Files
openfoam/src/autoMesh/autoHexMesh/offsetTriSurfaceMesh/offsetTriSurfaceMesh.H
2008-04-24 13:16:10 +01:00

168 lines
5.2 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2007 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
offsetTriSurfaceMesh
Description
triSurfaceMesh with offset. Used to define refinement boxes as a region
within certain distance to the refinement surface.
Note: reloads surface.
SourceFiles
offsetTriSurfaceMesh.C
\*---------------------------------------------------------------------------*/
#ifndef offsetTriSurfaceMesh_H
#define offsetTriSurfaceMesh_H
#include "triSurfaceMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class offsetTriSurfaceMesh Declaration
\*---------------------------------------------------------------------------*/
class offsetTriSurfaceMesh
:
public triSurfaceMesh
{
// Private data
const scalar offset_;
public:
//- Runtime type information
TypeName("offsetTriSurfaceMesh");
// Constructors
//- Construct from triSurface and offset
offsetTriSurfaceMesh(const IOobject&, const triSurface&, const scalar);
//- Construct read and offset
offsetTriSurfaceMesh(const IOobject& io, const scalar);
//- Construct as searchableSurface
offsetTriSurfaceMesh
(
const word& name,
const objectRegistry& obj,
const dictionary& dict
);
// Destructor
virtual ~offsetTriSurfaceMesh();
// Member Functions
// searchableSurface implementation
//- Calculate nearest point on surface. Returns
// - bool : any point found nearer than nearestDistSqr
// - label: relevant index in surface
// - point: actual nearest point found
virtual pointIndexHit findNearest
(
const point& sample,
const scalar nearestDistSqr
) const;
//- Calculate nearest point on edge. Returns
// - bool : any point found nearer than nearestDistSqr
// - label: relevant index in surface
// - point: actual nearest point found
virtual pointIndexHit findNearestOnEdge
(
const point& sample,
const scalar nearestDistSqr
) const;
//- Find nearest to line. Returns
// - bool : any point found?
// - label: relevant index in shapes
// - point: actual nearest point found
// sets:
// - tightest : bounding box
// - linePoint : corresponding nearest point on line
virtual pointIndexHit findNearest
(
const linePointRef& ln,
treeBoundBox& tightest,
point& linePoint
) const
{
notImplemented("offsetTriSurfaceMesh::findNearest(..)");
return pointIndexHit();
}
//- Find nearest intersection of line between start and end.
virtual pointIndexHit findLine
(
const point& start,
const point& end
) const
{
notImplemented("offsetTriSurfaceMesh::findLine(..)");
return pointIndexHit();
}
//- Find any intersection of line between start and end.
virtual pointIndexHit findLineAny
(
const point& start,
const point& end
) const
{
notImplemented("offsetTriSurfaceMesh::findLine(..)");
return pointIndexHit();
}
//- Determine type (inside/outside/mixed) for point. unknown if
// cannot be determined (e.g. non-manifold surface)
virtual volumeType getVolumeType(const point&) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //