mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
It was only looking for faces that were used in both endpoints but not actually checking whether they were indeed an edge (== consecutive vertex) in all faces. So if one face had an additional crossing edge and another didn't it would find more edgeFaces than the proper 'primitiveMesh::edgeFaces()' routine. This occasionally happened inside snappyHexMesh (e.g. motorBike tutorial)
133 lines
4.0 KiB
C
133 lines
4.0 KiB
C
/*---------------------------------------------------------------------------*\
|
|
========= |
|
|
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
|
|
\\ / O peration |
|
|
\\ / A nd | www.openfoam.com
|
|
\\/ M anipulation |
|
|
-------------------------------------------------------------------------------
|
|
Copyright (C) 2011-2015 OpenFOAM Foundation
|
|
Copyright (C) 2021 OpenCFD Ltd.
|
|
-------------------------------------------------------------------------------
|
|
License
|
|
This file is part of OpenFOAM.
|
|
|
|
OpenFOAM is free software: you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
|
|
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
\*---------------------------------------------------------------------------*/
|
|
|
|
#include "primitiveMesh.H"
|
|
#include "ListOps.H"
|
|
|
|
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
|
|
|
|
const Foam::labelListList& Foam::primitiveMesh::edgeFaces() const
|
|
{
|
|
if (!efPtr_)
|
|
{
|
|
if (debug)
|
|
{
|
|
Pout<< "primitiveMesh::edgeFaces() : calculating edgeFaces" << endl;
|
|
|
|
if (debug == -1)
|
|
{
|
|
// For checking calls:abort so we can quickly hunt down
|
|
// origin of call
|
|
FatalErrorInFunction
|
|
<< abort(FatalError);
|
|
}
|
|
}
|
|
|
|
// Invert faceEdges
|
|
efPtr_ = new labelListList(nEdges());
|
|
invertManyToMany(nEdges(), faceEdges(), *efPtr_);
|
|
}
|
|
|
|
return *efPtr_;
|
|
}
|
|
|
|
|
|
const Foam::labelList& Foam::primitiveMesh::edgeFaces
|
|
(
|
|
const label edgeI,
|
|
DynamicList<label>& storage
|
|
) const
|
|
{
|
|
if (hasEdgeFaces())
|
|
{
|
|
return edgeFaces()[edgeI];
|
|
}
|
|
else
|
|
{
|
|
// Use the fact that pointFaces are sorted in incrementing edge order
|
|
// (since they get constructed by inverting the faces which walks
|
|
// in increasing face order)
|
|
const edge& e = edges()[edgeI];
|
|
const labelList& pFaces0 = pointFaces()[e[0]];
|
|
const labelList& pFaces1 = pointFaces()[e[1]];
|
|
|
|
label i0 = 0;
|
|
label i1 = 0;
|
|
|
|
storage.clear();
|
|
|
|
while (i0 < pFaces0.size() && i1 < pFaces1.size())
|
|
{
|
|
const label f0 = pFaces0[i0];
|
|
const label f1 = pFaces1[i1];
|
|
|
|
if (f0 < f1)
|
|
{
|
|
++i0;
|
|
}
|
|
else if (f0 > f1)
|
|
{
|
|
++i1;
|
|
}
|
|
else
|
|
{
|
|
// Equal face. Check if indeed on consecutive vertices on both
|
|
// faces since it could be that there is an 'ear' where one
|
|
// side is a triangle and the other side is part of a bigger
|
|
// face (e.g. quad). Now all vertex-vertex pairs on the
|
|
// triangle are edges but there is no cross connection on the
|
|
// bigger face.
|
|
const face& f = faces()[f0];
|
|
const label fp0 = f.find(e[0]);
|
|
|
|
if (f[f.fcIndex(fp0)] == e[1] || f[f.rcIndex(fp0)] == e[1])
|
|
{
|
|
storage.append(f0);
|
|
++i0;
|
|
++i1;
|
|
}
|
|
else
|
|
{
|
|
++i1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return storage;
|
|
}
|
|
}
|
|
|
|
|
|
const Foam::labelList& Foam::primitiveMesh::edgeFaces(const label edgeI) const
|
|
{
|
|
return edgeFaces(edgeI, labels_);
|
|
}
|
|
|
|
|
|
// ************************************************************************* //
|