Files
openfoam/src/OpenFOAM/algorithms/indexedOctree/indexedOctree.H

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C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2004-2011 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::indexedOctree
Description
Non-pointer based hierarchical recursive searching
SourceFiles
indexedOctree.C
\*---------------------------------------------------------------------------*/
#ifndef indexedOctree_H
#define indexedOctree_H
#include "treeBoundBox.H"
#include "pointIndexHit.H"
#include "FixedList.H"
#include "Ostream.H"
#include "HashSet.H"
#include "labelBits.H"
#include "PackedList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
template<class Type> class indexedOctree;
template<class Type> Ostream& operator<<(Ostream&, const indexedOctree<Type>&);
class Istream;
/*---------------------------------------------------------------------------*\
Class indexedOctreeName Declaration
\*---------------------------------------------------------------------------*/
TemplateName(indexedOctree);
/*---------------------------------------------------------------------------*\
Class indexedOctree Declaration
\*---------------------------------------------------------------------------*/
template <class Type>
class indexedOctree
:
public indexedOctreeName
{
public:
// Data types
//- volume types
enum volumeType
{
UNKNOWN = 0,
MIXED = 1,
INSIDE = 2,
OUTSIDE = 3
};
//- Tree node. Has up pointer and down pointers.
class node
{
public:
//- Bounding box of this node
treeBoundBox bb_;
//- parent node (index into nodes_ of tree)
label parent_;
//- IDs of the 8 nodes on all sides of the mid point
FixedList<labelBits, 8> subNodes_;
friend Ostream& operator<< (Ostream& os, const node& n)
{
return os << n.bb_ << token::SPACE
<< n.parent_ << token::SPACE << n.subNodes_;
}
friend Istream& operator>> (Istream& is, node& n)
{
return is >> n.bb_ >> n.parent_ >> n.subNodes_;
}
friend bool operator==(const node& a, const node& b)
{
return
a.bb_ == b.bb_
&& a.parent_ == b.parent_
&& a.subNodes_ == b.subNodes_;
}
friend bool operator!=(const node& a, const node& b)
{
return !(a == b);
}
};
private:
// Static data
//- Relative peturbation tolerance. Determines when point is
// considered to be close to face/edge of bb of node.
// The tolerance is relative to the bounding box of the smallest
// node.
static scalar perturbTol_;
// Private data
//- Underlying shapes for geometric queries.
const Type shapes_;
//- List of all nodes
List<node> nodes_;
//- List of all contents (referenced by those nodes that are contents)
labelListList contents_;
//- Per node per octant whether is fully inside/outside/mixed.
mutable PackedList<2> nodeTypes_;
// Private Member Functions
//- Helper: does bb intersect a sphere around sample? Or is any
// corner point of bb closer than nearestDistSqr to sample.
// (bb is implicitly provided as parent bb + octant)
static bool overlaps
(
const treeBoundBox& parentBb,
const direction octant,
const scalar nearestDistSqr,
const point& sample
);
// Construction
//- Split list of indices into 8 bins
// according to where they are in relation to mid.
void divide
(
const labelList& indices,
const treeBoundBox& bb,
labelListList& result
) const;
//- Subdivide the contents node at position contentI.
// Appends to contents.
node divide
(
const treeBoundBox& bb,
DynamicList<labelList>& contents,
const label contentI
) const;
//- Split any contents node with more than minSize elements.
void splitNodes
(
const label minSize,
DynamicList<node>& nodes,
DynamicList<labelList>& contents
) const;
static label compactContents
(
DynamicList<node>& nodes,
DynamicList<labelList>& contents,
const label compactLevel,
const label nodeI,
const label level,
List<labelList>& compactedContents,
label& compactI
);
//- Determine inside/outside per node (mixed if cannot be
// determined). Only valid for closed shapes.
volumeType calcVolumeType(const label nodeI) const;
//- Search cached volume type.
volumeType getVolumeType(const label nodeI, const point&) const;
// Query
//- Find nearest point to line.
