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https://develop.openfoam.com/Development/openfoam.git
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When faceZones are present one has to decide whether to have zone faces only on the edge of cellZones or also freestanding. The setting for minMedialAxisAngle was corrected since the calculation has also been corrected.
389 lines
11 KiB
C++
389 lines
11 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: 1.6 |
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| \\ / A nd | Web: http://www.OpenFOAM.org |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object autoHexMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Which of the steps to run
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castellatedMesh true;
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snap true;
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addLayers false;
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// Geometry. Definition of all surfaces. All surfaces are of class
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// searchableSurface.
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// Surfaces are used
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// - to specify refinement for any mesh cell intersecting it
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// - to specify refinement for any mesh cell inside/outside/near
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// - to 'snap' the mesh boundary to the surface
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geometry
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{
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box1x1x1
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{
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type searchableBox;
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min (1.5 1 -0.5);
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max (3.5 2 0.5);
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}
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sphere.stl
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{
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type triSurfaceMesh;
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// Per region the patchname. If not provided will be <name>_<region>.
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regions
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{
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secondSolid
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{
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name mySecondPatch;
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}
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}
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}
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sphere2
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{
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type searchableSphere;
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centre (1.5 1.5 1.5);
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radius 1.03;
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}
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};
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// Settings for the castellatedMesh generation.
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castellatedMeshControls
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{
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// Refinement parameters
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// ~~~~~~~~~~~~~~~~~~~~~
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// While refining maximum number of cells per processor. This is basically
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// the number of cells that fit on a processor. If you choose this too small
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// it will do just more refinement iterations to obtain a similar mesh.
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maxLocalCells 1000000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// Note that this is the number of cells before removing the part which
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// is not 'visible' from the keepPoint. The final number of cells might
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// actually be a lot less.
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maxGlobalCells 2000000;
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// The surface refinement loop might spend lots of iterations refining just a
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// few cells. This setting will cause refinement to stop if <= minimumRefine
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// are selected for refinement. Note: it will at least do one iteration
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// (unless the number of cells to refine is 0)
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minRefinementCells 0;
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// Number of buffer layers between different levels.
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// 1 means normal 2:1 refinement restriction, larger means slower
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// refinement.
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nCellsBetweenLevels 1;
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// Explicit feature edge refinement
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Specifies a level for any cell intersected by its edges.
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// This is a featureEdgeMesh, read from constant/triSurface for now.
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features
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(
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//{
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// file "someLine.eMesh";
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// level 2;
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//}
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);
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// Surface based refinement
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// ~~~~~~~~~~~~~~~~~~~~~~~~
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// Specifies two levels for every surface. The first is the minimum level,
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// every cell intersecting a surface gets refined up to the minimum level.
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// The second level is the maximum level. Cells that 'see' multiple
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// intersections where the intersections make an
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// angle > resolveFeatureAngle get refined up to the maximum level.
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refinementSurfaces
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{
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sphere.stl
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{
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// Surface-wise min and max refinement level
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level (2 2);
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// Optional region-wise level specification
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regions
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{
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secondSolid
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{
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level (3 3);
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}
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}
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// Optional angle to detect small-large cell situation perpendicular
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// to the surface. Is the angle of face w.r.t the local surface
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// normal. Use on flat(ish) surfaces only. Otherwise
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// leave out or set to negative number.
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//perpendicularAngle 10;
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}
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}
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resolveFeatureAngle 30;
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// Region-wise refinement
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// ~~~~~~~~~~~~~~~~~~~~~~
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// Specifies refinement level for cells in relation to a surface. One of
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// three modes
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// - distance. 'levels' specifies per distance to the surface the
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// wanted refinement level. The distances need to be specified in
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// descending order.
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// - inside. 'levels' is only one entry and only the level is used. All
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// cells inside the surface get refined up to the level. The surface
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// needs to be closed for this to be possible.
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// - outside. Same but cells outside.
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refinementRegions
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{
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box1x1x1
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{
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mode inside;
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levels ((1.0 4));
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}
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//sphere.stl
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//{
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// mode distance;
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// levels ((1.0 5) (2.0 3));
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//}
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}
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// Mesh selection
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// ~~~~~~~~~~~~~~
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// After refinement patches get added for all refinementSurfaces and
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// all cells intersecting the surfaces get put into these patches. The
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// section reachable from the locationInMesh is kept.
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// NOTE: This point should never be on a face, always inside a cell, even
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// after refinement.
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locationInMesh (5 0.28 0.43);
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// Whether any faceZones (as specified in the refinementSurfaces)
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// are only on the boundary of corresponding cellZones or also allow
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// free-standing zone faces. Not used if there are no faceZones.
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allowFreeStandingZoneFaces true;
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}
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// Settings for the snapping.
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snapControls
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{
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//- Number of patch smoothing iterations before finding correspondence
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// to surface
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nSmoothPatch 3;
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//- Relative distance for points to be attracted by surface feature point
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// or edge. True distance is this factor times local
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// maximum edge length.
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tolerance 4.0;
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//- Number of mesh displacement relaxation iterations.
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nSolveIter 30;
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//- Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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nRelaxIter 5;
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}
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// Settings for the layer addition.
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addLayersControls
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{
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// Are the thickness parameters below relative to the undistorted
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// size of the refined cell outside layer (true) or absolute sizes (false).
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relativeSizes true;
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// Per final patch (so not geometry!) the layer information
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layers
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{
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sphere.stl_firstSolid
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{
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nSurfaceLayers 1;
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}
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maxY
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{
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nSurfaceLayers 1;
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}
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}
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// Expansion factor for layer mesh
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expansionRatio 1.0;
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//- Wanted thickness of final added cell layer. If multiple layers
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// is the thickness of the layer furthest away from the wall.
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// See relativeSizes parameter.
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finalLayerThickness 0.3;
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//- Minimum thickness of cell layer. If for any reason layer
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// cannot be above minThickness do not add layer.
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// See relativeSizes parameter.
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minThickness 0.25;
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//- If points get not extruded do nGrow layers of connected faces that are
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// also not grown. This helps convergence of the layer addition process
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// close to features.
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nGrow 1;
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// Advanced settings
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//- When not to extrude surface. 0 is flat surface, 90 is when two faces
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// make straight angle.
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featureAngle 60;
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//- Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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nRelaxIter 5;
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// Number of smoothing iterations of surface normals
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nSmoothSurfaceNormals 1;
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// Number of smoothing iterations of interior mesh movement direction
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nSmoothNormals 3;
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// Smooth layer thickness over surface patches
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nSmoothThickness 10;
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// Stop layer growth on highly warped cells
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maxFaceThicknessRatio 0.5;
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// Reduce layer growth where ratio thickness to medial
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// distance is large
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maxThicknessToMedialRatio 0.3;
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// Angle used to pick up medial axis points
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// Note: changed(corrected) w.r.t 16x! 90 degrees corresponds to 130 in 16x.
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minMedianAxisAngle 90;
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// Create buffer region for new layer terminations
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nBufferCellsNoExtrude 0;
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// Overall max number of layer addition iterations. The mesher will exit
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// if it reaches this number of iterations; possibly with an illegal
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// mesh.
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nLayerIter 50;
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// Max number of iterations after which relaxed meshQuality controls
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// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
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// after nRelaxIter it uses the values in meshQualityControls::relaxed.
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nRelaxedIter 20;
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}
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// Generic mesh quality settings. At any undoable phase these determine
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// where to undo.
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meshQualityControls
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{
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//- Maximum non-orthogonality allowed. Set to 180 to disable.
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maxNonOrtho 65;
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//- Max skewness allowed. Set to <0 to disable.
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maxBoundarySkewness 20;
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maxInternalSkewness 4;
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//- Max concaveness allowed. Is angle (in degrees) below which concavity
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// is allowed. 0 is straight face, <0 would be convex face.
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// Set to 180 to disable.
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maxConcave 80;
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//- Minimum projected area v.s. actual area. Set to -1 to disable.
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minFlatness 0.5;
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//- Minimum pyramid volume. Is absolute volume of cell pyramid.
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// Set to a sensible fraction of the smallest cell volume expected.
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// Set to very negative number (e.g. -1E30) to disable.
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minVol 1e-13;
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//- Minimum face area. Set to <0 to disable.
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minArea -1;
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//- Minimum face twist. Set to <-1 to disable. dot product of face normal
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//- and face centre triangles normal
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minTwist 0.05;
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//- minimum normalised cell determinant
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//- 1 = hex, <= 0 = folded or flattened illegal cell
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minDeterminant 0.001;
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//- minFaceWeight (0 -> 0.5)
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minFaceWeight 0.05;
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//- minVolRatio (0 -> 1)
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minVolRatio 0.01;
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//must be >0 for Fluent compatibility
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minTriangleTwist -1;
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//- if >0 : preserve single cells with all points on the surface if the
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// resulting volume after snapping (by approximation) is larger than
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// minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
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// If <0 : delete always.
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//minVolCollapseRatio 0.5;
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// Advanced
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//- Number of error distribution iterations
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nSmoothScale 4;
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//- amount to scale back displacement at error points
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errorReduction 0.75;
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// Optional : some meshing phases allow usage of relaxed rules.
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// See e.g. addLayersControls::nRelaxedIter.
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relaxed
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{
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//- Maximum non-orthogonality allowed. Set to 180 to disable.
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maxNonOrtho 75;
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}
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}
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// Advanced
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// Flags for optional output
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// 0 : only write final meshes
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// 1 : write intermediate meshes
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// 2 : write volScalarField with cellLevel for postprocessing
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// 4 : write current intersections as .obj files
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debug 0;
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// Merge tolerance. Is fraction of overall bounding box of initial mesh.
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// Note: the write tolerance needs to be higher than this.
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mergeTolerance 1E-6;
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// ************************************************************************* //
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