mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
- use first() method in some places as well where it helps clarity - there are a few remaining cases: git grep 'size()-1]'
722 lines
20 KiB
C
722 lines
20 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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\*---------------------------------------------------------------------------*/
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#include "edgeIntersections.H"
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#include "triSurfaceSearch.H"
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#include "labelPairLookup.H"
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#include "OFstream.H"
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#include "HashSet.H"
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#include "triSurface.H"
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#include "pointIndexHit.H"
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#include "treeDataTriSurface.H"
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#include "indexedOctree.H"
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#include "meshTools.H"
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#include "plane.H"
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#include "Random.H"
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#include "unitConversion.H"
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#include "treeBoundBox.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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defineTypeNameAndDebug(Foam::edgeIntersections, 0);
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Foam::scalar Foam::edgeIntersections::alignedCos_ = Foam::cos(degToRad(89.0));
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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void Foam::edgeIntersections::checkEdges(const triSurface& surf)
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{
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const pointField& localPoints = surf.localPoints();
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const edgeList& edges = surf.edges();
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const labelListList& edgeFaces = surf.edgeFaces();
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treeBoundBox bb(localPoints);
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scalar minSize = SMALL * bb.minDim();
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forAll(edges, edgeI)
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{
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const edge& e = edges[edgeI];
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scalar eMag = e.mag(localPoints);
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if (eMag < minSize)
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{
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WarningIn
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(
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"Foam::edgeIntersections::checkEdges(const triSurface& surf)"
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) << "Edge " << edgeI << " vertices " << e
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<< " coords:" << localPoints[e[0]] << ' '
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<< localPoints[e[1]] << " is very small compared to bounding"
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<< " box dimensions " << bb << endl
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<< "This might lead to problems in intersection"
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<< endl;
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}
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if (edgeFaces[edgeI].size() == 1)
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{
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WarningIn
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(
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"Foam::edgeIntersections::checkEdges(const triSurface& surf)"
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) << "Edge " << edgeI << " vertices " << e
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<< " coords:" << localPoints[e[0]] << ' '
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<< localPoints[e[1]] << " has only one face connected to it:"
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<< edgeFaces[edgeI] << endl
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<< "This might lead to problems in intersection"
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<< endl;
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}
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}
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}
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// Update intersections for selected edges.
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void Foam::edgeIntersections::intersectEdges
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(
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const triSurface& surf1,
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const pointField& points1, // surf1 meshPoints (not localPoints!)
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const triSurfaceSearch& querySurf2,
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const scalarField& surf1PointTol, // surf1 tolerance per point
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const labelList& edgeLabels
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)
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{
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const triSurface& surf2 = querySurf2.surface();
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const vectorField& normals2 = surf2.faceNormals();
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const labelList& meshPoints = surf1.meshPoints();
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if (debug)
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{
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Pout<< "Calculating intersection of " << edgeLabels.size() << " edges"
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<< " out of " << surf1.nEdges() << " with " << surf2.size()
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<< " triangles ..." << endl;
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}
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// Construct octree.
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const indexedOctree<treeDataTriSurface>& tree = querySurf2.tree();
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label nHits = 0;
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// Go through all edges, calculate intersections
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forAll(edgeLabels, i)
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{
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label edgeI = edgeLabels[i];
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if (debug && (i % 1000 == 0))
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{
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Pout<< "Intersecting edge " << edgeI << " with surface" << endl;
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}
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const edge& e = surf1.edges()[edgeI];
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const point& pStart = points1[meshPoints[e.start()]];
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const point& pEnd = points1[meshPoints[e.end()]];
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const vector eVec(pEnd - pStart);
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const scalar eMag = mag(eVec);
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const vector n(eVec/(eMag + VSMALL));
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// Smallish length for intersection calculation errors.
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const point tolVec = 1e-6*eVec;
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// Start tracking somewhat before pStart and upto somewhat after p1.
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// Note that tolerances here are smaller than those used to classify
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// hit below.
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// This will cause this hit to be marked as degenerate and resolved
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// later on.
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point p0 = pStart - 0.5*surf1PointTol[e[0]]*n;
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const point p1 = pEnd + 0.5*surf1PointTol[e[1]]*n;
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const scalar maxS = mag(p1 - pStart);
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// Get all intersections of the edge with the surface
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DynamicList<pointIndexHit> currentIntersections(100);
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DynamicList<label> currentIntersectionTypes(100);
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while (true)
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{
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pointIndexHit pHit = tree.findLine(p0, p1);
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if (pHit.hit())
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{
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nHits++;
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currentIntersections.append(pHit);
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// Classify point on surface1 edge.
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label edgeEnd = -1;
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if (mag(pHit.hitPoint() - pStart) < surf1PointTol[e[0]])
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{
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edgeEnd = 0;
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}
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else if (mag(pHit.hitPoint() - pEnd) < surf1PointTol[e[1]])
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{
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edgeEnd = 1;
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}
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else if (mag(n & normals2[pHit.index()]) < alignedCos_)
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{
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Pout<< "Flat angle edge:" << edgeI
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<< " face:" << pHit.index()
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<< " cos:" << mag(n & normals2[pHit.index()])
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<< endl;
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edgeEnd = 2;
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}
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currentIntersectionTypes.append(edgeEnd);
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if (edgeEnd == 1)
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{
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// Close to end
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break;
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}
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else
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{
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// Continue tracking. Shift by a small amount.
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p0 = pHit.hitPoint() + tolVec;
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if (((p0-pStart) & n) >= maxS)
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{
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break;
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}
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}
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}
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else
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{
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// No hit.
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break;
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}
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}
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// Done current edge. Transfer all data into *this
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operator[](edgeI).transfer(currentIntersections);
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classification_[edgeI].transfer(currentIntersectionTypes);
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}
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if (debug)
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{
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Pout<< "Found " << nHits << " intersections of edges with surface ..."
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<< endl;
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}
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}
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// If edgeI intersections are close to endpoint of edge shift endpoints
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// slightly along edge
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// Updates
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// - points1 with new endpoint position
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// - affectedEdges with all edges affected by moving the point
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// Returns true if changed anything.
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bool Foam::edgeIntersections::inlinePerturb
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(
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const triSurface& surf1,
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const scalarField& surf1PointTol, // surf1 tolerance per point
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const label edgeI,
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Random& rndGen,
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pointField& points1,
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boolList& affectedEdges
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) const
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{
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bool hasPerturbed = false;
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// Check if edge close to endpoint. Note that we only have to check
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// the intersection closest to the edge endpoints (i.e. first and last in
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// edgeEdgs)
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const labelList& edgeEnds = classification_[edgeI];
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if (edgeEnds.size())
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{
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bool perturbStart = false;
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bool perturbEnd = false;
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// Check first intersection.
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if (edgeEnds.first() == 0)
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{
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perturbStart = true;
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}
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if (edgeEnds.last() == 1)
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{
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perturbEnd = true;
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}
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if (perturbStart || perturbEnd)
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{
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const edge& e = surf1.edges()[edgeI];
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label v0 = surf1.meshPoints()[e[0]];
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label v1 = surf1.meshPoints()[e[1]];
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vector eVec(points1[v1] - points1[v0]);
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vector n = eVec/mag(eVec);
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if (perturbStart)
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{
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// Perturb with something (hopefully) larger than tolerance.
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scalar t = 4.0*(rndGen.scalar01() - 0.5);
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points1[v0] += t*surf1PointTol[e[0]]*n;
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const labelList& pEdges = surf1.pointEdges()[e[0]];
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forAll(pEdges, i)
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{
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affectedEdges[pEdges[i]] = true;
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}
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}
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if (perturbEnd)
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{
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// Perturb with something larger than tolerance.
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scalar t = 4.0*(rndGen.scalar01() - 0.5);
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points1[v1] += t*surf1PointTol[e[1]]*n;
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const labelList& pEdges = surf1.pointEdges()[e[1]];
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forAll(pEdges, i)
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{
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affectedEdges[pEdges[i]] = true;
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}
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}
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hasPerturbed = true;
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}
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}
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return hasPerturbed;
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}
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// Perturb single edge endpoint when perpendicular to face
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bool Foam::edgeIntersections::rotatePerturb
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(
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const triSurface& surf1,
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const scalarField& surf1PointTol, // surf1 tolerance per point
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const label edgeI,
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Random& rndGen,
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pointField& points1,
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boolList& affectedEdges
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) const
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{
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const labelList& meshPoints = surf1.meshPoints();
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const labelList& edgeEnds = classification_[edgeI];
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bool hasPerturbed = false;
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forAll(edgeEnds, i)
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{
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if (edgeEnds[i] == 2)
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{
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const edge& e = surf1.edges()[edgeI];
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// Endpoint to modify. Choose either start or end.
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label pointI = e[rndGen.bit()];
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//label pointI = e[0];
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// Generate random vector slightly larger than tolerance.
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vector rndVec = rndGen.vector01() - vector(0.5, 0.5, 0.5);
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// Make sure rndVec only perp to edge
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vector n(points1[meshPoints[e[1]]] - points1[meshPoints[e[0]]]);
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scalar magN = mag(n) + VSMALL;
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n /= magN;
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rndVec -= n*(n & rndVec);
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// Normalize
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rndVec /= mag(rndVec) + VSMALL;
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// Scale to be moved by tolerance.
