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- provides fast compile-time indexing for FixedList (invalid indices trigger a compiler error). This enables noexcept access, which can propagate into various other uses (eg, triFace, triPoints, ...) ENH: add triangle edge vectors
117 lines
2.6 KiB
C
117 lines
2.6 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2020-2022 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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inline Foam::boolVector::boolVector()
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:
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FixedList<bool, 3>(false)
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{}
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inline Foam::boolVector::boolVector(const bool val)
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:
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FixedList<bool, 3>(val)
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{}
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inline Foam::boolVector::boolVector
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(
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const bool vx,
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const bool vy,
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const bool vz
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)
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{
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x() = vx;
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y() = vy;
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z() = vz;
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}
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inline Foam::boolVector::boolVector(Istream& is)
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:
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FixedList<bool, 3>(is)
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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inline bool Foam::boolVector::all() const noexcept
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{
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return (x() && y() && z());
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}
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inline bool Foam::boolVector::any() const noexcept
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{
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return (x() || y() || z());
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}
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inline bool Foam::boolVector::none() const noexcept
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{
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return !any();
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}
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inline unsigned int Foam::boolVector::count(const bool on) const
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{
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unsigned int total = 0;
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for (const bool val : *this)
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{
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if (val) ++total;
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}
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if (!on)
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{
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// Return the number of bits that are OFF.
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return (3u - total);
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}
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return total;
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}
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inline void Foam::boolVector::flip()
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{
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x() = !x();
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y() = !y();
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z() = !z();
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}
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// * * * * * * * * * * * * * * * Member Operators * * * * * * * * * * * * * //
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inline void Foam::boolVector::operator=(const bool value)
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{
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FixedList<bool, 3>::operator=(value);
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}
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// ************************************************************************* //
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