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https://develop.openfoam.com/Development/openfoam.git
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- less clutter and typing to use the default template parameter when the key is 'word' anyhow. - use EdgeMap instead of the longhand HashTable version where appropriate
185 lines
5.2 KiB
C++
185 lines
5.2 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::boundaryCutter
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Description
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Does modifications to boundary faces.
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Does
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- move boundary points
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- split boundary edges (multiple per edge if necessary)
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- face-centre decomposes boundary faces
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- diagonal split of boundary faces
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SourceFiles
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boundaryCutter.C
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\*---------------------------------------------------------------------------*/
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#ifndef boundaryCutter_H
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#define boundaryCutter_H
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#include "Map.H"
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#include "labelList.H"
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#include "EdgeMap.H"
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#include "typeInfo.H"
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#include "labelPair.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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class polyTopoChange;
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class mapPolyMesh;
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class polyMesh;
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class face;
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/*---------------------------------------------------------------------------*\
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Class boundaryCutter Declaration
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\*---------------------------------------------------------------------------*/
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class boundaryCutter
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{
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// Private data
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//- Reference to mesh
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const polyMesh& mesh_;
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//- Per edge sorted (start to end) list of points added.
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EdgeMap<labelList> edgeAddedPoints_;
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//- Per face the mid point added.
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Map<label> faceAddedPoint_;
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// Private Member Functions
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//- Get patch and zone info for face
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void getFaceInfo
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(
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const label facei,
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label& patchID,
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label& zoneID,
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label& zoneFlip
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) const;
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//- Add cuts of edges to face
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face addEdgeCutsToFace(const label facei, const Map<labelList>&) const;
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//- Splits faces with multiple cut edges. Return true if anything split.
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bool splitFace
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(
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const label facei,
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const Map<point>& pointToPos,
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const Map<labelList>& edgeToAddedPoints,
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polyTopoChange& meshMod
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) const;
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//- Add/modify facei for new vertices.
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void addFace
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(
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const label facei,
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const face& newFace,
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bool& modifiedFace, // have we already 'used' facei?
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polyTopoChange& meshMod
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) const;
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//- Disallow default bitwise copy construct
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boundaryCutter(const boundaryCutter&);
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//- Disallow default bitwise assignment
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void operator=(const boundaryCutter&);
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public:
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//- Runtime type information
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ClassName("boundaryCutter");
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// Constructors
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//- Construct from mesh
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boundaryCutter(const polyMesh& mesh);
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//- Destructor
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~boundaryCutter();
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// Member Functions
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// Edit
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//- Do actual cutting with cut description. Inserts mesh changes
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// into meshMod.
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// pointToPos : new position for selected points
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// edgeToCuts : per edge set of points that need to be introduced
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// faceToSplit : per face the diagonal split
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// faceToFeaturePoint : per face the feature point. Triangulation
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// around this feature point.
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void setRefinement
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(
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const Map<point>& pointToPos,
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const Map<List<point>>& edgeToCuts,
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const Map<labelPair>& faceToSplit,
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const Map<point>& faceToFeaturePoint,
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polyTopoChange& meshMod
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);
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//- Force recalculation of locally stored data on topological change
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void updateMesh(const mapPolyMesh&);
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// Access
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//- Per edge a sorted list (start to end) of added points.
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const EdgeMap<labelList>& edgeAddedPoints() const
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{
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return edgeAddedPoints_;
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}
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//- Per face the mid point added.
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const Map<label>& faceAddedPoint() const
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{
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return faceAddedPoint_;
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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