Files
openfoam/src/dynamicMesh/meshCut/meshModifiers/boundaryCutter/boundaryCutter.H
Mark Olesen 8728e8353f STYLE: avoid explicit use of 'word' as HashTable template parameter
- less clutter and typing to use the default template parameter when
  the key is 'word' anyhow.

- use EdgeMap instead of the longhand HashTable version where
  appropriate
2017-05-10 13:44:27 +02:00

185 lines
5.2 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::boundaryCutter
Description
Does modifications to boundary faces.
Does
- move boundary points
- split boundary edges (multiple per edge if necessary)
- face-centre decomposes boundary faces
- diagonal split of boundary faces
SourceFiles
boundaryCutter.C
\*---------------------------------------------------------------------------*/
#ifndef boundaryCutter_H
#define boundaryCutter_H
#include "Map.H"
#include "labelList.H"
#include "EdgeMap.H"
#include "typeInfo.H"
#include "labelPair.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class polyTopoChange;
class mapPolyMesh;
class polyMesh;
class face;
/*---------------------------------------------------------------------------*\
Class boundaryCutter Declaration
\*---------------------------------------------------------------------------*/
class boundaryCutter
{
// Private data
//- Reference to mesh
const polyMesh& mesh_;
//- Per edge sorted (start to end) list of points added.
EdgeMap<labelList> edgeAddedPoints_;
//- Per face the mid point added.
Map<label> faceAddedPoint_;
// Private Member Functions
//- Get patch and zone info for face
void getFaceInfo
(
const label facei,
label& patchID,
label& zoneID,
label& zoneFlip
) const;
//- Add cuts of edges to face
face addEdgeCutsToFace(const label facei, const Map<labelList>&) const;
//- Splits faces with multiple cut edges. Return true if anything split.
bool splitFace
(
const label facei,
const Map<point>& pointToPos,
const Map<labelList>& edgeToAddedPoints,
polyTopoChange& meshMod
) const;
//- Add/modify facei for new vertices.
void addFace
(
const label facei,
const face& newFace,
bool& modifiedFace, // have we already 'used' facei?
polyTopoChange& meshMod
) const;
//- Disallow default bitwise copy construct
boundaryCutter(const boundaryCutter&);
//- Disallow default bitwise assignment
void operator=(const boundaryCutter&);
public:
//- Runtime type information
ClassName("boundaryCutter");
// Constructors
//- Construct from mesh
boundaryCutter(const polyMesh& mesh);
//- Destructor
~boundaryCutter();
// Member Functions
// Edit
//- Do actual cutting with cut description. Inserts mesh changes
// into meshMod.
// pointToPos : new position for selected points
// edgeToCuts : per edge set of points that need to be introduced
// faceToSplit : per face the diagonal split
// faceToFeaturePoint : per face the feature point. Triangulation
// around this feature point.
void setRefinement
(
const Map<point>& pointToPos,
const Map<List<point>>& edgeToCuts,
const Map<labelPair>& faceToSplit,
const Map<point>& faceToFeaturePoint,
polyTopoChange& meshMod
);
//- Force recalculation of locally stored data on topological change
void updateMesh(const mapPolyMesh&);
// Access
//- Per edge a sorted list (start to end) of added points.
const EdgeMap<labelList>& edgeAddedPoints() const
{
return edgeAddedPoints_;
}
//- Per face the mid point added.
const Map<label>& faceAddedPoint() const
{
return faceAddedPoint_;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //