mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
- support .vtp format for geometry, surface, line, cloud. - use native reader for handling vtk, vtp, obj, stl surface files. For other formats, use the MeshedSurface (the surfMesh lib) to handle reading and Foam::vtk::Tools::Patch to handle the conversion to vtkPolyData. This combination is more memory efficient. - update tutorial case to include vtp surface geometry
125 lines
3.3 KiB
C++
125 lines
3.3 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2016-2018 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::functionObjects::runTimePostPro::functionObjectLine
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Description
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Visualisation of line data from function object output
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SourceFiles
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functionObjectLine.C
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\*---------------------------------------------------------------------------*/
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#ifndef functionObjects_runTimePostPro_functionObjectLine_H
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#define functionObjects_runTimePostPro_functionObjectLine_H
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#include "pathline.H"
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#include "functionObjectBase.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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namespace functionObjects
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{
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namespace runTimePostPro
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{
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/*---------------------------------------------------------------------------*\
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Class functionObjectLine Declaration
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\*---------------------------------------------------------------------------*/
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class functionObjectLine
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:
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public pathline,
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public functionObjectBase
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{
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protected:
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// Protected Data
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//- Actor
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vtkSmartPointer<vtkActor> actor_;
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// Protected Member Functions
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//- No copy construct
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functionObjectLine(const functionObjectLine&) = delete;
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//- No copy assignment
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void operator=(const functionObjectLine&) = delete;
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public:
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//- Run-time type information
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TypeName("functionObjectLine");
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// Constructors
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//- Construct from dictionary
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functionObjectLine
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(
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const runTimePostProcessing& parent,
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const dictionary& dict,
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const HashPtrTable<Function1<vector>>& colours
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);
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//- Destructor
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virtual ~functionObjectLine();
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// Member Functions
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//- Add tube(s) to scene
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virtual void addGeometryToScene
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(
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const scalar position,
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vtkRenderer* renderer
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);
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//- Update actors
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virtual void updateActors(const scalar position);
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//- Clear files used to create the object(s)
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virtual bool clear();
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace runTimePostPro
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} // End namespace functionObjects
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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