void findNearest
(
const label nodeI,
const linePointRef& ln,
treeBoundBox& tightest,
label& nearestShapeI,
point& linePoint,
point& nearestPoint
) const;
//- Return bbox of octant
treeBoundBox subBbox
(
const label parentNodeI,
const direction octant
) const;
//- Helper: take a point on/close to face of bb and push it
// inside or outside of bb.
static point pushPoint
(
const treeBoundBox&,
const point&,
const bool pushInside
);
//- Helper: take a point on face of bb and push it
// inside or outside of bb.
static point pushPoint
(
const treeBoundBox&,
const direction,
const point&,
const bool pushInside
);
//- Helper: take point on face(s) of bb and push it away from
// edges of face.
static point pushPointIntoFace
(
const treeBoundBox& bb,
const vector& dir, // end-start
const point& pt
);
////- Push point on multiple faces away from any corner/edge.
//static void checkMultipleFaces
//(
// const treeBoundBox& bb,
// const vector& dir, // end-start
// pointIndexHit& faceHitInfo,
// direction& faceID
//);
//- Walk to parent of node+octant.
bool walkToParent
(
const label nodeI,
const direction octant,
label& parentNodeI,
label& parentOctant
) const;
//- Walk tree to neighbouring node. Return false if edge of tree
// hit.
bool walkToNeighbour
(
const point& facePoint,
const direction faceID, // direction to walk in
label& nodeI,
direction& octant
) const;
//- Debug: return verbose the bounding box faces
static word faceString(const direction faceID);
//- Traverse a node. If intersects a triangle return first
// intersection point.
// findAny=true : return any intersection
// findAny=false: return nearest (to start) intersection
void traverseNode
(
const bool findAny,
const point& treeStart,
const vector& treeVec,
const point& start,
const point& end,
const label nodeI,
const direction octantI,
pointIndexHit& hitInfo,
direction& faceID
) const;
//- Find any or nearest intersection
pointIndexHit findLine
(
const bool findAny,
const point& treeStart,
const point& treeEnd,
const label startNodeI,
const direction startOctantI,
const bool verbose = false
) const;
//- Find any or nearest intersection of line between start and end.
pointIndexHit findLine
(
const bool findAny,
const point& start,
const point& end
) const;
//- Find all elements intersecting box.
void findBox
(
const label nodeI,
const treeBoundBox& searchBox,
labelHashSet& elements
) const;
template <class CompareOp>
static void findNear
(
const scalar nearDist,
const bool okOrder,
const indexedOctree<Type>& tree1,
const labelBits index1,
const treeBoundBox& bb1,
const indexedOctree<Type>& tree2,
const labelBits index2,
const treeBoundBox& bb2,
CompareOp& cop
);
// Other
//- Count number of elements on this and sublevels
label countElements(const labelBits index) const;
//- Dump node+octant to an obj file
void writeOBJ(const label nodeI, const direction octant) const;
//- From index into contents_ to subNodes_ entry
static labelBits contentPlusOctant
(
const label i,
const direction octant
)
{
return labelBits(-i - 1, octant);
}
//- From index into nodes_ to subNodes_ entry
static labelBits nodePlusOctant
(
const label i,
const direction octant
)
{
return labelBits(i + 1, octant);
}
//- From empty to subNodes_ entry
static labelBits emptyPlusOctant
(
const direction octant
)
{
return labelBits(0, octant);
}
public:
//- Get the perturbation tolerance
static scalar& perturbTol();
// Constructors
//- Construct null
indexedOctree(const Type& shapes);
//- Construct from components
indexedOctree
(
const Type& shapes,
const List<node>& nodes,
const labelListList& contents
);
//- Construct from shapes
indexedOctree
(
const Type& shapes,
const treeBoundBox& bb,
const label maxLevels, // maximum number of levels
const scalar maxLeafRatio, // how many elements per leaf
const scalar maxDuplicity // in how many leaves is a shape on
// average
);
//- Construct from Istream
indexedOctree(const Type& shapes, Istream& is);
//- Clone
autoPtr<indexedOctree<Type> > clone() const
{
return autoPtr<indexedOctree<Type> >
(
new indexedOctree<Type>(*this)
);
}
// Member Functions
// Access
//- Reference to shape
const Type& shapes() const
{
return shapes_;
}
//- List of all nodes
const List<node>& nodes() const
{
return nodes_;
}
//- List of all contents (referenced by those nodes that are
// contents)
const labelListList& contents() const
{
return contents_;
}
//- Top bounding box
const treeBoundBox& bb() const
{
if (nodes_.empty())
{
FatalErrorIn("indexedOctree<Type>::bb() const")
<< "Tree is empty" << abort(FatalError);
}
return nodes_[0].bb_;
}
// Conversions for entries in subNodes_.
