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https://develop.openfoam.com/Development/openfoam.git
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Contributed by Bruno Santos Resolves patch report http://www.openfoam.org/mantisbt/view.php?id=2023 Update online documentation http://openfoam.github.io/Documentation-dev/html/
401 lines
11 KiB
C++
401 lines
11 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::coordinateSystem
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Description
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Base class for other coordinate system specifications.
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All systems are defined by an origin point and a co-ordinate rotation.
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\verbatim
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coordinateSystem
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{
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type cartesian;
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origin (0 0 0);
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coordinateRotation
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{
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type cylindrical;
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e3 (0 0 1);
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}
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}
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\endverbatim
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Types of coordinateRotation:
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\li 1. axesRotation
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\li 2. STARCDRotation
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\li 3. cylindrical
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\li 4. EulerCoordinateRotation
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Type of co-ordinates:
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\li 1. cartesian
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SourceFiles
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coordinateSystem.C
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coordinateSystemNew.C
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\*---------------------------------------------------------------------------*/
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#ifndef coordinateSystem_H
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#define coordinateSystem_H
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#include "vector.H"
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#include "point.H"
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#include "tensor.H"
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#include "vectorField.H"
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#include "pointField.H"
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#include "tmp.H"
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#include "coordinateRotation.H"
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#include "objectRegistry.H"
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#include "autoPtr.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class coordinateSystem Declaration
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\*---------------------------------------------------------------------------*/
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class coordinateSystem
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{
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// Private data
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//- Name of coordinate system
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word name_;
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//- Optional note
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string note_;
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//- Origin
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point origin_;
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//- Local-to-Global transformation tensor
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autoPtr<coordinateRotation> R_;
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protected:
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// Protected Member Functions
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//- Convert from local coordinate system to the global Cartesian system
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// with optional translation for the origin
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virtual vector localToGlobal(const vector&, bool translate) const;
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//- Convert from local coordinate system to the global Cartesian system
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// with optional translation for the origin
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virtual tmp<vectorField> localToGlobal
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(
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const vectorField&,
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bool translate
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) const;
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//- Convert from global Cartesian system to the local coordinate system
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// with optional translation for the origin
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virtual vector globalToLocal(const vector&, bool translate) const;
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//- Convert from global Cartesian system to the local coordinate system
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// with optional translation for the origin
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virtual tmp<vectorField> globalToLocal
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(
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const vectorField&,
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bool translate
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) const;
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//- Init from dict and obr
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void init(const dictionary&);
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//- Init from dictionary
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void init(const dictionary&, const objectRegistry&);
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public:
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//- Runtime type information
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TypeName("coordinateSystem");
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// Constructors
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//- Construct null. This is equivalent to an identity coordinateSystem
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coordinateSystem();
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//- Construct copy with a different name
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coordinateSystem
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(
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const word& name,
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const coordinateSystem&
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);
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//- Construct from origin and rotation
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coordinateSystem
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(
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const word& name,
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const point& origin,
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const coordinateRotation&
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);
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//- Construct from origin and 2 axes
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coordinateSystem
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(
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const word& name,
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const point& origin,
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const vector& axis,
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const vector& dirn
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);
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//- Construct from dictionary with a given name
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coordinateSystem(const word& name, const dictionary&);
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//- Construct from dictionary with default name
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coordinateSystem(const dictionary&);
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//- Construct from dictionary (default name)
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// With the ability to reference global coordinateSystems
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coordinateSystem(const objectRegistry&, const dictionary&);
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//- Construct from Istream
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// The Istream contains a word followed by a dictionary
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coordinateSystem(Istream&);
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//- Return clone
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autoPtr<coordinateSystem> clone() const
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{
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return autoPtr<coordinateSystem>(new coordinateSystem(*this));
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}
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// Declare run-time constructor selection table
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declareRunTimeSelectionTable
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(
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autoPtr,
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coordinateSystem,
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dictionary,
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(
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const objectRegistry& obr,
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const dictionary& dict
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),
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(obr, dict)
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);
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// Selectors
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//- Select constructed from dictionary and objectRegistry
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static autoPtr<coordinateSystem> New
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(
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const objectRegistry& obr,
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const dictionary& dict
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);
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//- Select constructed from dictionary
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static autoPtr<coordinateSystem> New
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(
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const dictionary& dict
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);
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//- Select constructed from Istream
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static autoPtr<coordinateSystem> New(Istream& is);
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//- Destructor
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virtual ~coordinateSystem();
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// Member Functions
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// Access
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//- Return name
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const word& name() const
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{
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return name_;
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}
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//- Return non-constant access to the optional note
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string& note()
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{
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return note_;
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}
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//- Return the optional note
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const string& note() const
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{
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return note_;
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}
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//- Return origin
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const point& origin() const
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{
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return origin_;
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}
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//- Return const reference to co-ordinate rotation
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const coordinateRotation& R() const
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{
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return R_();
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}
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//- Return non const reference to co-ordinate rotation
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coordinateRotation& R()
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{
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return R_();
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}
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//- Update and return the co-ordinate roation for a list of cells
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const coordinateRotation& R
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(
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const polyMesh& mesh,
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const labelList& cells
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)
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{
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R_->updateCells(mesh, cells);
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return R_();
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}
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//- Return as dictionary of entries
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// \param [in] ignoreType drop type (cartesian, cylindrical, etc)
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// when generating the dictionary
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virtual dictionary dict(bool ignoreType=false) const;
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// Edit
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//- Rename
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void rename(const word& newName)
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{
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name_ = newName;
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}
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//- Edit access to origin
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point& origin()
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{
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return origin_;
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}
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//- Reset origin and rotation to an identity coordinateSystem
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// Also resets the note
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virtual void clear();
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// Write
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//- Write
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virtual void write(Ostream&) const;
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//- Write dictionary
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void writeDict(Ostream&, bool subDict=true) const;
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// Transformations
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//- Convert from position in local coordinate system to global
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// Cartesian position
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point globalPosition(const point& local) const
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{
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return localToGlobal(local, true);
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}
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//- Convert from position in local coordinate system to global
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// Cartesian position
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tmp<pointField> globalPosition(const pointField& local) const
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{
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return localToGlobal(local, true);
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}
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//- Convert from vector components in local coordinate system to
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// global Cartesian vector
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vector globalVector(const vector& local) const
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{
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return localToGlobal(local, false);
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}
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//- Convert from vector components in local coordinate system to
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// global Cartesian vector
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tmp<vectorField> globalVector(const vectorField& local) const
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{
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return localToGlobal(local, false);
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}
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//- Convert from global Cartesian position to position in local
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// coordinate system
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point localPosition(const point& global) const
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{
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return globalToLocal(global, true);
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}
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//- Convert from global Cartesian position to position in local
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// coordinate system
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tmp<pointField> localPosition(const pointField& global) const
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{
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return globalToLocal(global, true);
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}
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//- Convert from global Cartesian vector to components in local
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// coordinate system
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vector localVector(const vector& global) const
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{
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return globalToLocal(global, false);
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}
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//- Convert from global Cartesian vector to components in local
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// coordinate system
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tmp<vectorField> localVector(const vectorField& global) const
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{
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return globalToLocal(global, false);
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}
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// Member Operators
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// friend Operators
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friend bool operator!=
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(
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const coordinateSystem&,
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const coordinateSystem&
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);
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// IOstream Operators
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friend Ostream& operator<<(Ostream&, const coordinateSystem&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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