mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
- although this has been supported for many years, the tutorials continued to use "convertToMeters" entry, which is specific to blockMesh. The "scale" is more consistent with other dictionaries. ENH: - ignore "scale 0;" (treat as no scaling) for blockMeshDict, consistent with use elsewhere.
245 lines
6.3 KiB
C++
245 lines
6.3 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: plus |
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| \\ / A nd | Web: www.OpenFOAM.com |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object blockMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Example configuration:
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// - Cylindrical mesh along z-axis (0 < z < 10)
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// - External boundary (fixed.obj) radius = 3
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// - Rotating zone (rotatingZone.obj) radius = 1
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backgroundMesh
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{
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radOut 3.06; // larger than fixed.obj by ~ 1/cos(45/boxCells)
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radOutN -3.06;
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radIn 1.02; // larger than rotatingZone.obj (see above)
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radInN -1.02;
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radBox 0.30; // ~30% of rotatingZone.obj
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radBoxN -0.30;
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zMin 0;
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zMax 10; // External boundary axial length
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boxCells 5; // Cells across inner box-shaped block
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inCells 5; // Cells in radial direction, inner cylinder
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outCells 8; // Cells in radial direction, outer cylinder
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zCells 50; // Cells in axial direction
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outGrading 2.0; // Expansion ratio in outer region, radial direction
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}
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geometry
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{
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rotatingZone
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{
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type searchableCylinder;
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point1 (0 0 -100);
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point2 (0 0 100);
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radius $:backgroundMesh.radIn;
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}
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fixed
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{
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type searchableCylinder;
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point1 (0 0 -100);
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point2 (0 0 100);
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radius $:backgroundMesh.radOut;
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}
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}
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scale 1;
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vertices
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(
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($:backgroundMesh.radBoxN $:backgroundMesh.radBoxN $:backgroundMesh.zMin)
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($:backgroundMesh.radBox $:backgroundMesh.radBoxN $:backgroundMesh.zMin)
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($:backgroundMesh.radBox $:backgroundMesh.radBox $:backgroundMesh.zMin)
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($:backgroundMesh.radBoxN $:backgroundMesh.radBox $:backgroundMesh.zMin)
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project
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($:backgroundMesh.radInN $:backgroundMesh.radInN $:backgroundMesh.zMin)
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(rotatingZone)
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project
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($:backgroundMesh.radIn $:backgroundMesh.radInN $:backgroundMesh.zMin)
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(rotatingZone)
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project
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($:backgroundMesh.radIn $:backgroundMesh.radIn $:backgroundMesh.zMin)
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(rotatingZone)
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project
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($:backgroundMesh.radInN $:backgroundMesh.radIn $:backgroundMesh.zMin)
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(rotatingZone)
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project
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($:backgroundMesh.radOutN $:backgroundMesh.radOutN $:backgroundMesh.zMin)
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(fixed)
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project
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($:backgroundMesh.radOut $:backgroundMesh.radOutN $:backgroundMesh.zMin)
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(fixed)
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project
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($:backgroundMesh.radOut $:backgroundMesh.radOut $:backgroundMesh.zMin)
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(fixed)
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project
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($:backgroundMesh.radOutN $:backgroundMesh.radOut $:backgroundMesh.zMin)
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(fixed)
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($:backgroundMesh.radBoxN $:backgroundMesh.radBoxN $:backgroundMesh.zMax)
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($:backgroundMesh.radBox $:backgroundMesh.radBoxN $:backgroundMesh.zMax)
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($:backgroundMesh.radBox $:backgroundMesh.radBox $:backgroundMesh.zMax)
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($:backgroundMesh.radBoxN $:backgroundMesh.radBox $:backgroundMesh.zMax)
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project
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($:backgroundMesh.radInN $:backgroundMesh.radInN $:backgroundMesh.zMax)
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(rotatingZone)
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project
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($:backgroundMesh.radIn $:backgroundMesh.radInN $:backgroundMesh.zMax)
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(rotatingZone)
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project
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($:backgroundMesh.radIn $:backgroundMesh.radIn $:backgroundMesh.zMax)
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(rotatingZone)
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project
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($:backgroundMesh.radInN $:backgroundMesh.radIn $:backgroundMesh.zMax)
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(rotatingZone)
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project
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($:backgroundMesh.radOutN $:backgroundMesh.radOutN $:backgroundMesh.zMax)
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(fixed)
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project
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($:backgroundMesh.radOut $:backgroundMesh.radOutN $:backgroundMesh.zMax)
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(fixed)
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project
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($:backgroundMesh.radOut $:backgroundMesh.radOut $:backgroundMesh.zMax)
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(fixed)
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project
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($:backgroundMesh.radOutN $:backgroundMesh.radOut $:backgroundMesh.zMax)
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(fixed)
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);
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boxMesh
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($:backgroundMesh.boxCells $:backgroundMesh.boxCells $:backgroundMesh.zCells)
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simpleGrading (1 1 1);
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inMesh
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($:backgroundMesh.boxCells $:backgroundMesh.inCells $:backgroundMesh.zCells)
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simpleGrading (1 1 1);
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outMesh
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($:backgroundMesh.boxCells $:backgroundMesh.outCells $:backgroundMesh.zCells)
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simpleGrading (1 $:backgroundMesh.outGrading 1);
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blocks
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(
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hex (0 1 2 3 12 13 14 15) $boxMesh
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hex (1 0 4 5 13 12 16 17) $inMesh
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hex (0 3 7 4 12 15 19 16) $inMesh
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hex (2 1 5 6 14 13 17 18) $inMesh
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hex (3 2 6 7 15 14 18 19) $inMesh
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hex (5 4 8 9 17 16 20 21) $outMesh
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hex (4 7 11 8 16 19 23 20) $outMesh
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hex (6 5 9 10 18 17 21 22) $outMesh
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hex (7 6 10 11 19 18 22 23) $outMesh
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);
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edges
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(
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project 4 5 (rotatingZone)
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project 5 6 (rotatingZone)
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project 6 7 (rotatingZone)
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project 7 4 (rotatingZone)
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project 16 17 (rotatingZone)
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project 17 18 (rotatingZone)
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project 18 19 (rotatingZone)
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project 19 16 (rotatingZone)
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project 8 9 (fixed)
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project 9 10 (fixed)
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project 10 11 (fixed)
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project 11 8 (fixed)
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project 20 21 (fixed)
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project 21 22 (fixed)
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project 22 23 (fixed)
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project 23 20 (fixed)
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);
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boundary
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(
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// Uncomment below to define patches in background mesh
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/*
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inlet
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{
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type patch;
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faces
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(
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(0 1 2 3)
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(0 4 5 1)
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(1 5 6 2)
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(2 6 7 3)
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(3 7 4 0)
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(4 8 9 5)
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(5 9 10 6)
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(6 10 11 7)
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(7 11 8 4)
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);
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}
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outlet
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{
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type patch;
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faces
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(
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(12 13 14 15)
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(12 16 17 13)
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(13 17 18 14)
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(14 18 19 15)
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(15 19 16 12)
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(16 20 21 17)
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(17 21 22 18)
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(18 22 23 19)
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(19 23 20 16)
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);
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}
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walls
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{
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type wall;
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faces
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(
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(8 9 21 20)
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(9 10 22 21)
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(10 11 23 22)
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(11 8 20 23)
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);
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}
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*/
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);
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mergePatchPairs
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(
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);
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// ************************************************************************* //
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