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rndVec *= 0.01*magN;
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Pout<< "rotating: shifting endpoint " << meshPoints[pointI]
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<< " of edge:" << edgeI << " verts:"
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<< points1[meshPoints[e[0]]] << ' '
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<< points1[meshPoints[e[1]]]
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<< " by " << rndVec
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<< " tol:" << surf1PointTol[pointI] << endl;
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points1[meshPoints[pointI]] += rndVec;
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// Mark edges affected by change to point
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const labelList& pEdges = surf1.pointEdges()[pointI];
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forAll(pEdges, i)
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{
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affectedEdges[pEdges[i]] = true;
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}
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hasPerturbed = true;
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// Enough done for current edge; no need to test other intersections
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// of this edge.
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break;
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}
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}
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return hasPerturbed;
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}
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// Perturb edge when close to face
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bool Foam::edgeIntersections::offsetPerturb
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(
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const triSurface& surf1,
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const triSurface& surf2,
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const label edgeI,
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Random& rndGen,
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pointField& points1,
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boolList& affectedEdges
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) const
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{
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const labelList& meshPoints = surf1.meshPoints();
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const edge& e = surf1.edges()[edgeI];
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const List<pointIndexHit>& hits = operator[](edgeI);
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bool hasPerturbed = false;
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// For all hits on edge
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forAll(hits, i)
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{
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const pointIndexHit& pHit = hits[i];
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// Classify point on face of surface2
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label surf2FaceI = pHit.index();
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const labelledTri& f2 = surf2.localFaces()[surf2FaceI];
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const pointField& surf2Pts = surf2.localPoints();
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label nearType;
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label nearLabel;
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triPointRef tri
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(
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surf2Pts[f2[0]],
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surf2Pts[f2[1]],
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surf2Pts[f2[2]]
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);
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point ctr = tri.centre();
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// Get measure for tolerance.
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scalar tolDim = 0.001*mag(tri.a() - ctr);
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tri.classify(pHit.hitPoint(), tolDim, nearType, nearLabel);
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if (nearType == triPointRef::POINT || nearType == triPointRef::EDGE)
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{
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// Shift edge towards tri centre
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vector offset = 0.01*rndGen.scalar01()*(ctr - pHit.hitPoint());
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// shift e[0]
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points1[meshPoints[e[0]]] += offset;
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// Mark edges affected by change to e0
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const labelList& pEdges0 = surf1.pointEdges()[e[0]];
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forAll(pEdges0, i)
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{
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affectedEdges[pEdges0[i]] = true;
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}
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// shift e[1]
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points1[meshPoints[e[1]]] += offset;
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// Mark edges affected by change to e1
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const labelList& pEdges1 = surf1.pointEdges()[e[1]];
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forAll(pEdges1, i)
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{
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affectedEdges[pEdges1[i]] = true;
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}
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hasPerturbed = true;
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// No need to test any other hits on this edge
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break;
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}
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}
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return hasPerturbed;
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct null
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Foam::edgeIntersections::edgeIntersections()
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:
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List<List<pointIndexHit> >(),
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classification_()
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{}
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// Construct from surface and tolerance
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Foam::edgeIntersections::edgeIntersections
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(
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const triSurface& surf1,
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const triSurfaceSearch& query2,
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const scalarField& surf1PointTol
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)
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:
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List<List<pointIndexHit> >(surf1.nEdges()),
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classification_(surf1.nEdges())
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{
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checkEdges(surf1);
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checkEdges(query2.surface());
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// Current set of edges to test
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labelList edgesToTest(surf1.nEdges());
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// Start off with all edges
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forAll(edgesToTest, i)
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{
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edgesToTest[i] = i;
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}
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// Determine intersections for edgesToTest
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intersectEdges
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(
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surf1,
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surf1.points(), // surf1 meshPoints (not localPoints!)
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query2,
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surf1PointTol,
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edgesToTest
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);
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}
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// Construct from components
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Foam::edgeIntersections::edgeIntersections
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(
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const List<List<pointIndexHit> >& intersections,
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const labelListList& classification
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)
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:
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List<List<pointIndexHit> >(intersections),
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classification_(classification)
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{}
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// * * * * * * * * * * * * * * * Static Functions * * * * * * * * * * * * * //
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Foam::scalarField Foam::edgeIntersections::minEdgeLength(const triSurface& surf)
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{
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const pointField& localPoints = surf.localPoints();
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const labelListList& pointEdges = surf.pointEdges();
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const edgeList& edges = surf.edges();
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scalarField minLen(localPoints.size());
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forAll(minLen, pointI)
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{
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const labelList& pEdges = pointEdges[pointI];
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scalar minDist = GREAT;
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forAll(pEdges, i)
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{
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minDist = min(minDist, edges[pEdges[i]].mag(localPoints));
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}
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minLen[pointI] = minDist;
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}
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return minLen;
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}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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Foam::label Foam::edgeIntersections::removeDegenerates
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|
(
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const label nIters,
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const triSurface& surf1,
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const triSurfaceSearch& query2,
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const scalarField& surf1PointTol,
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pointField& points1
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)
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{
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const triSurface& surf2 = query2.surface();
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Random rndGen(356574);
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|
|
|
// Current set of edges to (re)test
|
|
labelList edgesToTest(surf1.nEdges());
|
|
|
|
// Start off with all edges
|
|
forAll(edgesToTest, i)
|
|
{
|
|
edgesToTest[i] = i;
|
|
}
|
|
|
|
|
|
label iter = 0;
|
|
|
|
for (; iter < nIters; iter++)
|
|
{
|
|
// Go through all edges to (re)test and perturb points if they are
|
|
// degenerate hits. Mark off edges that need to be recalculated.
