Files
openfoam/src/sampling/meshToMesh/calcMethod/mapNearest/mapNearestMethod.H
Henry cfe1163dc8 mapFields: Reinstated mapFields from OpenFOAM-2.2.x and renamed the current mapFields -> mapFieldsPar
This required the addition of the meshToMesh class in the sampling
library from OpenFOAM-2.2.x which is now named meshToMesh0.
2015-05-26 11:32:46 +01:00

157 lines
4.6 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2013-2015 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::mapNearestMethod
Description
Map nearest mesh-to-mesh interpolation class
Not volume conservative.
- cells outside other meshes bounding box do not get mapped
(initial filtering)
- all remaining cells will be mapped (with weight 1!)
- so take care when mapping meshes with different bounding boxes!
SourceFiles
mapNearestMethod.C
\*---------------------------------------------------------------------------*/
#ifndef mapNearestMethod_H
#define mapNearestMethod_H
#include "meshToMeshMethod.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class mapNearestMethod Declaration
\*---------------------------------------------------------------------------*/
class mapNearestMethod
:
public meshToMeshMethod
{
protected:
// Protected Member Functions
//- Find indices of overlapping cells in src and tgt meshes - returns
// true if found a matching pair
virtual bool findInitialSeeds
(
const labelList& srcCellIDs,
const boolList& mapFlag,
const label startSeedI,
label& srcSeedI,
label& tgtSeedI
) const;
//- Calculate the mesh-to-mesh addressing and weights
virtual void calculateAddressing
(
labelListList& srcToTgtCellAddr,
scalarListList& srcToTgtCellWght,
labelListList& tgtToSrcCellAddr,
scalarListList& tgtToSrcCellWght,
const label srcSeedI,
const label tgtSeedI,
const labelList& srcCellIDs,
boolList& mapFlag,
label& startSeedI
);
//- Find the nearest cell on mesh2 for cell1 on mesh1
virtual void findNearestCell
(
const polyMesh& mesh1,
const polyMesh& mesh2,
const label cell1,
label& cell2
) const;
//- Set the next cells for the marching front algorithm
virtual void setNextNearestCells
(
label& startSeedI,
label& srcCellI,
label& tgtCellI,
boolList& mapFlag,
const labelList& srcCellIDs
) const;
//- Find a source cell mapped to target cell tgtCellI
virtual label findMappedSrcCell
(
const label tgtCellI,
const List<DynamicList<label> >& tgtToSrc
) const;
//- Disallow default bitwise copy construct
mapNearestMethod(const mapNearestMethod&);
//- Disallow default bitwise assignment
void operator=(const mapNearestMethod&);
public:
//- Run-time type information
TypeName("mapNearest");
//- Construct from source and target meshes
mapNearestMethod(const polyMesh& src, const polyMesh& tgt);
//- Destructor
virtual ~mapNearestMethod();
// Member Functions
// Evaluate
//- Calculate addressing and weights
virtual void calculate
(
labelListList& srcToTgtAddr,
scalarListList& srcToTgtWght,
labelListList& tgtToTgtAddr,
scalarListList& tgtToTgtWght
);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //