Files
openfoam/src/OpenFOAM/db/objectRegistry/objectRegistry.H
Mark Olesen b968e62ef9 objectRegistry fixes
- objectRegistry gets a rename() that also adjusts the dbDir
- cloud reworked to use static variables subInstance and defaultName.
  This avoids writing "lagrangian" everywhere

string fixes
- avoid masking of std::string::replace in string.H
- avoid old strstream in PV3FoamReader
2009-03-06 15:18:00 +01:00

219 lines
6.0 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
Foam::objectRegistry
Description
Registry of regIOobjects
SourceFiles
objectRegistry.C
\*---------------------------------------------------------------------------*/
#ifndef objectRegistry_H
#define objectRegistry_H
#include "HashTable.H"
#include "regIOobject.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class objectRegistry Declaration
\*---------------------------------------------------------------------------*/
class objectRegistry
:
public regIOobject,
public HashTable<regIOobject*>
{
// Private Data
//- Master time objectRegistry
const Time& time_;
//- Parent objectRegistry
const objectRegistry& parent_;
//- Local directory path of this objectRegistry relative to time
fileName dbDir_;
// Private Member Functions
//- Disallow Copy constructor
objectRegistry(const objectRegistry&);
//- Disallow default bitwise copy construct and assignment
void operator=(const objectRegistry&);
public:
//- Declare type name for this IOobject
TypeName("objectRegistry");
// Constructors
//- Construct the time objectRegistry given an initial estimate
// for the number of entries
explicit objectRegistry
(
const Time& db,
const label nIoObjects = 128
);
//- Construct a sub-registry given an IObject to describe the registry
// and an initial estimate for the number of entries
explicit objectRegistry
(
const IOobject& io,
const label nIoObjects = 128
);
// Destructor
virtual ~objectRegistry();
// Member functions
// Access
//- Return time
const Time& time() const
{
return time_;
}
//- Return the parent objectRegistry
const objectRegistry& parent() const
{
return parent_;
}
//- Local directory path of this objectRegistry relative to the time
virtual const fileName& dbDir() const
{
return dbDir_;
}
//- Return the list of names of the IOobjects
wordList names() const;
//- Return the list of names of the IOobjects of given class name
wordList names(const word& className) const;
//- Return the list of names of the IOobjects of given type
template<class Type>
wordList names() const;
//- Lookup and return a const sub-objectRegistry
const objectRegistry& subRegistry(const word& name) const;
//- Lookup and return all the object of the given Type
template<class Type>
HashTable<const Type*> lookupClass() const;
//- Is the named Type
template<class Type>
bool foundObject(const word& name) const;
//- Lookup and return the object of the given Type
template<class Type>
const Type& lookupObject(const word& name) const;
// Edit
//- Rename
virtual void rename(const word& newName);
//- Add an regIOobject to registry
bool checkIn(regIOobject&) const;
//- Remove an regIOobject from registry
bool checkOut(regIOobject&) const;
// Reading
//- Return true if any of the object's files have been modified
virtual bool modified() const;
//- Read the objects that have been modified
void readModifiedObjects();
//- Read object if modified
virtual bool readIfModified();
// Writing
//- writeData function required by regIOobject but not used
// for this class, write is used instead
virtual bool writeData(Ostream&) const
{
notImplemented
(
"void objectRegistry::writeData(Ostream&) const: "
"use write() instead"
);
return false;
}
//- Write the objects
virtual bool writeObject
(
IOstream::streamFormat fmt,
IOstream::versionNumber ver,
IOstream::compressionType cmp
) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
# include "objectRegistryTemplates.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //