggers activated
}
\endverbatim
ENH: add reset() method for Constant Function1
ENH: allow forced change of trigger index
- the triggers are normally increase only,
but can now override this optionally
283 lines
8.4 KiB
C++
283 lines
8.4 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2015 OpenFOAM Foundation
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Copyright (C) 2015-2021 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::functionObjects::stateFunctionObject
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Description
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Base class for function objects, adding functionality to read/write state
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information (data required for smooth restart behaviour) and results
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to/from the state dictionary
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Note: cannot access the state dictionary until after construction of the
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function objects, since the owner container functionObjectList is owned
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by time, and time owns the state dictionary i.e. need to wait for time
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to be fully constructed.
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See also
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Foam::functionObject
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SourceFiles
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stateFunctionObject.C
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stateFunctionObjectTemplates.C
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\*---------------------------------------------------------------------------*/
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#ifndef functionObjects_stateFunctionObject_H
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#define functionObjects_stateFunctionObject_H
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#include "timeFunctionObject.H"
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#include "functionObjectProperties.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward Declarations
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class IOdictionary;
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namespace functionObjects
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{
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/*---------------------------------------------------------------------------*\
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Class stateFunctionObject Declaration
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\*---------------------------------------------------------------------------*/
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class stateFunctionObject
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:
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public functionObjects::timeFunctionObject
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{
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// Private Member Data
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//- Name of the results dictionary
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static const word resultsName_;
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protected:
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// Protected Member Functions
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//- Return a const reference to the state dictionary
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const functionObjects::properties& stateDict() const;
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//- Return non-const access to the state dictionary
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functionObjects::properties& stateDict();
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//- No copy construct
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stateFunctionObject(const stateFunctionObject&) = delete;
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//- No copy assignment
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void operator=(const stateFunctionObject&) = delete;
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public:
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// Constructors
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//- Construct from components
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stateFunctionObject(const word& name, const Time& runTime);
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//- Destructor
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virtual ~stateFunctionObject() = default;
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// Member Functions
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//- Return access to the property dictionary
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dictionary& propertyDict();
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// Properties
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//- Return true if the property exists
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bool foundProperty(const word& entryName) const;
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//- Remove the trigger index from the properties
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void clearTrigger();
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//- Get the current trigger index
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label getTrigger() const;
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//- Set the trigger index. Normally only if greater than current
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//
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// \param triggeri the new trigger index
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// \param increaseOnly (default) only change if new index
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// is greater than the current index.
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//
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// \return True if the index changed
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bool setTrigger(const label triggeri, bool increaseOnly = true);
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//- Set dictionary, return true if set
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bool getDict
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(
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const word& entryName,
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dictionary& dict
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) const;
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//- Set dictionary from named object, return true if set
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bool getObjectDict
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(
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const word& objectName,
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const word& entryName,
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dictionary& dict
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) const;
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//- Retrieve generic property
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template<class Type>
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Type getProperty
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(
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const word& entryName,
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const Type& defaultValue = Type(Zero)
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) const;
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//- Set generic property, return true if set
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template<class Type>
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bool getProperty(const word& entryName, Type& value) const;
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//- Add generic property
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template<class Type>
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void setProperty(const word& entryName, const Type& value);
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//- Retrieve generic property from named object
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template<class Type>
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Type getObjectProperty
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(
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const word& objectName,
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const word& entryName,
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const Type& defaultValue = Type(Zero)
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) const;
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//- Set generic property from named object, return true if set
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template<class Type>
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bool getObjectProperty
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(
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const word& objectName,
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const word& entryName,
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Type& value
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) const;
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//- Add generic property from named object
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template<class Type>
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void setObjectProperty
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(
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const word& objectName,
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const word& entryName,
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const Type& value
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);
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// Results
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//- Add result
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template<class Type>
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void setResult
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(
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const word& entryName,
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const Type& value
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);
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//- Add result from named object
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template<class Type>
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void setObjectResult
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(
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const word& objectName,
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const word& entryName,
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const Type& value
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);
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//- Retrieve result
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template<class Type>
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Type getResult
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(
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const word& entryName,
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const Type& defaultValue = Type(Zero)
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) const;
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//- Retrieve result from named object
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template<class Type>
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Type getObjectResult
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(
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const word& objectName,
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const word& entryName,
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const Type& defaultValue = Type(Zero)
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) const;
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//- Set result from named object, return true if set
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template<class Type>
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bool getObjectResult
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(
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const word& objectName,
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const word& entryName,
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Type& value
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) const;
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//- Retrieve the result type
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word resultType(const word& entryName) const;
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//- Return the type of result
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word objectResultType
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(
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const word& objectName,
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const word& entryName
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) const;
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//- Retrieve the result entries
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wordList objectResultEntries() const;
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//- Return result entries for named object
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wordList objectResultEntries(const word& objectName) const;
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//- Write the results entries for all objects to stream
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void writeResultEntries(Ostream& os) const;
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//- Write the results entries for named object to stream
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void writeResultEntries(const word& objectName, Ostream& os) const;
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//- Write the results entries for all objects to stream
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void writeAllResultEntries(Ostream& os) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace functionObjects
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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#include "stateFunctionObjectTemplates.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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