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- for codedFunctionObject and CodedSource the main code snippets
were not included in the SHA1 calculation, which meant that many
changes would not be noticed and no new library would be compiled.
As a workaround, a dummy 'code' entry could be used solely for the
purposes of generating a SHA1, but this is easily forgotten.
We now allow tracking of the dynamicCodeContext for the coded
objects and append to the SHA1 hasher with specific entries.
This should solve the previous misbehaviour.
We additionally add information about the ordering of the code
sections. Suppose we have a coded function object (all code
segments are optional) with the following:
codeExecute "";
codeWrite #{ Info<< "Called\n"; #};
which we subsequently change to this:
codeExecute #{ Info<< "Called\n"; #};
codeWrite "";
If the code strings are simply concatenated together, the SHA1 hashes
will be identical. We thus 'salt' with their semantic locations,
choosing tags that are unlikely to occur within the code strings
themselves.
- simplify the coded templates with constexpr for the SHA1sum
information.
- Correct the CodedSource to use 'codeConstrain' instead of
'codeSetValue' for consistency with the underlying functions.
186 lines
5.2 KiB
C++
186 lines
5.2 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2017-2019 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::codedPoints0MotionSolver
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Group
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Description
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Provides a general interface to enable dynamic code compilation of
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mesh motion solvers.
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The entries are:
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\plaintable
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codeInclude | include files
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codeOptions | include paths; inserted into EXE_INC in Make/options
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codeLibs | link line; inserted into LIB_LIBS in Make/options
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localCode | c++; local static functions;
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code | c++; upon motionSolver::curPoints();
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\endplaintable
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Note that the dynamically generated motionSolver is an points0MotionSolver,
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i.e. it has access to the points0 (points from constant/polyMesh).
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Usage
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Example of simplistic specification:
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\verbatim
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difference
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{
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type coded;
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// Name of on-the-fly generated motion solver
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name myMotion;
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code
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#{
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const pointField& p0 = points0();
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const tensor rotT =
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rotationTensor(vector(1, 0, 0), vector(0, 1, 0));
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return transform(rotT, p0);
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#};
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}
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\endverbatim
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See also
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Foam::motionSolver
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Foam::codedBase
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SourceFiles
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codedPoints0MotionSolver.C
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\*---------------------------------------------------------------------------*/
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#ifndef codedPoints0MotionSolver_H
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#define codedPoints0MotionSolver_H
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#include "motionSolver.H"
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#include "codedBase.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class codedPoints0MotionSolver Declaration
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\*---------------------------------------------------------------------------*/
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class codedPoints0MotionSolver
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:
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public motionSolver,
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public codedBase
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{
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protected:
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// Protected Data
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//- Name of redirected motion solver
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word name_;
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//- Underlying motionSolver
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mutable autoPtr<motionSolver> redirectMotionSolverPtr_;
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// Protected Member Functions
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//- Get the loaded dynamic libraries
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virtual dlLibraryTable& libs() const;
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//- Adapt the context for the current object
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virtual void prepare(dynamicCode&, const dynamicCodeContext&) const;
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//- Return a description (type + name) for the output
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virtual string description() const;
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//- Clear any redirected objects
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virtual void clearRedirect() const;
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// The dictionary to initialize the codeContext
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virtual const dictionary& codeDict() const;
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//- No copy construct
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codedPoints0MotionSolver(const codedPoints0MotionSolver&) = delete;
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//- No copy assignment
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void operator=(const codedPoints0MotionSolver&) = delete;
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public:
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// Static Data Members
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//- Name of the C code template to be used
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static constexpr const char* const codeTemplateC
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= "codedPoints0MotionSolverTemplate.C";
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//- Name of the H code template to be used
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static constexpr const char* const codeTemplateH
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= "codedPoints0MotionSolverTemplate.H";
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//- Runtime type information
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TypeName("coded");
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// Constructors
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//- Construct from mesh and dictionary
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codedPoints0MotionSolver
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(
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const polyMesh& mesh,
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const IOdictionary& dict
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);
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//- Destructor
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virtual ~codedPoints0MotionSolver();
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// Member Functions
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//- Dynamically compiled motionSolver
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motionSolver& redirectMotionSolver() const;
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//- Return point location obtained from the current motion field
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virtual tmp<pointField> curPoints() const;
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//- Solve for motion
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virtual void solve();
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//- Update local data for geometry changes
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virtual void movePoints(const pointField& fld);
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//- Update local data for topology changes
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virtual void updateMesh(const mapPolyMesh& mpm);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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