Files
openfoam/src/OpenFOAM/primitives/Vector/bools/boolVectorI.H
Mark Olesen d3e285b48b ENH: add FixedList templated get<unsigned>() methods
- provides fast compile-time indexing for FixedList
  (invalid indices trigger a compiler error).

  This enables noexcept access, which can propagate into various
  other uses (eg, triFace, triPoints, ...)

ENH: add triangle edge vectors
2022-11-24 12:21:01 +00:00

117 lines
2.6 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2020-2022 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
inline Foam::boolVector::boolVector()
:
FixedList<bool, 3>(false)
{}
inline Foam::boolVector::boolVector(const bool val)
:
FixedList<bool, 3>(val)
{}
inline Foam::boolVector::boolVector
(
const bool vx,
const bool vy,
const bool vz
)
{
x() = vx;
y() = vy;
z() = vz;
}
inline Foam::boolVector::boolVector(Istream& is)
:
FixedList<bool, 3>(is)
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
inline bool Foam::boolVector::all() const noexcept
{
return (x() && y() && z());
}
inline bool Foam::boolVector::any() const noexcept
{
return (x() || y() || z());
}
inline bool Foam::boolVector::none() const noexcept
{
return !any();
}
inline unsigned int Foam::boolVector::count(const bool on) const
{
unsigned int total = 0;
for (const bool val : *this)
{
if (val) ++total;
}
if (!on)
{
// Return the number of bits that are OFF.
return (3u - total);
}
return total;
}
inline void Foam::boolVector::flip()
{
x() = !x();
y() = !y();
z() = !z();
}
// * * * * * * * * * * * * * * * Member Operators * * * * * * * * * * * * * //
inline void Foam::boolVector::operator=(const bool value)
{
FixedList<bool, 3>::operator=(value);
}
// ************************************************************************* //