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openfoam/src/mesh/autoMesh/autoHexMesh/meshRefinement/meshRefinementProblemCells.C

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C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2014 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "meshRefinement.H"
#include "fvMesh.H"
#include "syncTools.H"
#include "Time.H"
#include "refinementSurfaces.H"
#include "pointSet.H"
#include "faceSet.H"
#include "indirectPrimitivePatch.H"
#include "cellSet.H"
#include "searchableSurfaces.H"
#include "polyMeshGeometry.H"
#include "IOmanip.H"
#include "unitConversion.H"
#include "autoSnapDriver.H"
#include "snapParameters.H"
#include "motionSmoother.H"
#include "topoDistanceData.H"
#include "FaceCellWave.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void Foam::meshRefinement::markBoundaryFace
(
const label faceI,
boolList& isBoundaryFace,
boolList& isBoundaryEdge,
boolList& isBoundaryPoint
) const
{
isBoundaryFace[faceI] = true;
const labelList& fEdges = mesh_.faceEdges(faceI);
forAll(fEdges, fp)
{
isBoundaryEdge[fEdges[fp]] = true;
}
const face& f = mesh_.faces()[faceI];
forAll(f, fp)
{
isBoundaryPoint[f[fp]] = true;
}
}
void Foam::meshRefinement::findNearest
(
const labelList& meshFaces,
List<pointIndexHit>& nearestInfo,
labelList& nearestSurface,
labelList& nearestRegion,
vectorField& nearestNormal
) const
{
pointField fc(meshFaces.size());
forAll(meshFaces, i)
{
fc[i] = mesh_.faceCentres()[meshFaces[i]];
}
const labelList allSurfaces(identity(surfaces_.surfaces().size()));
surfaces_.findNearest
(
allSurfaces,
fc,
scalarField(fc.size(), sqr(GREAT)), // sqr of attraction
nearestSurface,
nearestInfo
);
// Do normal testing per surface.
nearestNormal.setSize(nearestInfo.size());
nearestRegion.setSize(nearestInfo.size());
forAll(allSurfaces, surfI)
{
DynamicList<pointIndexHit> localHits;
forAll(nearestSurface, i)
{
if (nearestSurface[i] == surfI)
{
localHits.append(nearestInfo[i]);
}
}
label geomI = surfaces_.surfaces()[surfI];
pointField localNormals;
surfaces_.geometry()[geomI].getNormal(localHits, localNormals);
labelList localRegion;
surfaces_.geometry()[geomI].getRegion(localHits, localRegion);
label localI = 0;
forAll(nearestSurface, i)
{
if (nearestSurface[i] == surfI)
{
nearestNormal[i] = localNormals[localI];
nearestRegion[i] = localRegion[localI];
localI++;
}
}
}
}
Foam::Map<Foam::label> Foam::meshRefinement::findEdgeConnectedProblemCells
(
const scalarField& perpendicularAngle,
const labelList& globalToPatch
) const
{
// Construct addressing engine from all patches added for meshing.
autoPtr<indirectPrimitivePatch> ppPtr
(
meshRefinement::makePatch
(
mesh_,
meshedPatches()
)
);
const indirectPrimitivePatch& pp = ppPtr();
// 1. Collect faces to test
// ~~~~~~~~~~~~~~~~~~~~~~~~
DynamicList<label> candidateFaces(pp.size()/20);
const labelListList& edgeFaces = pp.edgeFaces();
const labelList& cellLevel = meshCutter_.cellLevel();
forAll(edgeFaces, edgeI)
{
const labelList& eFaces = edgeFaces[edgeI];
if (eFaces.size() == 2)
{
label face0 = pp.addressing()[eFaces[0]];
label face1 = pp.addressing()[eFaces[1]];
label cell0 = mesh_.faceOwner()[face0];
label cell1 = mesh_.faceOwner()[face1];
if (cellLevel[cell0] > cellLevel[cell1])
{
// cell0 smaller.
const vector& n0 = pp.faceNormals()[eFaces[0]];
const vector& n1 = pp.faceNormals()[eFaces[1]];
if (mag(n0 & n1) < 0.1)
{
candidateFaces.append(face0);
}
}
else if (cellLevel[cell1] > cellLevel[cell0])
{
// cell1 smaller.
const vector& n0 = pp.faceNormals()[eFaces[0]];
const vector& n1 = pp.faceNormals()[eFaces[1]];
if (mag(n0 & n1) < 0.1)
{
candidateFaces.append(face1);
}
}
}
}
candidateFaces.shrink();
Info<< "Testing " << returnReduce(candidateFaces.size(), sumOp<label>())
<< " faces on edge-connected cells of differing level."
<< endl;
if (debug&meshRefinement::MESH)
{
faceSet fSet(mesh_, "edgeConnectedFaces", candidateFaces);
fSet.instance() = timeName();
Pout<< "Writing " << fSet.size()
<< " with problematic topology to faceSet "
<< fSet.objectPath() << endl;
fSet.write();
}
// 2. Find nearest surface on candidate faces
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
List<pointIndexHit> nearestInfo;
labelList nearestSurface;
labelList nearestRegion;
vectorField nearestNormal;
findNearest
(
candidateFaces,
nearestInfo,
nearestSurface,
nearestRegion,
nearestNormal
);
// 3. Test angle to surface
// ~~~~~~~~~~~~~~~~~~~~~~~~
Map<label> candidateCells(candidateFaces.size());
faceSet perpFaces(mesh_, "perpendicularFaces", pp.size()/100);
forAll(candidateFaces, i)
{
label faceI = candidateFaces[i];
vector n = mesh_.faceAreas()[faceI];
n /= mag(n);
label region = surfaces_.globalRegion
(
nearestSurface[i],
nearestRegion[i]
);
scalar angle = degToRad(perpendicularAngle[region]);
if (angle >= 0)
{
if (mag(n & nearestNormal[i]) < Foam::sin(angle))
{
perpFaces.insert(faceI);
candidateCells.insert
(
mesh_.faceOwner()[faceI],
globalToPatch[region]
);
}
}
}
if (debug&meshRefinement::MESH)
{
perpFaces.instance() = timeName();
Pout<< "Writing " << perpFaces.size()
<< " faces that are perpendicular to the surface to set "
<< perpFaces.objectPath() << endl;
perpFaces.write();
}
return candidateCells;
}
// Check if moving face to new points causes a 'collapsed' face.
// Uses new point position only for the face, not the neighbouring
// cell centres
bool Foam::meshRefinement::isCollapsedFace
(
const pointField& points,
const pointField& neiCc,
const scalar minFaceArea,
const scalar maxNonOrtho,
const label faceI
) const
{
// Severe nonorthogonality threshold
const scalar severeNonorthogonalityThreshold =
::cos(degToRad(maxNonOrtho));
vector s = mesh_.faces()[faceI].normal(points);
scalar magS = mag(s);
// Check face area
if (magS < minFaceArea)
{
return true;
}
// Check orthogonality
const point& ownCc = mesh_.cellCentres()[mesh_.faceOwner()[faceI]];
if (mesh_.isInternalFace(faceI))
{
label nei = mesh_.faceNeighbour()[faceI];
vector d = mesh_.cellCentres()[nei] - ownCc;
scalar dDotS = (d & s)/(mag(d)*magS + VSMALL);
if (dDotS < severeNonorthogonalityThreshold)
{
return true;
}
else
{
return false;
}
}
else
{
label patchI = mesh_.boundaryMesh().whichPatch(faceI);
if (mesh_.boundaryMesh()[patchI].coupled())
{
vector d = neiCc[faceI-mesh_.nInternalFaces()] - ownCc;
scalar dDotS = (d & s)/(mag(d)*magS + VSMALL);
if (dDotS < severeNonorthogonalityThreshold)
{
return true;
}
else
{
return false;
}
}
else
{
// Collapsing normal boundary face does not cause problems with
// non-orthogonality
return false;
}
}
}
// Check if moving cell to new points causes it to collapse.
bool Foam::meshRefinement::isCollapsedCell
(
const pointField& points,
const scalar volFraction,
const label cellI
) const
{
scalar vol = mesh_.cells()[cellI].mag(points, mesh_.faces());
if (vol/mesh_.cellVolumes()[cellI] < volFraction)
{
return true;
}
else
{
return false;
}
}
Foam::labelList Foam::meshRefinement::nearestPatch
(
const labelList& adaptPatchIDs
) const
{
const polyBoundaryMesh& patches = mesh_.boundaryMesh();
labelList nearestAdaptPatch;
if (adaptPatchIDs.size())
{
nearestAdaptPatch.setSize(mesh_.nFaces(), adaptPatchIDs[0]);
// Count number of faces in adaptPatchIDs
label nFaces = 0;
forAll(adaptPatchIDs, i)
{
const polyPatch& pp = patches[adaptPatchIDs[i]];
nFaces += pp.size();
}
// Field on cells and faces.
List<topoDistanceData> cellData(mesh_.nCells());
List<topoDistanceData> faceData(mesh_.nFaces());
// Start of changes
labelList patchFaces(nFaces);
List<topoDistanceData> patchData(nFaces);
nFaces = 0;
forAll(adaptPatchIDs, i)
{
label patchI = adaptPatchIDs[i];
const polyPatch& pp = patches[patchI];
forAll(pp, i)
{
patchFaces[nFaces] = pp.start()+i;
patchData[nFaces] = topoDistanceData(patchI, 0);
nFaces++;
}
}
// Propagate information inwards
FaceCellWave<topoDistanceData> deltaCalc
(
mesh_,
patchFaces,
patchData,
faceData,
cellData,
mesh_.globalData().nTotalCells()+1
);
// And extract
bool haveWarned = false;
forAll(faceData, faceI)
{
if (!faceData[faceI].valid(deltaCalc.data()))
{
if (!haveWarned)
{
WarningIn("meshRefinement::nearestPatch(..)")
<< "Did not visit some faces, e.g. face " << faceI
<< " at " << mesh_.faceCentres()[faceI] << endl
<< "Assigning these cells to patch "
<< adaptPatchIDs[0]
<< endl;
haveWarned = true;
}
}
else
{
nearestAdaptPatch[faceI] = faceData[faceI].data();
}
}
}
else
{
// Use patch 0
nearestAdaptPatch.setSize(mesh_.nFaces(), 0);
}
return nearestAdaptPatch;
}
// Returns list with for every internal face -1 or the patch they should
// be baffled into. Gets run after createBaffles so all the unzoned surface
// intersections have already been turned into baffles. (Note: zoned surfaces
// are not baffled at this stage)
// Used to remove cells by baffling all their faces and have the
// splitMeshRegions chuck away non used regions.
Foam::labelList Foam::meshRefinement::markFacesOnProblemCells
(
const dictionary& motionDict,
const bool removeEdgeConnectedCells,
const scalarField& perpendicularAngle,
const labelList& globalToPatch
) const
{
const labelList& cellLevel = meshCutter_.cellLevel();
const labelList& pointLevel = meshCutter_.pointLevel();
const polyBoundaryMesh& patches = mesh_.boundaryMesh();
// Mark all points and edges on baffle patches (so not on any inlets,
// outlets etc.)
boolList isBoundaryPoint(mesh_.nPoints(), false);
boolList isBoundaryEdge(mesh_.nEdges(), false);
boolList isBoundaryFace(mesh_.nFaces(), false);
// Fill boundary data. All elements on meshed patches get marked.
// Get the labels of added patches.
labelList adaptPatchIDs(meshedPatches());
forAll(adaptPatchIDs, i)
{
const polyPatch& pp = patches[adaptPatchIDs[i]];
label faceI = pp.start();
forAll(pp, j)
{
markBoundaryFace
(
faceI,
isBoundaryFace,
isBoundaryEdge,
isBoundaryPoint
);
faceI++;
}
}
// Per face the nearest adaptPatch
const labelList nearestAdaptPatch(nearestPatch(adaptPatchIDs));
// Per internal face (boundary faces not used) the patch that the
// baffle should get (or -1)
labelList facePatch(mesh_.nFaces(), -1);
// Swap neighbouring cell centres and cell level
labelList neiLevel(mesh_.nFaces()-mesh_.nInternalFaces());
pointField neiCc(mesh_.nFaces()-mesh_.nInternalFaces());
calcNeighbourData(neiLevel, neiCc);
// Count of faces marked for baffling
label nBaffleFaces = 0;
PackedBoolList isMasterFace(syncTools::getMasterFaces(mesh_));
// Count of faces not baffled since would not cause a collapse
label nPrevented = 0;
if (removeEdgeConnectedCells && max(perpendicularAngle) >= 0)
{
Info<< "markFacesOnProblemCells :"
<< " Checking for edge-connected cells of highly differing sizes."
<< endl;
// Pick up the cells that need to be removed and (a guess for)
// the patch they should be patched with.
Map<label> problemCells
(
findEdgeConnectedProblemCells
(
perpendicularAngle,
globalToPatch
)
);
// Baffle all faces of cells that need to be removed
forAllConstIter(Map<label>, problemCells, iter)
{
const cell& cFaces = mesh_.cells()[iter.key()];
forAll(cFaces, i)
{
label faceI = cFaces[i];
if (facePatch[faceI] == -1 && mesh_.isInternalFace(faceI))
{
facePatch[faceI] = nearestAdaptPatch[faceI];
nBaffleFaces++;
// Mark face as a 'boundary'
markBoundaryFace
(
faceI,
isBoundaryFace,
isBoundaryEdge,
isBoundaryPoint
);
}
}
}
Info<< "markFacesOnProblemCells : Marked "
<< returnReduce(nBaffleFaces, sumOp<label>())
<< " additional internal faces to be converted into baffles"
<< " due to "
<< returnReduce(problemCells.size(), sumOp<label>())
<< " cells edge-connected to lower level cells." << endl;
if (debug&meshRefinement::MESH)
{
cellSet problemCellSet(mesh_, "problemCells", problemCells.toc());
problemCellSet.instance() = timeName();
Pout<< "Writing " << problemCellSet.size()
<< " cells that are edge connected to coarser cell to set "
<< problemCellSet.objectPath() << endl;
problemCellSet.write();
}
}
syncTools::syncPointList
(
mesh_,
isBoundaryPoint,
orEqOp<bool>(),
false // null value
);
syncTools::syncEdgeList
(
mesh_,
isBoundaryEdge,
orEqOp<bool>(),
false // null value
);
syncTools::syncFaceList
(
mesh_,
isBoundaryFace,
orEqOp<bool>()
);
// See if checking for collapse
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Collapse checking parameters
const scalar volFraction =
motionDict.lookupOrDefault<scalar>("minVolCollapseRatio", -1);
const bool checkCollapse = (volFraction > 0);
scalar minArea = -1;
scalar maxNonOrtho = -1;
// Find nearest (non-baffle) surface
pointField newPoints;
if (checkCollapse)
{
minArea = readScalar(motionDict.lookup("minArea"));
maxNonOrtho = readScalar(motionDict.lookup("maxNonOrtho"));
Info<< "markFacesOnProblemCells :"
<< " Deleting all-anchor surface cells only if"
<< " snapping them violates mesh quality constraints:" << nl
<< " snapped/original cell volume < " << volFraction << nl
<< " face area < " << minArea << nl
<< " non-orthogonality > " << maxNonOrtho << nl
<< endl;
// Construct addressing engine.
autoPtr<indirectPrimitivePatch> ppPtr
(
meshRefinement::makePatch
(
mesh_,
adaptPatchIDs
)
);
const indirectPrimitivePatch& pp = ppPtr();
const pointField& localPoints = pp.localPoints();
const labelList& meshPoints = pp.meshPoints();
List<pointIndexHit> hitInfo;
labelList hitSurface;
surfaces_.findNearest
(
surfaceZonesInfo::getUnnamedSurfaces(surfaces_.surfZones()),
localPoints,
scalarField(localPoints.size(), sqr(GREAT)), // sqr of attraction
hitSurface,
hitInfo
);
// Start off from current points
newPoints = mesh_.points();
forAll(hitInfo, i)
{
if (hitInfo[i].hit())
{
newPoints[meshPoints[i]] = hitInfo[i].hitPoint();
}
}
if (debug&meshRefinement::MESH)
{
const_cast<Time&>(mesh_.time())++;
pointField oldPoints(mesh_.points());
mesh_.movePoints(newPoints);
Pout<< "Writing newPoints mesh to time " << timeName()
<< endl;
write
(
debugType(debug),
writeType(writeLevel() | WRITEMESH),
mesh_.time().path()/"newPoints"
);
mesh_.movePoints(oldPoints);
}
}
// For each cell count the number of anchor points that are on
// the boundary:
// 8 : check the number of (baffle) boundary faces. If 3 or more block
// off the cell since the cell would get squeezed down to a diamond
// (probably; if the 3 or more faces are unrefined (only use the
// anchor points))
// 7 : store. Used to check later on whether there are points with
// 3 or more of these cells. (note that on a flat surface a boundary
// point will only have 4 cells connected to it)
// Does cell have exactly 7 of its 8 anchor points on the boundary?
PackedBoolList hasSevenBoundaryAnchorPoints(mesh_.nCells());
// If so what is the remaining non-boundary anchor point?
labelHashSet nonBoundaryAnchors(mesh_.nCells()/10000);
// On-the-fly addressing storage.
DynamicList<label> dynFEdges;
DynamicList<label> dynCPoints;
forAll(cellLevel, cellI)
{
const labelList& cPoints = mesh_.cellPoints(cellI, dynCPoints);
// Get number of anchor points (pointLevel <= cellLevel)
label nBoundaryAnchors = 0;
label nNonAnchorBoundary = 0;
label nonBoundaryAnchor = -1;
forAll(cPoints, i)
{
label pointI = cPoints[i];
if (pointLevel[pointI] <= cellLevel[cellI])
{
// Anchor point
if (isBoundaryPoint[pointI])
{
nBoundaryAnchors++;
}
else
{
// Anchor point which is not on the surface
nonBoundaryAnchor = pointI;
}
}
else if (isBoundaryPoint[pointI])
{
nNonAnchorBoundary++;
}
}
if (nBoundaryAnchors == 8)
{
const cell& cFaces = mesh_.cells()[cellI];
// Count boundary faces.
label nBfaces = 0;
forAll(cFaces, cFaceI)
{
if (isBoundaryFace[cFaces[cFaceI]])
{
nBfaces++;
}
}
// If nBfaces > 1 make all non-boundary non-baffle faces baffles.
// We assume that this situation is where there is a single
// cell sticking out which would get flattened.
// Eugene: delete cell no matter what.
//if (nBfaces > 1)
{
if
(
checkCollapse
&& !isCollapsedCell(newPoints, volFraction, cellI)
)
{
nPrevented++;
//Pout<< "Preventing baffling/removal of 8 anchor point"
// << " cell "
// << cellI << " at " << mesh_.cellCentres()[cellI]
// << " since new volume "
// << mesh_.cells()[cellI].mag(newPoints, mesh_.faces())
// << " old volume " << mesh_.cellVolumes()[cellI]
// << endl;
}
else
{
// Block all faces of cell
forAll(cFaces, cf)
{
label faceI = cFaces[cf];
if
(
facePatch[faceI] == -1
&& mesh_.isInternalFace(faceI)
)
{
facePatch[faceI] = nearestAdaptPatch[faceI];
nBaffleFaces++;
// Mark face as a 'boundary'
markBoundaryFace
(
faceI,
isBoundaryFace,
isBoundaryEdge,
isBoundaryPoint
);
}
}
}
}
}
else if (nBoundaryAnchors == 7)
{
// Mark the cell. Store the (single!) non-boundary anchor point.
hasSevenBoundaryAnchorPoints.set(cellI, 1u);
nonBoundaryAnchors.insert(nonBoundaryAnchor);
}
}
// Loop over all points. If a point is connected to 4 or more cells
// with 7 anchor points on the boundary set those cell's non-boundary faces
// to baffles
DynamicList<label> dynPCells;
forAllConstIter(labelHashSet, nonBoundaryAnchors, iter)
{
label pointI = iter.key();
const labelList& pCells = mesh_.pointCells(pointI, dynPCells);
// Count number of 'hasSevenBoundaryAnchorPoints' cells.
label n = 0;
forAll(pCells, i)
{
if (hasSevenBoundaryAnchorPoints.get(pCells[i]) == 1u)
{
n++;
}
}
if (n > 3)
{
// Point in danger of being what? Remove all 7-cells.
forAll(pCells, i)
{
label cellI = pCells[i];
if (hasSevenBoundaryAnchorPoints.get(cellI) == 1u)
{
if
(
checkCollapse
&& !isCollapsedCell(newPoints, volFraction, cellI)
)
{
nPrevented++;
//Pout<< "Preventing baffling of 7 anchor cell "
// << cellI
// << " at " << mesh_.cellCentres()[cellI]
// << " since new volume "
// << mesh_.cells()[cellI].mag
// (newPoints, mesh_.faces())
// << " old volume " << mesh_.cellVolumes()[cellI]
// << endl;
}
else
{
const cell& cFaces = mesh_.cells()[cellI];
forAll(cFaces, cf)
{
label faceI = cFaces[cf];
if
(
facePatch[faceI] == -1
&& mesh_.isInternalFace(faceI)
)
{
facePatch[faceI] = nearestAdaptPatch[faceI];
nBaffleFaces++;
// Mark face as a 'boundary'
markBoundaryFace
(
faceI,
isBoundaryFace,
isBoundaryEdge,
isBoundaryPoint
);
}
}
}
}
}
}
}
// Sync all. (note that pointdata and facedata not used anymore but sync
// anyway)
syncTools::syncPointList
(
mesh_,
isBoundaryPoint,
orEqOp<bool>(),
false // null value
);
syncTools::syncEdgeList
(
mesh_,
isBoundaryEdge,
orEqOp<bool>(),
false // null value
);
syncTools::syncFaceList
(
mesh_,
isBoundaryFace,
orEqOp<bool>()
);
// Find faces with all edges on the boundary and make them baffles
for (label faceI = 0; faceI < mesh_.nInternalFaces(); faceI++)
{
if (facePatch[faceI] == -1)
{
const labelList& fEdges = mesh_.faceEdges(faceI, dynFEdges);
label nFaceBoundaryEdges = 0;
forAll(fEdges, fe)
{
if (isBoundaryEdge[fEdges[fe]])
{
nFaceBoundaryEdges++;
}
}
if (nFaceBoundaryEdges == fEdges.size())
{
if
(
checkCollapse
&& !isCollapsedFace
(
newPoints,
neiCc,
minArea,
maxNonOrtho,
faceI
)
)
{
nPrevented++;
//Pout<< "Preventing baffling (to avoid collapse) of face "
// << faceI
// << " with all boundary edges "
// << " at " << mesh_.faceCentres()[faceI]
// << endl;
}
else
{
facePatch[faceI] = nearestAdaptPatch[faceI];
nBaffleFaces++;
// Do NOT update boundary data since this would grow blocked
// faces across gaps.
}
}
}
}
forAll(patches, patchI)
{
const polyPatch& pp = patches[patchI];
if (pp.coupled())
{
label faceI = pp.start();
forAll(pp, i)
{
if (facePatch[faceI] == -1)
{
const labelList& fEdges = mesh_.faceEdges(faceI, dynFEdges);
label nFaceBoundaryEdges = 0;
forAll(fEdges, fe)
{
if (isBoundaryEdge[fEdges[fe]])
{
nFaceBoundaryEdges++;
}
}
if (nFaceBoundaryEdges == fEdges.size())
{
if
(
checkCollapse
&& !isCollapsedFace
(
newPoints,
neiCc,
minArea,
maxNonOrtho,
faceI
)
)
{
nPrevented++;
//Pout<< "Preventing baffling of coupled face "
// << faceI
// << " with all boundary edges "
// << " at " << mesh_.faceCentres()[faceI]
// << endl;
}
else
{
facePatch[faceI] = nearestAdaptPatch[faceI];
if (isMasterFace[faceI])
{
nBaffleFaces++;
}
// Do NOT update boundary data since this would grow
// blocked faces across gaps.
}
}
}
faceI++;
}
}
}
// Because of isCollapsedFace one side can decide not to baffle whereas
// the other side does so sync. Baffling is prefered over not baffling.
if (checkCollapse) // Or always?
{
syncTools::syncFaceList
(
mesh_,
facePatch,
maxEqOp<label>()
);
}
Info<< "markFacesOnProblemCells : marked "
<< returnReduce(nBaffleFaces, sumOp<label>())
<< " additional internal faces to be converted into baffles."
<< endl;
if (checkCollapse)
{
Info<< "markFacesOnProblemCells : prevented "
<< returnReduce(nPrevented, sumOp<label>())
<< " internal faces from getting converted into baffles."
<< endl;
}
return facePatch;
}
// Mark faces to be baffled to prevent snapping problems. Does
// test to find nearest surface and checks which faces would get squashed.
Foam::labelList Foam::meshRefinement::markFacesOnProblemCellsGeometric
(
const snapParameters& snapParams,
const dictionary& motionDict
) const
{
pointField oldPoints(mesh_.points());
// Repeat (most of) autoSnapDriver::doSnap
{
labelList adaptPatchIDs(meshedPatches());
// Construct addressing engine.
autoPtr<indirectPrimitivePatch> ppPtr
(
meshRefinement::makePatch
(
mesh_,
adaptPatchIDs
)
);
indirectPrimitivePatch& pp = ppPtr();
// Distance to attract to nearest feature on surface
const scalarField snapDist
(
autoSnapDriver::calcSnapDistance(mesh_, snapParams, pp)
);
// Construct iterative mesh mover.
Info<< "Constructing mesh displacer ..." << endl;
Info<< "Using mesh parameters " << motionDict << nl << endl;
const pointMesh& pMesh = pointMesh::New(mesh_);
motionSmoother meshMover
(
mesh_,
pp,
adaptPatchIDs,
meshRefinement::makeDisplacementField(pMesh, adaptPatchIDs)(),
motionDict
);
// Check initial mesh
Info<< "Checking initial mesh ..." << endl;
labelHashSet wrongFaces(mesh_.nFaces()/100);
motionSmoother::checkMesh(false, mesh_, motionDict, wrongFaces);
const label nInitErrors = returnReduce
(
wrongFaces.size(),
sumOp<label>()
);
Info<< "Detected " << nInitErrors << " illegal faces"
<< " (concave, zero area or negative cell pyramid volume)"
<< endl;
Info<< "Checked initial mesh in = "
<< mesh_.time().cpuTimeIncrement() << " s\n" << nl << endl;
// Pre-smooth patch vertices (so before determining nearest)
autoSnapDriver::preSmoothPatch
(
*this,
snapParams,
nInitErrors,
List<labelPair>(0), //baffles
meshMover
);
pointField nearestPoint;
vectorField nearestNormal;
const vectorField disp
(
autoSnapDriver::calcNearestSurface
(
*this,
snapDist, // attraction
pp,
nearestPoint,
nearestNormal
)
);
const labelList& meshPoints = pp.meshPoints();
pointField newPoints(mesh_.points());
forAll(meshPoints, i)
{
newPoints[meshPoints[i]] += disp[i];
}
mesh_.movePoints(newPoints);
}
// Per face the nearest adaptPatch
const labelList nearestAdaptPatch(nearestPatch(meshedPatches()));
// Per face (internal or coupled!) the patch that the
// baffle should get (or -1).
labelList facePatch(mesh_.nFaces(), -1);
// Count of baffled faces
label nBaffleFaces = 0;
{
faceSet wrongFaces(mesh_, "wrongFaces", 100);
{
//motionSmoother::checkMesh(false, mesh_, motionDict, wrongFaces);
// Just check the errors from squashing
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
const labelList allFaces(identity(mesh_.nFaces()));
label nWrongFaces = 0;
//const scalar minV(readScalar(motionDict.lookup("minVol", true)));
//if (minV > -GREAT)
//{
// polyMeshGeometry::checkFacePyramids
// (
// false,
// minV,
// mesh_,
// mesh_.cellCentres(),
// mesh_.points(),
// allFaces,
// List<labelPair>(0),
// &wrongFaces
// );
//
// label nNewWrongFaces = returnReduce
// (
// wrongFaces.size(),
// sumOp<label>()
// );
//
// Info<< " faces with pyramid volume < "
// << setw(5) << minV
// << " m^3 : "
// << nNewWrongFaces-nWrongFaces << endl;
//
// nWrongFaces = nNewWrongFaces;
//}
scalar minArea(readScalar(motionDict.lookup("minArea")));
if (minArea > -SMALL)
{
polyMeshGeometry::checkFaceArea
(
false,
minArea,
mesh_,
mesh_.faceAreas(),
allFaces,
&wrongFaces
);
label nNewWrongFaces = returnReduce
(
wrongFaces.size(),
sumOp<label>()
);
Info<< " faces with area < "
<< setw(5) << minArea
<< " m^2 : "
<< nNewWrongFaces-nWrongFaces << endl;
nWrongFaces = nNewWrongFaces;
}
scalar minDet(readScalar(motionDict.lookup("minDeterminant")));
if (minDet > -1)
{
polyMeshGeometry::checkCellDeterminant
(
false,
minDet,
mesh_,
mesh_.faceAreas(),
allFaces,
polyMeshGeometry::affectedCells(mesh_, allFaces),
&wrongFaces
);
label nNewWrongFaces = returnReduce
(
wrongFaces.size(),
sumOp<label>()
);
Info<< " faces on cells with determinant < "
<< setw(5) << minDet << " : "
<< nNewWrongFaces-nWrongFaces << endl;
nWrongFaces = nNewWrongFaces;
}
}
forAllConstIter(faceSet, wrongFaces, iter)
{
label patchI = mesh_.boundaryMesh().whichPatch(iter.key());
if (patchI == -1 || mesh_.boundaryMesh()[patchI].coupled())
{
facePatch[iter.key()] = nearestAdaptPatch[iter.key()];
nBaffleFaces++;
//Pout<< " " << iter.key()
// //<< " on patch " << mesh_.boundaryMesh()[patchI].name()
// << " is destined for patch " << facePatch[iter.key()]
// << endl;
}
}
}
// Restore points.
mesh_.movePoints(oldPoints);
Info<< "markFacesOnProblemCellsGeometric : marked "
<< returnReduce(nBaffleFaces, sumOp<label>())
<< " additional internal and coupled faces"
<< " to be converted into baffles." << endl;
syncTools::syncFaceList
(
mesh_,
facePatch,
maxEqOp<label>()
);
return facePatch;
}
// ************************************************************************* //