|
|
|
|
boolList affectedEdges(surf1.nEdges(), false);
|
|
label nShifted = 0;
|
|
label nRotated = 0;
|
|
label nOffset = 0;
|
|
|
|
forAll(edgesToTest, i)
|
|
{
|
|
label edgeI = edgesToTest[i];
|
|
|
|
// If edge not already marked for retesting
|
|
if (!affectedEdges[edgeI])
|
|
{
|
|
// 1. Check edges close to endpoint and perturb if nessecary.
|
|
|
|
bool shiftedEdgeEndPoints =
|
|
inlinePerturb
|
|
(
|
|
surf1,
|
|
surf1PointTol,
|
|
edgeI,
|
|
rndGen,
|
|
points1,
|
|
affectedEdges
|
|
);
|
|
|
|
nShifted += (shiftedEdgeEndPoints ? 1 : 0);
|
|
|
|
if (!shiftedEdgeEndPoints)
|
|
{
|
|
bool rotatedEdge =
|
|
rotatePerturb
|
|
(
|
|
surf1,
|
|
surf1PointTol,
|
|
edgeI,
|
|
rndGen,
|
|
points1,
|
|
affectedEdges
|
|
);
|
|
|
|
nRotated += (rotatedEdge ? 1 : 0);
|
|
|
|
if (!rotatedEdge)
|
|
{
|
|
// 2. we're sure now that the edge actually pierces the
|
|
// face. Now check the face for intersections close its
|
|
// points/edges
|
|
|
|
bool offsetEdgePoints =
|
|
offsetPerturb
|
|
(
|
|
surf1,
|
|
surf2,
|
|
edgeI,
|
|
rndGen,
|
|
points1,
|
|
affectedEdges
|
|
);
|
|
|
|
nOffset += (offsetEdgePoints ? 1 : 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (debug)
|
|
{
|
|
Pout<< "Edges to test : " << nl
|
|
<< " total:" << edgesToTest.size() << nl
|
|
<< " resolved by:" << nl
|
|
<< " shifting : " << nShifted << nl
|
|
<< " rotating : " << nRotated << nl
|
|
<< " offsetting : " << nOffset << nl
|
|
<< endl;
|
|
}
|
|
|
|
|
|
if (nShifted == 0 && nRotated == 0 && nOffset == 0)
|
|
{
|
|
// Nothing changed in current iteration. Current hit pattern is
|
|
// without any degenerates.
|
|
break;
|
|
}
|
|
|
|
// Repack affected edges
|
|
labelList newEdgesToTest(surf1.nEdges());
|
|
label newEdgeI = 0;
|
|
|
|
forAll(affectedEdges, edgeI)
|
|
{
|
|
if (affectedEdges[edgeI])
|
|
{
|
|
newEdgesToTest[newEdgeI++] = edgeI;
|
|
}
|
|
}
|
|
newEdgesToTest.setSize(newEdgeI);
|
|
|
|
if (debug)
|
|
{
|
|
Pout<< "Edges to test:" << nl
|
|
<< " was : " << edgesToTest.size() << nl
|
|
<< " is : " << newEdgesToTest.size() << nl
|
|
<< endl;
|
|
}
|
|
|
|
// Transfer and test.
|
|
edgesToTest.transfer(newEdgesToTest);
|
|
|
|
if (edgesToTest.empty())
|
|
{
|
|
FatalErrorIn("perturb") << "oops" << abort(FatalError);
|
|
}
|
|
|
|
// Re intersect moved edges.
|
|
intersectEdges
|
|
(
|
|
surf1,
|
|
points1, // surf1 meshPoints (not localPoints!)
|
|
query2,
|
|
surf1PointTol,
|
|
edgesToTest
|
|
);
|
|
}
|
|
|
|
return iter;
|
|
}
|
|
|
|
|
|
// ************************************************************************* //
|