static bool isContent(const labelBits i)
{
return i.val() < 0;
}
static bool isEmpty(const labelBits i)
{
return i.val() == 0;
}
static bool isNode(const labelBits i)
{
return i.val() > 0;
}
static label getContent(const labelBits i)
{
if (!isContent(i))
{
FatalErrorIn("getContent(const label)")
<< abort(FatalError);
}
return -i.val()-1;
}
static label getNode(const labelBits i)
{
if (!isNode(i))
{
FatalErrorIn("getNode(const label)")
<< abort(FatalError);
}
return i.val() - 1;
}
static direction getOctant(const labelBits i)
{
return i.bits();
}
// Queries
//- Calculate nearest point on nearest shape.
// Returns
// - bool : any point found nearer than nearestDistSqr
// - label: index in shapes
// - point: actual nearest point found
pointIndexHit findNearest
(
const point& sample,
const scalar nearestDistSqr
) const;
//- Low level: calculate nearest starting from subnode.
void findNearest
(
const label nodeI,
const point&,
scalar& nearestDistSqr,
label& nearestShapeI,
point& nearestPoint
) const;
//- Find nearest to line.
// Returns
// - bool : any point found?
// - label: index in shapes
// - point: actual nearest point found
// sets:
// - linePoint : corresponding nearest point on line
pointIndexHit findNearest
(
const linePointRef& ln,
treeBoundBox& tightest,
point& linePoint
) const;
//- Find nearest intersection of line between start and end.
pointIndexHit findLine
(
const point& start,
const point& end
) const;
//- Find any intersection of line between start and end.
pointIndexHit findLineAny
(
const point& start,
const point& end
) const;
//- Find (in no particular order) indices of all shapes inside or
// overlapping bounding box (i.e. all shapes not outside box)
labelList findBox(const treeBoundBox& bb) const;
//- Find deepest node (as parent+octant) containing point. Starts
// off from starting index in nodes_ (use 0 to start from top)
// Use getNode and getOctant to extract info, or call findIndices.
labelBits findNode(const label nodeI, const point&) const;
//- Find shape containing point. Only implemented for certain
// shapes.
label findInside(const point&) const;
//- Find the shape indices that occupy the result of findNode
const labelList& findIndices(const point&) const;
//- Determine type (inside/outside/mixed) for point. unknown if
// cannot be determined (e.g. non-manifold surface)
volumeType getVolumeType(const point&) const;
//- Helper function to return the side. Returns outside if
// outsideNormal&vec >= 0, inside otherwise
static volumeType getSide
(
const vector& outsideNormal,
const vector& vec
);
//- Helper: does bb intersect a sphere around sample? Or is any
// corner point of bb closer than nearestDistSqr to sample.
static bool overlaps
(
const point& bbMin,
const point& bbMax,
const scalar nearestDistSqr,
const point& sample
);
//- Find near pairs and apply CompareOp to them.
// tree2 can be *this or different tree.
template <class CompareOp>
void findNear
(
const scalar nearDist,
const indexedOctree<Type>& tree2,
CompareOp& cop
) const;
// Write
//- Print tree. Either print all indices (printContent = true) or
// just size of contents nodes.
void print
(
prefixOSstream&,
const bool printContents,
const label
) const;
bool write(Ostream& os) const;
// IOstream Operators
friend Ostream& operator<< <Type>(Ostream&, const indexedOctree<Type>&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
# include "indexedOctree.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //