- blockMesh
- decomposePar
- in processor1:
- swap points 2 (1 1 0) and 6 (1 1 2) in polyMesh/points
- swap indices 2 and 6 in polyMesh/faces
so now we have the same mesh but different edge orientation on processor1
- blockMesh
- decomposePar
- in processor1:
- swap points 2 (1 1 0) and 6 (1 1 2) in polyMesh/points
- swap indices 2 and 6 in polyMesh/faces
so now we have the same mesh but different edge orientation on processor1