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openfoam/src/dynamicMesh/attachDetach/attachInterface.C

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C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "attachDetach.H"
#include "polyMesh.H"
#include "primitiveMesh.H"
#include "polyTopoChange.H"
#include "polyTopoChanger.H"
#include "polyRemovePoint.H"
#include "polyRemoveFace.H"
#include "polyModifyFace.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
const Foam::scalar Foam::attachDetach::positionDifference_ = 1e-8;
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void Foam::attachDetach::attachInterface
(
polyTopoChange& ref
) const
{
// Algorithm:
// 1. Create the reverse patch out of the slave faces.
// 2. Go through all the mesh points from the master and slave patch.
// If the point labels are different, insert them into the point
// renumbering list and remove them from the mesh.
// 3. Remove all faces from the slave patch
// 4. Modify all the faces from the master patch by making them internal
// between the faceCell cells for the two patches. If the master owner
// is higher than the slave owner, turn the face around
// 5. Get all the faces attached to the slave patch points.
// If they have not been removed, renumber them using the
// point renumbering list.
if (debug)
{
Pout<< "void attachDetach::attachInterface("
<< "polyTopoChange& ref) const "
<< " for object " << name() << " : "
<< "Attaching interface" << endl;
}
const polyMesh& mesh = topoChanger().mesh();
const faceList& faces = mesh.faces();
const labelList& own = mesh.faceOwner();
const labelList& nei = mesh.faceNeighbour();
const polyPatch& masterPatch = mesh.boundaryMesh()[masterPatchID_.index()];
const polyPatch& slavePatch = mesh.boundaryMesh()[slavePatchID_.index()];
const label masterPatchStart = masterPatch.start();
const label slavePatchStart = slavePatch.start();
const labelList& slaveMeshPoints = slavePatch.meshPoints();
const Map<label>& removedPointMap = pointMatchMap();
const labelList removedPoints = removedPointMap.toc();
forAll (removedPoints, pointI)
{
ref.setAction(polyRemovePoint(removedPoints[pointI]));
}
// Pout << "Points to be mapped: " << removedPoints << endl;
// Remove all faces from the slave patch
for (label i = 0; i < slavePatch.size(); i++)
{
ref.setAction(polyRemoveFace(i + slavePatchStart));
// Pout << "Removing face " << i + slavePatchStart << endl;
}
// Modify the faces from the master patch
const labelList& masterFaceCells = masterPatch.faceCells();
const labelList& slaveFaceCells = slavePatch.faceCells();
const boolList& mfFlip = mesh.faceZones()[faceZoneID_.index()].flipMap();
forAll (masterFaceCells, faceI)
{
// If slave neighbour is greater than master, face does not need
// turning. Modify it to become internal
if (masterFaceCells[faceI] < slaveFaceCells[faceI])
{
ref.setAction
(
polyModifyFace
(
faces[masterPatchStart + faceI], // modified face
masterPatchStart + faceI, // label of face being modified
masterFaceCells[faceI], // owner
slaveFaceCells[faceI], // neighbour
false, // face flip
-1, // patch for face
false, // remove from zone
faceZoneID_.index(), // zone for face
mfFlip[faceI] // face flip in zone
)
);
}
else
{
// Flip required
ref.setAction
(
polyModifyFace
(
faces[masterPatchStart + faceI].reverseFace(), // mod face
masterPatchStart + faceI, // label of face being modified
slaveFaceCells[faceI], // owner
masterFaceCells[faceI], // neighbour
true, // face flip
-1, // patch for face
false, // remove from zone
faceZoneID_.index(), // zone for face
!mfFlip[faceI] // face flip in zone
)
);
}
}
// Renumber faces affected by point removal
// Pout << "slaveMeshPoints: " << slaveMeshPoints << endl;
// Make a map of faces that need to be renumbered
labelHashSet facesToModifyMap
(
slaveMeshPoints.size()*primitiveMesh::facesPerPoint_
);
const labelListList& pf = mesh.pointFaces();
// Grab all the faces off the points in the slave patch. If the face has
// not been removed, add it to the map of faces to renumber
forAll (slaveMeshPoints, pointI)
{
const labelList& curFaces = pf[slaveMeshPoints[pointI]];
forAll (curFaces, faceI)
{
if (!ref.faceRemoved(curFaces[faceI]))
{
facesToModifyMap.insert(curFaces[faceI]);
}
}
}
// Grab the faces to be renumbered
const labelList ftm = facesToModifyMap.toc();
forAll (ftm, faceI)
{
// For every face to modify, copy the face and re-map the vertices.
// It is known all the faces will be changed since they hang off
// re-mapped vertices
label curFaceID = ftm[faceI];
face newFace(faces[curFaceID]);
forAll (newFace, pointI)
{
Map<label>::const_iterator rpmIter =
removedPointMap.find(newFace[pointI]);
if (rpmIter != removedPointMap.end())
{
// Point mapped. Replace it
newFace[pointI] = rpmIter();
}
}
// Pout<< "face label: " << curFaceID << " old face: " << faces[curFaceID] << " new face: " << newFace << endl;
// Get face zone and its flip
label modifiedFaceZone = mesh.faceZones().whichZone(curFaceID);
bool modifiedFaceZoneFlip = false;
if (modifiedFaceZone >= 0)
{
modifiedFaceZoneFlip =
mesh.faceZones()[modifiedFaceZone].flipMap()
[
mesh.faceZones()[modifiedFaceZone].whichFace(curFaceID)
];
}
label patchID = mesh.boundaryMesh().whichPatch(curFaceID);
label neiCell;
if (patchID == -1)
{
neiCell = nei[curFaceID];
}
else
{
neiCell = -1;
}
// Modify the face
ref.setAction
(
polyModifyFace
(
newFace, // modified face
curFaceID, // label of face being modified
own[curFaceID], // owner
neiCell, // neighbour
false, // face flip
patchID, // patch for face
false, // remove from zone
modifiedFaceZone, // zone for face
modifiedFaceZoneFlip // face flip in zone
)
);
}
if (debug)
{
Pout<< "void attachDetach::attachInterface("
<< "polyTopoChange& ref) const "
<< " for object " << name() << " : "
<< "Finished attaching interface" << endl;
}
}
void Foam::attachDetach::modifyMotionPoints
(
pointField& motionPoints
) const
{
const Map<label>& removedPointMap = pointMatchMap();
const labelList removedPoints = removedPointMap.toc();
if (debug)
{
Pout<< "void attachDetach::modifyMotionPoints("
<< "pointField& motionPoints) const "
<< " for object " << name() << " : "
<< "Adjusting motion points." << endl;
// Calculate the difference in motion point positions
scalar pointDiff = 0;
forAll (removedPoints, pointI)
{
pointDiff +=
mag
(
motionPoints[removedPoints[pointI]]
- motionPoints[removedPointMap.find(removedPoints[pointI])()]
);
}
if (pointDiff > removedPoints.size()*positionDifference_)
{
Pout<< "Point motion difference = " << pointDiff << endl;
}
}
// Put the slave point on top of the master point
forAll (removedPoints, pointI)
{
motionPoints[removedPoints[pointI]] =
motionPoints[removedPointMap.find(removedPoints[pointI])()];
}
}
// ************************************************************************* //