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101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2016 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::STLpoint
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Description
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A vertex point representation for STL files.
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\*---------------------------------------------------------------------------*/
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#ifndef STLpoint_H
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#define STLpoint_H
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#include "point.H"
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#include "floatVector.H"
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#include "Istream.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class STLpoint Declaration
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\*---------------------------------------------------------------------------*/
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class STLpoint
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:
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public Vector<float>
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{
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public:
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// Constructors
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//- Construct null
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inline STLpoint()
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{}
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//- Construct from components
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inline STLpoint(float x, float y, float z)
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:
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Vector<float>(x, y, z)
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{}
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//- Construct from point
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inline STLpoint(const point& pt)
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:
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Vector<float>(float(pt.x()), float(pt.y()), float(pt.z()))
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{}
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//- Construct from istream
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inline STLpoint(Istream& is)
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:
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Vector<float>(is)
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{}
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// Member Operators
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#ifdef WM_DP
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//- Conversion to double-precision point
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inline operator point() const
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{
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return point(x(), y(), z());
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}
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#endif
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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