Files
openfoam/src/fileFormats/stl/STLpoint.H
Mark Olesen b799b5d65d ENH: surfMesh support for reading compressed binary stl files (issue #294)
- increases coverage.

STYLE: relocate some core pieces into fileFormats
2016-11-13 23:04:38 +01:00

101 lines
2.7 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation | Copyright (C) 2016 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::STLpoint
Description
A vertex point representation for STL files.
\*---------------------------------------------------------------------------*/
#ifndef STLpoint_H
#define STLpoint_H
#include "point.H"
#include "floatVector.H"
#include "Istream.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class STLpoint Declaration
\*---------------------------------------------------------------------------*/
class STLpoint
:
public Vector<float>
{
public:
// Constructors
//- Construct null
inline STLpoint()
{}
//- Construct from components
inline STLpoint(float x, float y, float z)
:
Vector<float>(x, y, z)
{}
//- Construct from point
inline STLpoint(const point& pt)
:
Vector<float>(float(pt.x()), float(pt.y()), float(pt.z()))
{}
//- Construct from istream
inline STLpoint(Istream& is)
:
Vector<float>(is)
{}
// Member Operators
#ifdef WM_DP
//- Conversion to double-precision point
inline operator point() const
{
return point(x(), y(), z());
}
#endif
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //